What does everyone think? Should they take team killing off or leave it on.
I will create two arrangement’s from both sides (unbiased) and let everyone chose.
#1 Leaving it on: This is for those who want to stick to Halo’s roots. The ability to team kill has always been apart of the Halo franchise, and is arguably a good system for it’s close evaluation of a players skills. The skill to through a cooked grenade with out killing a teammate has a lot of decision making behind it, that could potentially make you an all around great player across any game you play. If you chose number 1 you are saying, “stick to the roots and never fix wasn’t isn’t broken for the sake of bettering a players skill”. New gamers should be introduced to this to understand the science behind getting a precise kill.
#2 Taking it off: These are for the players who have grown tired of constant grenade spamming by fellow teammates, or trolls that tear your shields to pieces leaving you as an open target for the enemy to get a free kill. This in the long run, whether their teammate got the betrayal or the opposing team got the kill, can create a hostile environment between teammates. If you choose number two you are saying, “the only grenades you want to worry about is the enemies”. This could potentially build a better team comradeship that could be a new fresh face to the Halo community.
It needs to stay. Its annoying and in reach it got me kicked because someone jumped around a corner and into my rocket. However, it makes things interesting and Halo just won’t feel the same without it.
awesome thank you for voting everyone. if you havn’t voted…VOTE
Yes it should be left. It’s a classic system that shouldn’t be tampered, and no my ideology did not affect how a wrote the the argument.
I say keep it personally I think that sometimes people do get booted for accidental betrayals but I honestly think my aim has gotten better because if I have to avoid hitting team mates as well.
If a player is a higher rank than you and if the player has a sniper or other power weapon then he should get the option to boot if he gets betrayed. However High ranking players with standard weapons should get betrayed 2-3 times before they get the option to boot.
> If a player is a higher rank than you and if the player has a sniper or other power weapon then he should get the option to boot if he gets betrayed. However High ranking players with standard weapons should get betrayed 2-3 times before they get the option to boot.
True but thats a lot of tricky coding that could go significantly wrong. I agree with you because i know how it feels when some D-bag comes up a betrays just because i go sniper before he did, but on the other hand it would be tough to monitor.
I don’t know whether they should take it off or leave it on but some things gotta be changed first game of Reach for the night and I get betrayed, this, for me instantly ruins any game and I couldn’t get into it after that I’ve played a lot of Halo Gears Battlefield and CoD and I’d say on average Halo has the worst teamwork in any of these games and it’s because there’s no punishment for betrayals.
I’m neutral on it. If it’s on, it takes more skill to not betray and be more aware of your surroundings. If it’s off, assuming vehicles with an ally in it won’t get damaged, then you won’t need to deal with griefers and trolls and such. So I’m kind of nuyetral, but I’m leaning a little bit more to having it off…
No, leaving it on just feels right. Sure it induces potential team killing, but for more intelligent and fair players, it can leave yet another risk to navigate. It feels realistic and the risk of accidentally killing a team mate has important effects on an overall match. We can already deal with team killing anyway through the possibility of booting, warning, and banning players who attempt to do so.
> No, leaving it on just feels right. Sure it induces potential team killing, but for more intelligent and fair players, it can leave yet another risk to navigate. It feels realistic and the risk of accidentally killing a team mate has important effects on an overall match. We can already deal with team killing anyway through the possibility of booting, warning, and banning players who attempt to do so.
343 can ban players for being idle, they can ban for quitting, and they can ban for boosting. I see no reason that 343 can’t develop a system that can eliminate griefing, and rampant betrayals. So far it seems that they are on top of things.
I say it ought to be left on, but I want no-holds barred kicking available if it is. Yes, accidents do happen; but then again, people being -yoinks- probably happens more often. All too often I get betrayed for some random reason and get no option to kick. Naturally, I get payback, and of course I end up getting kicked. Pretty much the opposite of anything even sort of “fair” in the situation.
While that might increase the number of players kicked after genuine accidents, at LEAST the system would be more fair than it is now.