Elites look good. Awesome.

I’m speaking A.I and such. If you notice they dodge, roll, and do that “quick side step” they do in Halo:CE and Halo Reach.

Why is this good? I was worried The Elites would be slower and more “stale” like they were in Halo 2. Yet looks like 343 is giving us legit, hard fighting Elites. As well as different ranks and such.

This is going to be great, Knights wont be the only thing giving us a challenge on Heroic and Legendary. Elites and covenant are going to be tough too

Also

The battles between the Covies and Prometheons look REALLY awesome in that one mission. Seeing Covenant crash down and seeing plasma and “light” fly by is amazing.

I can’t wait to see Marine v Covenant v Prometheon battles. That’s going to be extremely interesting I think. On a scale Halo1-Reach have never had.

Yay for good A.I.!

Ok, first of all, I’ve been supporting Halo 4 for a long time. I tried to keep my negativity about the game to a minimum on these forums and tried to tolerate every change. And no, this is not a complaint thread.

Yesterday I got a little upset when I saw Elite Generals being mentioned in the Commendations. I was already worried that the Elites would be behaving like in Reach with minimum changes and about the changes to the Elite Zealot, which, as most people who have read my posts know, I am obsessed it.

But now that I’ve seen what the new Elites look like, in clarity, I want to recant of my complaints.

I now realize that having less ranks can be a good thing.

Ultra Elites were known for sword pulling but now just about every Elite does that. It would seem they’ve been combined with Elite Major, as Elite Commander, which is a better way to go. Ultra Elites were interesting when they were first introduced but soon it became evident that they were just bullet sponges. There was nothing particularly too exciting about them. Plus, Zealots were relegated to obscurity. So if Ultra Elites are really gone, I’m glad.

Spec Ops Elites seem to be absent as well, which means the Zealot spec ops role will feel less redundant. Spec Ops Elites were known for their grenade throwing in the trilogy, but now just about every Elite does that as well. And there wouldn’t be many opportunities for them to use active camo for positioning seeing as they would be busy engaging the Prometheans whenever and if they appear. So I’m glad if they’re gone.

I also understand that 343 will properly integrate the Elite General (now Warrior) into the canon, seeing as how the campaign has been well designed, how redundant Elite ranks are apparently absent, and how the story is getting a very special emphasis. And hey, the Elites are going to be much better around. I can feel it!

Thank you 343 Industries for your hard work and I apologize for doubting you guys. I love how the Elite Warriors are solid gold this time and how the Zealots are so shiny with a bluish tint!

TLDR: I love the Halo 4 Elites. I misjudged based on shoddy footage and a history of discontent with Reach. I hope, and am willing to believe, that 343 will make every enemy distinct and give them a proper role in the canon.

Grenade throwing and movement speed seem to have been nerfed, as well as health (all of which are a good thing. I often got stuck by a grenade throwing Elite in Reach merely because I had such a slow movement acceleration + run speed. Their grenade throwing wasn’t so great since they were stationary when doing so).

But if they can at least be found using more than one armor ability (or possessing distinct abilities like the Prometheans), I’ll be fully satisfied.

I didn’t like how Armor Lock was the only one used by Reach Elites. Compared to Halo 3 Brutes, who used a variety of equipment (deployable cover, bubble shield, regenerator, trip mine, radar jammer, invincibility, power drain, flare). As a result, the Halo 3 Brutes cemented their status in canon, despite their poor performance (i.e. walking out of bubble shields, wasting a power drain) and the slower paced combat (with the exception of bubble shield, which you could take advantage of to close the distance, and power drain, which could take out the power armor of the Chieftain’s allies).

But I’m assured Halo 4 Elites will be presenting an ample challenge even if they don’t use AAs or have any new capability. The nerfing surely means more enemy numbers, which is what Reach lacked.

I don’t want skirmishes again. I want war!

> Grenade throwing and movement speed seem to have been nerfed, as well as health (all of which are a good thing. I often got stuck by a grenade throwing Elite in Reach merely because I had such a slow movement acceleration + run speed. Their grenade throwing wasn’t so great since they were stationary when doing so).
>
> But if they can at least be found using more than one armor ability (or possessing distinct abilities like the Prometheans), I’ll be fully satisfied.
>
> I didn’t like how Armor Lock was the only one used by Reach Elites. Compared to Halo 3 Brutes, who used a variety of equipment (deployable cover, bubble shield, regenerator, trip mine, radar jammer, invincibility, power drain, flare). As a result, the Halo 3 Brutes cemented their status in canon, despite their poor performance (i.e. walking out of bubble shields, wasting a power drain) and the slower paced combat (with the exception of bubble shield, which you could take advantage of to close the distance, and power drain, which could take out the power armor of the Chieftain’s allies).
>
> But I’m assured Halo 4 Elites will be presenting an ample challenge even if they don’t use AAs or have any new capability. The nerfing surely means more enemy numbers, which is what Reach lacked.
>
> I don’t want skirmishes again. I want war!

elites in Reach had evade, AL, and jet pack.

> > Grenade throwing and movement speed seem to have been nerfed, as well as health (all of which are a good thing. I often got stuck by a grenade throwing Elite in Reach merely because I had such a slow movement acceleration + run speed. Their grenade throwing wasn’t so great since they were stationary when doing so).
> >
> > But if they can at least be found using more than one armor ability (or possessing distinct abilities like the Prometheans), I’ll be fully satisfied.
> >
> > I didn’t like how Armor Lock was the only one used by Reach Elites. Compared to Halo 3 Brutes, who used a variety of equipment (deployable cover, bubble shield, regenerator, trip mine, radar jammer, invincibility, power drain, flare). As a result, the Halo 3 Brutes cemented their status in canon, despite their poor performance (i.e. walking out of bubble shields, wasting a power drain) and the slower paced combat (with the exception of bubble shield, which you could take advantage of to close the distance, and power drain, which could take out the power armor of the Chieftain’s allies).
> >
> > But I’m assured Halo 4 Elites will be presenting an ample challenge even if they don’t use AAs or have any new capability. The nerfing surely means more enemy numbers, which is what Reach lacked.
> >
> > I don’t want skirmishes again. I want war!
>
> elites in Reach had <mark>evade</mark>, AL, and <mark>jet pack</mark>.

That’s default stuff. Notice I didn’t mention active camo for Brute Stalkers. That’s because it was permanently affixed.

If you open up a Reach game save in an editor (i.e. Liberty), you’ll see that there is no Evade or Jetpack. It’s either Armor Lock or nothing. The only other enemy that used AA was Skirmisher Commando.