End Forced Crossplay & Add Permanent Player Collision

I’ve definitely had it happen with my team only occasionally. But how nice would it be to have melee hitboxes and enemy collision fixed to actually work? I committed to saving clips every time I sprint or slide through an enemy player (and every time there was an absurd melee lunge for me or an enemy) and it’s genuinely 3-4 clips per game, every game.

I think people identified -why- enemy collision doesn’t work; shape of models, something something grapple mechanics, etc. But it’s endlessly frustrating to play and a huge step down from previous titles.

I 1000% agree!! HUGE step DOWN from the previous titles!!! Its the MAIN reason I do not touch this game anymore… Im just over the childish gimmicks to help everyone be good in this game… No more skill required in Halo… Its not always about “Shooting and Aiming”! There are other tactics involved in an FPS. During one of the Majors, Cloud9 had a moment during an Oddball match where a Team mate phased through his own team member who was just randomly punching the air with the Oddball and he back smacked HIS OWN TEAM MATE!!! Do you know how CRUCIAL that is? Not to mention this is on the world stage for everyone to see how cheap and low budget that looked… I WAS EMBARRASSED at how that looked and I dont even work for 343i I just love Halo but when I saw that I… I-just… Man… I really hope they fix player collision and make it permanent. I get it for forgers who want to have fun with mods and stuff but for Social AND ranked there must be a fully functional Player Collision in order for me to take this game seriously…

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I frequently have issues with teammates running through me causing me to waste something and usually results in my death. I don’t even play that often anymore and still have this happen once or twice per sit down. So out of like 10 games a week I’ll have 2 of these instances. I’ll typically have more issues with teammates walking through me than the enemy doing the same. I can’t tell you how many times I’ve had a teammate die, respawn behind me and run straight through me as I’m throwing stickies or firing a rocket. This doesn’t happen when collision is on. They could run around and get in front of me, but I would’ve likely fired/thrown already and I wouldn’t kill myself.

That’s the big frustration for me. I can’t keep them from running through me as I’m already mid combat and committed to the action. I don’t have time to react or stop, it’s just going to happen and there’s nothing I can do about it except just try to run away knowing it’s not going to help because I’m already dead.

Over 1,300.

I guess I’m conscious of how I move with my team.

Just spread out.

Seems counter productive.

For them.

I guess they are the same people who complain that grenade spam wipes out their entire team.

Dat’s true.

I’m wondering if one of the flip sides is grapple hooks.

Maybe they could just have collisions off for a few seconds post spawn (to stop that awkward bumping) and if someone is grappling?

Are you making excuses or do you actually understand what the Player Collision portion of this post is about? Im starting to think you’re casual with only 1300 games played. Id easily have over 5000 games played if this game worked right and right now Im just speaking on the Player Collision part. I have a little over 1900 games played and I stopped playing as much at around 800 games… with only 1300 games played on the dawn of Season3 I would say that you lack the experience that I and others have seen… Saying “Spread out” from team mates or whatever is counter productive has nothing to do with physics my man… IJS… I appreciate your feedback on this but until you have actually seen the things I have described then I dont think you would understand. Especially compared to the Halo titles of the past, heck, any FPS or any other team based game has a physical mechanic that makes you bump into other players… Allowing players to phase through one another just makes this game childish and easy to play because you can escape when in reality you cant just phase through a human being… a 2 ton or however heavy Spartan at that… The sprint is already busted in this game allowing you to run through bullets and your speed doesnt slow down or change but now youre almost assured an escape route of running from death even if your team mate is blocking the doorway… its really simple stuff man…

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Sorry, but shouting that someone with 1300 matches has no experience is just laughable. Darwi with that amount of matches has more then enough experience to tell what he has encountered.

It’s just a BS way of just trying to invalidate someone elses arguments without even trying to adress them.

With that same reasoning i could easily claim that you have no have no experience and can’t know what you are talking about, since i have (if i include the matches i played on my alt) a total of 3198 matches played… And just like Darwi i have little problems with the collission off, since i mostly (try to) watch what my teammates are doing and avoid as much as possible that i stand right before them (also because that prevents them from helping me in that firefight and only helps the enemy).

So should we therefore not take you seriously because i have played way more matches then you? Ofcourse not, all three of us have played a lot of matches and have enough experience to know how it works out for us.

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For what?

I’m not really for or against player collision. It just doesn’t seem to be a huge deal in the actual course of a game.

I guess my excuse for not bouncing 'nades off the back of my team-mate’s head is to move away from them before doing so?

I guess it’s all relative.

What I tend to dislike though is anecdotal data.

So I made a physical note of every time collisions brought me undone over 2-3 months of playing.

I think I have more than enough evidence to back up my experience.

And I appreciate it is just that. My experience.

No, but generally it’s a good tactic.

The more angles you have - the better you can see and shoot your opponents.

And there are way too many grenades out there to be standing in each other’s pockets.

If team-mates are constantly phasing through you - then you should probably rethink the way you (and/or your team) are moving through the map.

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How do you do that when there are lots of narrow corridors and doorways? You can’t just move away from team mates without moving away from the enemy/objective.

Spreading out is great tactically but it’s often not possible when the enemy uses the map to their advantage.

This is especially relevant when you are one of top players on your team and you need to be chasing the game or you are guaranteed to lose.

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Even more reason not to be in the same place.

Literally, if someone else is in the same area one of you moves away.

It should be instinctive.

Standing together in doorways, rooms, or tight corridors sounds like a soft serve for a multi-kill to the enemy.

If you are that close then even if there was collisions - one of you would be blind and unable to shoot at the enemy. It’s not a great position to be in tactically.

I guess objective play would bring players into a smaller area - and increase the chances of phasing that affects play. But is that going to be significantly more than a player just walking in front of you anyway?

And I know we shouldn’t bring the “pros” into it - but how often do they phase in and out of each and change the outcome of a fight?

Just to clarify, collision is not on. Not freindly or enemy. If it’s on and doesn’t work , then it’s not on.

Enemies phase through me every time, every game. Enemies are the main issue, though it needs to be on for all.

Those that don’t see it as a problem baffles me, and their reasoning is not consistent with how the game plays.

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The key here is that having collision on largely makes this the problem of the player behind. If I’m behind someone else in a tight area I will generally try and stay separated from them because as you say it’s normally the smart play. Other players may not feel the same and there’s very little I can do to change that.

Currently if you are confronting an enemy in confined spaces team mates behind you are the ones that can screw it up for you. If collision was turned on they would have more incentive to try and maintain spacing rather than running through you to get to the enemy since they would have difficulty getting around you.

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I can’t even imagine how much better the game would be without crossplay and with player collisions. But so far nothing points to Season 3 having any of that, which means that for the next half a year nothing will change as far as the game’s technical state goes, it’s all just more cosmetics and content thrown into a barely functional, unfibished game.

for the crossplay part if there not have add it then the multiplayer was what much better for the console players side.
since there was no cheating problem at all in the first place.
and most of the complains there have been now are also not have become so big then.
so it has then inprove most off the things if there was no crossplay at all for the console side from the game.

then you get more the same feeling as in the older halo’s like halo 5 and so.

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Big Ole FACTS my man!!!

My take is that there’s a large portion of the community that is convinced cheating is on a massive scale and makes everything unplayable.
There was a thread recently calling out PC players for cheating yet I could not find a trace of any sort of shenanigans going on in that person’s player history.
I mean in this very thread there’s a person who’ has on multiple occasions gone on and on about PC cheaters basically every chance they get, and how MANY there are of them. Yet has only played a single match of Infinite.
To top it off, I can almost guarantee people are searching youtube for videos on Halo Infinite cheating, watch a few and all of a sudden there’s an avalanche of Halo Infinite cheating videos on their feed.
Did we forget that the internet today works on interaction? What you interact with is automatically found and displayed to you. If you look for Infinite cheating, you’ll get more of the same stuff, displaying a warped reality to what’s actually happening. Then the anecdotes, massive amounts of content and “built in dislike” goes on display.

Basically fear mongering at this point with no real substance behind it.

Everyone and their mother may suspect someone cheated in Infinite’s environment due to desync and whatnot, which can only be changed into conviction if someone else claims to have been cheated.

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@SQUiB_2154

Full disclosure.

It actually happened today!

I was under attack and went to throw a grenade - and a team mate phased through me.

My nade bounced off his head and we both succumbed to the double kill.

I think we were well clear of my 'nade detonation… and I was probably going to die anyway - but there you go.

Phases set to kill.

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So I’ve been on some sites and forums like Steam I was asking the Pc players if cheating was not as bad as it is on Xbox you never believe what thay told me.

I than ask if Xbox S/X runs Halo Infinite just a good as Pc dose. Thay started tocking about if games like Halo were ported right to Pc and not rushed it would out perform the Xbox in fps and power. The stuff we were told here on Halo waypont was not a thing.

At this point I don’t know what to think anymore.

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I want to ask why you didn’t stay away from him? :wink:

It definitely doesn’t happen to me all the time (the other day with 3 incidents was unusual) but it seems like it shouldn’t be too hard to change. It’s not one of my big ticket items to fix in the game but it just feels a bit cheap having Spartans phasing through each other even when it doesn’t actually cause any issues.

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Infinite feels like they made it for pc first and then ported it to Xbox like H5 forge. Because that’s exactly what they did for H5 forge. Infinite feels better on Xbox than 5 forge, but there are some clear differences where Xbox has had some stuff turned down or limited that’s not like that on PC.

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We just got lost in the moment.

It was almost primal. Unspoken. Like we were always destined to be as one.

Until death did us part.

And now I’m destined to wander the battle fields forever. Alone.

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