What do you guys think about having Emile’s Shotgun as a REQ weapon? IT would come with Damage boost and upgraded armor
No, I really want the Halo CE shotgun. That weapon torn -Yoink- apart
We already have four shotguns, I really don’t think we need another.
TBH I don’t think we need every Noble team weapon as a req
> 2533274808386392;3:
> We already have four shotguns, I really don’t think we need another.
This, we also don’t need anymore reqs period. We need game modes and maps now.
Not every Noble team weapon needs to be a REQ, as they were just just normal weapons with no special attachments or abilities.
It’s like saying “How about Jacob Keye’s pistol as a REQ?”.
Besides, like someones said just a few posts before, we have 4 shoutguns already, and every shotgun covers a special ability (capacity, power, cadency, speed and range).
I’m still thinking that Jorge’s turrret was in the MoR update just to have a REQ from Reach, which imo is kinda useless.
> 2533274859296105;6:
> Not every Noble team weapon needs to be a REQ, as they were just just normal weapons with no special attachments or abilities.
>
> It’s like saying “How about Jacob Keye’s pistol as a REQ?”.
>
> Besides, like someones said just a few posts before, we have 4 shoutguns already, and every shotgun covers a special ability (capacity, power, cadency, speed and range).
>
> I’m still thinking that Jorge’s turrret was in the MoR update just to have a REQ from Reach, which imo is kinda useless.
What would be special about Jacob’s Pistol? The rounds give off lingering damage from being infected. For example, you know how Infection spores pop and do damage? Well the Round will hurt like a CE Pistol normally would, except that your shield or health will drain after each shot (similar to how Spores drain and eat away at your shields before popping).
Can’t we think about getting some more original weapons? Would Emile’s shotgun really enhance the multiplayer?
> 2533274881094048;8:
> Can’t we think about getting some more original weapons? Would Emile’s shotgun really enhance the multiplayer?
Damage and awesomeness?
> 2533274808386392;3:
> We already have four shotguns, I really don’t think we need another.
We have six rocket launchers. Why stop there? Three spartan lasers also.
> 2535461287427665;10:
> > 2533274808386392;3:
> > We already have four shotguns, I really don’t think we need another.
>
>
> We have six rocket launchers. Why stop there? Three spartan lasers also.
Actually, we have seven Rockets! But that’s the thing, it’s far too many. I never know when it’s better to use the SPNKR EX or High Five or whatever, since they’re all fairly similar anyway.
Don’t get me wrong, different variants are really cool and all, but just having a shotgun that has extra damage and armour is nothing interesting. Stuff like Blaze of Glory and Selene’s Lance can be cool though, since those types of weapons actually do something different and interesting, rather than being just the regular weapon with an extra perk or two.
> 2533274874690673;2:
> No, I really want the Halo CE shotgun. That weapon torn -Yoink- apart
This. That thing had an insane capacity and I swear its range and hit zone were huge. Pump that thing with a speed boost and you will do serious work.
> 2533274859296105;6:
> Not every Noble team weapon needs to be a REQ, as they were just just normal weapons with no special attachments or abilities.
>
> It’s like saying “How about Jacob Keye’s pistol as a REQ?”.
>
> Besides, like someones said just a few posts before, we have 4 shoutguns already, and every shotgun covers a special ability (capacity, power, cadency, speed and range).
>
> I’m still thinking that Jorge’s turrret was in the MoR update just to have a REQ from Reach, which imo is kinda useless.
Jorge’s turret also seemed a bit odd in that game, he had increased ammo and lugged what I swear was the same turret around the entire game. That being said, how Kat lasted so long with that pistol is beyond me, that things gotta be a mythic.
> 2535466824627797;1:
> What do you guys think about having Emile’s Shotgun as a REQ weapon? IT would come with Damage boost and upgraded armor
We already have enough shotgun variants if there gonna add any weapons ,it should be the brute shot grenade launcher or plasma launcher
> 2533274821174589;7:
> > 2533274859296105;6:
> > Not every Noble team weapon needs to be a REQ, as they were just just normal weapons with no special attachments or abilities.
> >
> > It’s like saying “How about Jacob Keye’s pistol as a REQ?”.
> >
> > Besides, like someones said just a few posts before, we have 4 shoutguns already, and every shotgun covers a special ability (capacity, power, cadency, speed and range).
> >
> > I’m still thinking that Jorge’s turrret was in the MoR update just to have a REQ from Reach, which imo is kinda useless.
>
>
> What would be special about Jacob’s Pistol? The rounds give off lingering damage from being infected. For example, you know how Infection spores pop and do damage? Well the Round will hurt like a CE Pistol normally would, except that your shield or health will drain after each shot (similar to how Spores drain and eat away at your shields before popping).
Nah it just doesn’t come loaded. You gotta find ammo along the way.
Yeah bring it in, wasn’t it even in the concept art book along with Jun’s sniper?
> 2533274808386392;3:
> We already have four shotguns, I really don’t think we need another.
Agreed plenty of shotguns… if they add more weapons how about weapons we don’t have like brute shot, plasma launcher, sticky detonator, or flame thrower.
> 2535466824627797;1:
> What do you guys think about having Emile’s Shotgun as a REQ weapon? IT would come with Damage boost and upgraded armor
There already 4 different Shottys, I’d rather a new weapon like a Brute Shot. But if they added Emiles shotgun still would be awesome.
> 2533274931864540;16:
> Yeah bring it in, wasn’t it even in the concept art book along with Jun’s sniper?
good idea on Jun’s sniper
What about any other Reach Weapons that you would like as a REQ?