Overload: Overload your shield system, creating a magnetic burst that causes vehicles to fail and enemy shields to be destroyed within a certain distance, but also depletes your shields as well.
I’m not sure how overload would be implemented, maybe as a default ability if AA dont return? But it may be overpowered.
> We need some more emp weaponry in halo, so here are some ideas of EMP/electric weapons in Halo 4
>
> EMP grenade: Temporarily slows the enemy down, depletes shields and limits vision.
>
> Humbler Stun device “Shock Stick”: http://halo.wikia.com/wiki/Humbler_stun_device1 hit to deplete shields, and 1 hit to kill.
>
> Overload: Overload your shield system, creating a magnetic burst that causes vehicles to fail and enemy shields to be destroyed within a certain distance, but also depletes your shields as well.
>
> I’m not sure how overload would be implemented, maybe as a default ability if AA dont return? But it may be overpowered.
>
> Any thoughts, opinions, or other ideas?
> > We need some more emp weaponry in halo, so here are some ideas of EMP/electric weapons in Halo 4
> >
> > EMP grenade: Temporarily slows the enemy down, depletes shields and limits vision.
> >
> > Humbler Stun device “Shock Stick”: http://halo.wikia.com/wiki/Humbler_stun_device1 hit to deplete shields, and 1 hit to kill.
> >
> > Overload: Overload your shield system, creating a magnetic burst that causes vehicles to fail and enemy shields to be destroyed within a certain distance, but also depletes your shields as well.
> >
> > I’m not sure how overload would be implemented, maybe as a default ability if AA dont return? But it may be overpowered.
> >
> > Any thoughts, opinions, or other ideas?
>
> why? thats just double melee
well, i first figured for it to be the equivalent to the energy sword, or replacement… but i guess that’s true. And yes, they should be limited with many disadvantages.