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343i moving focus away from the Master Chief was what happened in Halo 5: Guardians, and that was recieved pretty negatively by the community. Fireteam Osiris was introduced in the same game and Fireteam’s Crimson, Majestic, and Castle before that in Halo 4, and again, Spartan Ops left a nasty impression on the community (though it did get better later on, I think). So, all in all, I think 343i have made the right decision to carry on with the Master Chief.

Well keep in mind, Spartan Ops replaced firefight, and 5 wasn’t too much the inclusion of Osiris as much as it was the whole thing in general. Besides, look at how well Reach and ODST were recieved. They just need a better method of implementing theseperate fireteams.

> 2533274909729760;1:
> 343 has made many attempts at winning over fans of the Halo series, sadly most were gigantic failures. Halo 4 just generally sucked, nobody liked the campaign for 5, and coming next year we get to see what they -yoink!- up this time.

You say this, but then proceed to talk about how 343 should shift focus away from Chief, as if he was responsible for Halo 4 and 5 getting whatever negative reception they may have gotten. I just don’t think the biggest problems with those games were the lack of focus on characters besides Chief. And if Halo Infinite ends up having any problems, I doubt they will be caused by too much focus on Chief either.

However, I do agree that it would be a good thing for the Halo franchise to have a healthy amount of spinoff games that focus on other fireteams and stuff, in addition to the main series focusing on Chief’s story. Maybe we will even see something like that within Halo Infinite during its “ten year plan” :thinking:

> 2533274909729760;1:
> Maybe we can be an Unggoy, even.

I’d be down for that. Can we pilot a Grunt Goblin mech?

I always wanted to see the Halo spin off video games happening in future Halo installments. I still want to see a new Halo ODST video game, a Jerome-092 spin off video game and a Sword of Sanghelios spin off video game.

I don’t think it was the dislike of the new characters as much as the story sucked. Infinite needs a great story this time.

> 2533274904158628;4:
> > 2533274909729760;1:
> > 343 has made many attempts at winning over fans of the Halo series, sadly most were gigantic failures. Halo 4 just generally sucked, nobody liked the campaign for 5, and coming next year we get to see what they -yoink!- up this time.
>
> You say this, but then proceed to talk about how 343 should shift focus away from Chief, as if he was responsible for Halo 4 and 5 getting whatever negative reception they may have gotten. I just don’t think the biggest problems with those games were the lack of focus on characters besides Chief. And if Halo Infinite ends up having any problems, I doubt they will be caused by too much focus on Chief either.
>
> However, I do agree that it would be a good thing for the Halo franchise to have a healthy amount of spinoff games that focus on other fireteams and stuff, in addition to the main series focusing on Chief’s story. Maybe we will even see something like that within Halo Infinite during its “ten year plan” :thinking:
>
>
> > 2533274909729760;1:
> > Maybe we can be an Unggoy, even.
>
> I’d be down for that. Can we pilot a Grunt Goblin mech?

I’m not saying Chief is the reason it sucked, but I don’t feel they can expand that story as well as they could the seperate fireteams that have nothing to do with each other. When you focus on seperate teams, yes it does get tougher to think of names, personalities, etc. But it also allows you to get creative, rather than limiting your possibilities. I feel 343 severed the head of possibilities in halo 4, and even more so in 5. THAT’S what I meant, not that Chief’s involvement was the bad part.

As for the Unggoy Goblin Mech, hey I’d love to do that sometime. Maybe versus a hell of a lot of Spartans in a special firefight mission, since you wouldn’t be a Spartan, it would be innapropriate to call it -yoink!-. Edit: (See? Can’t even use the name :P) Call it Fire-Ops instead, something, IDK. Nevertheless, an Unggoy Goblin Mech would be interesting.

> 2533274909729760;7:
> I’m not saying Chief is the reason it sucked, but I don’t feel they can expand that story as well as they could the seperate fireteams that have nothing to do with each other. When you focus on seperate teams, yes it does get tougher to think of names, personalities, etc. But it also allows you to get creative, rather than limiting your possibilities. I feel 343 severed the head of possibilities in halo 4, and even more so in 5. THAT’S what I meant, not that Chief’s involvement was the bad part.

ok, I see. I guess it’s possible that having to always focus on one character could have negative effects for the storyline. But either way, it seems to me like the main reason for Halo 4 and 5 being “gigantic failures” had more to do with gameplay stuff than story. A good storyline always helps, but Halo 5 having barely anything in terms of multiplayer playlists at launch killed its chances at a healthy long-term playerbase, and I can’t imagine a better story would have saved it from that.

> 2533274909729760;7:
> As for the Unggoy Goblin Mech, hey I’d love to do that sometime. Maybe versus a hell of a lot of Spartans in a special firefight mission, since you wouldn’t be a Spartan, it would be innapropriate to call it -yoink!-. Edit: (See? Can’t even use the name :P) Call it Fire-Ops instead, something, IDK. Nevertheless, an Unggoy Goblin Mech would be interesting.

That sounds amazing, actually

So whats gonna on with the story in halo ?? Covid 19 too ??

> 2533274809226598;2:
> 343i moving focus away from the Master Chief was what happened in Halo 5: Guardians, and that was recieved pretty negatively by the community. Fireteam Osiris was introduced in the same game and Fireteam’s Crimson, Majestic, and Castle before that in Halo 4, and again, Spartan Ops left a nasty impression on the community (though it did get better later on, I think). So, all in all, I think 343i have made the right decision to carry on with the Master Chief.

I don’t disagree with what you said. The issue is that 343i introduced a human Chief in H4 and then decided to almost make him a none character in H5. Locke was introduced outside of the games so that the mainstream audience really didn’t know who he was. It was a colossal error on their part.

We had Chief whom we now connected with more than ever being replaced by Locke… if you didn’t read books/comics or watch movies you had no clue who he was. Then on top of all that there was a deceitful ad campaign.

I believe if 343i had made Lasky and Locke switch roles it would have been better. Imagine after playing Halo 4 and developing a soft spot for Lasky you now have to play as him to track Chief. Would have been much more emotional. Locke would serve as the cold ONI CO.

> 2535447111286941;10:
> > 2533274809226598;2:
> > 343i moving focus away from the Master Chief was what happened in Halo 5: Guardians, and that was recieved pretty negatively by the community. Fireteam Osiris was introduced in the same game and Fireteam’s Crimson, Majestic, and Castle before that in Halo 4, and again, Spartan Ops left a nasty impression on the community (though it did get better later on, I think). So, all in all, I think 343i have made the right decision to carry on with the Master Chief.
>
> I don’t disagree with what you said. The issue is that 343i introduced a human Chief in H4 and then decided to almost make him a nine character in H5. Locke was introduced outside of the games so that the mainstream audience really didn’t know who he was. It was a colossal error on their part.
>
> We had Chief whom we now connected with more than ever being replaced by Locke… if you didn’t read books/comics or watch movies you had no clue who he was. Then on top of all that there was a deceitful ad campaign.
>
> I believe if 343i had made Lasky and Locke switch roles it would have been better. Imagine after playing Halo 4 and developing a soft spot for Lasky you now have to play as him to track Chief. Would have been much more emotional. Locke would serve as the cold ONI CO.

You hit it right on the nail I think. Halo 4 did the most of any Halo game to develop Chief’s character and it set up some really interesting story possibilities. He’s all alone now. Lasky sort of understands him but he is also a reminder to Chief about how emotionally distanced he is from the rest of humanity. He seems to have been fighting to save humanity for so long that he forgot that he was part of that group. They had an opportunity to laser focus on Chief and how he dealt with the loss of Cortana.

Then Hunt the Truth came out, and made me think they could pull off splitting the focus, since the concept was so intriguing: Master Chief has either been framed, done something questionable, or there was a big misunderstanding and now he and Locke are opposed because they have different versions of the truth to work off of. It was probably the most interesting video game marketing campaign I’ve ever seen, and the game has absolutely nothing to do with it.

Halo 5 is squandered potential. Lasky is sidelined in favor of Locke and Buck, Chief’s character development is sidelined, Cortana coming back invalidates 4’s ending, and the pace is so breakneck that we never get a chance to stop and figure out what’s going on. There is no personal drama like there was in Halo 4, no interesting themes like secularization in Halo 2 or multiple truths in Hunt the Truth. It wasn’t straightforward like CE, and even Reach attempts a barebones characterization of Noble Team. I couldn’t tell you anything about any of Osiris besides Buck (or Locke from outside materials), and nothing about Blue Team (except from outside materials). They had all the right pieces, but put them together in the most uninteresting, confounding, and inconsequential way possible. Chief doesn’t get any new character development, we don’t get anything close to Hunt the Truth, and in lieu of that complexity we don’t even get a straightforward, well-paced story a la CE and Reach.

Honestly despite Osiris having most of the screen time, I still feel like halo 5 is chief’s story. The main plot is chief and cortana focused…they just do nothing with it. Locke is ultimately chasing chief because of the chief and cortana plot. Its just that the chief and cortana plot is so thin that Locke and co go on a covie hunting side quest it feels like.

I think the idea was to ‘see chief from the outside’, but the game does nothing really with it. Chief going awol to find cortana for ‘reasons’ doesn’t make sense, and the game never tries to make it make sense.

The fandom seems so frothing from lack of chief though that 343’s reaction makes it look like they’re sticking with him for a long time.

I will say, 4’s gameplay sucked! The armor abilities were half–Yoinked!- or ruined the fun in the game. The worst was promethean vision. The weapons were uncomfortable to use simply because the cosmetics, the scope style, the sounds, they were just so different. I especially hated the way the vehicles were handled.

5’s gameplay in my opinion, was decent. I will admit, the melle enhancement on the thrusters were a bit of a bizzkill, but the aiming thruster was good (By the way, that was one of the only reasons ADS was in it in the first place, never REALLY cared for it otherwise) but the biggest killer was the req system in 5. The thruster pack can return, ADS can return, quantity over quality armor can return, but NO NO NO NO NO! NO to the req packs.

I would be happy seeing the Chief’s story arc complete with Halo Infinite.

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Great ideas.

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> 2533274909729760;13:
> I will say, 4’s gameplay sucked! The armor abilities were half–Yoinked!- or ruined the fun in the game. The worst was promethean vision. The weapons were uncomfortable to use simply because the cosmetics, the scope style, the sounds, they were just so different. I especially hated the way the vehicles were handled.
>
> 5’s gameplay in my opinion, was decent. I will admit, the melle enhancement on the thrusters were a bit of a bizzkill, but the aiming thruster was good (By the way, that was one of the only reasons ADS was in it in the first place, never REALLY cared for it otherwise) but the biggest killer was the req system in 5. The thruster pack can return, ADS can return, quantity over quality armor can return, but NO NO NO NO NO! NO to the req packs.

Lol the req packs were something else dude