Encountered a bug in Mythic WZFF

Earlier today I was in a Mythic WZFF match and our first objective was to kill grunts; however, they stopped spawning after a couple minutes and we ended up losing the round. Please fix 343!

EDIT:

On my second match I found a bug where my shields didn’t recharge, and this happened very frequently - at least a few times each round. I found another bug when I was splattering some Covenant with my Banshee, and when I jumped out I fell through the map and died. Also, is it just me or is Temple the only map in the rotation?

It’s no bug. The grunts (and any other kill objective) are just hard to find. And about the shields thing, Mythic WZFF has extra difficulty settings (skulls) applied at the beginning of each round that you’ll see when the objective is given. One is called Black Eye which means your shields won’t recharge until you punch an enemy.

> 2586218893181855;2:
> It’s no bug. The grunts (and any other kill objective) are just hard to find. And about the shields thing, Mythic WZFF has extra difficulty settings (skulls) applied at the beginning of each round that you’ll see when the objective is given. One is called Black Eye which means your shields won’t recharge until you punch an enemy.

Thank you for pointing that out! Now I will know to punch some guys whenever my shields are down.

But I’m almost certain there was a bug with the grunts. Our team spent almost the entirety of the round looking for them, far and wide.

Had the same problem with phatons,have to kill so many… then the last one never showed up.