So this has been making me a little angry with 343. Before I post my the rest, I want to say this has nothing to do with gameplay. I know that in game, the actual strength of the elites are not shown. In the starting cutscenes for both Halo 4 and 5, 343i has shown that elites and prometheans are so weak.
In Halo 4, the Spartan IIs drop and white the floor with the elites (similar to Halo wars) and also Palmer is able to kill a Promethean Knight with a pistol in Spartan ops. Now if I remember correctly, these are forerunner constructs. You would think that the species that build the great rings, arks and shield worlds would have stronger soldiers right? Wrong! they die from pistols (remember I am talking cutscenes.
Similarly, in the opening cutscene of Halo 5, it is going all well until fireteam Osiris ground pounds the -Yoink- out of elites, Vale- a sanghelli linguist- kung fu’s the -Yoink- out of some elites with what only than a pistol again. Second, in the cutscene vs. Jul, Jul is a slow sloth and Locke is like speedy Gonzales flipping all over Jul and stabbing him multiple times. Jul couldn’t even get off one punch. Third, again in the opening cutscene, promethean soldiers stand no chance against Osiris because they just get Spartan charged and die.
So my question here to 343i, Grim, and whoever is in charge of the universe team, why have the elites gotten so weak? Why do the prometheans seem to be no threat when 1 Spartan can take out plenty of both elites, knights and soldiers. If I recall correctly, in the fall of reach 1 elite pretty much wrecked the chief. I understand its so entertainment purposes but can you please explain the lore as to why elites and prometheans don’t really seem to be a threat all of a sudden if a Spartan can take out like 4 single handedly with ease? Thank you
In a word, gameplay for the strengths of human weaponry. Wouldn’t be much fun to unload all your mags into a soldier and watch him steamroll you would it? I know you said you didn’t mind gameplay but it leads into the next part, sorry.
As for the cutscenes, the word is exciting, fast paced action and getting people hooked. Spartans are our heroes in game right? So how would you feel if in the cutscene instead of wiping the floor with the Elites and Soldiers it was a painfully slow shootout that took 5 minutes and consisted of two opposing forces hiding behind cover and popping shots at each other. Most people would go make a sandwich, some people would simply burn the disc.
Again, sorry to bring gameplay into this, but the word here is synchronizing, they’re trying to tell a coherent story. So how would it look if you were a badass killing machine in game, but as soon as the cutscene hits you’re character is sitting behind cover like I described above. This being said, 343 does seem to like their action packed cutscenes, I’m guessing the motion capture they use makes it easier than Bungie had it.
PS. I hated the Jul scene, it seemed like they killed him off just to make room for Cortana, personally I thought he would have made a far better antagonist for this game.
> Second, in the cutscene vs. Jul, Jul is a slow sloth and Locke is like speedy Gonzales flipping all over Jul and stabbing him multiple times. Jul couldn’t even get off one punch.
It may seem like a very small nitpick from me, but Jul 'Mdama has always been implied as something of a coward of the frontlines and a feeble combatant.
Otherwise, all I have to say is the games have NEVER been good for coherency in enemy capability, weapons performance, etc. Halo 2’s “A Day at the Beach” has a plasma grenade stick to the ODST’s helmet for an unusually long time (in its original format). It makes no canon sense, no gameplay coherency, and serves only to further the story. Halo 3’s opening level shows Brutes wail on Marines in various places, while by lore one or two punches from a Brute would probably straight up kill a human.
Consistency between canon representations and the games’ depictions have never been what one would call accurate.
> 2533274864701588;3:
> > Second, in the cutscene vs. Jul, Jul is a slow sloth and Locke is like speedy Gonzales flipping all over Jul and stabbing him multiple times. Jul couldn’t even get off one punch.
>
>
> It may seem like a very small nitpick from me, but Jul ‘Mdama has always been implied as something of a coward of the frontlines and a feeble combatant.
>
> Otherwise, all I have to say is the games have NEVER been good for coherency in enemy capability, weapons performance, etc. Halo 2’s “A Day at the Beach” has a plasma grenade stick to the ODST’s helmet for an unusually long time (in its original format). It makes no canon sense, no gameplay coherency, and serves only to further the story. Halo 3’s opening level shows Brutes wail on Marines in various places, while by lore one or two punches from a Brute would probably straight up kill a human.
>
> Consistency between canon representations and the games’ depictions have never been what one would call accurate.
He’s a better naval commander than ground combatant, that’s for sure.
> 2533274864701588;3:
> > Second, in the cutscene vs. Jul, Jul is a slow sloth and Locke is like speedy Gonzales flipping all over Jul and stabbing him multiple times. Jul couldn’t even get off one punch.
>
>
> It may seem like a very small nitpick from me, but Jul ‘Mdama has always been implied as something of a coward of the frontlines and a feeble combatant.
>
> Otherwise, all I have to say is the games have NEVER been good for coherency in enemy capability, weapons performance, etc. Halo 2’s “A Day at the Beach” has a plasma grenade stick to the ODST’s helmet for an unusually long time (in its original format). It makes no canon sense, no gameplay coherency, and serves only to further the story. Halo 3’s opening level shows Brutes wail on Marines in various places, while by lore one or two punches from a Brute would probably straight up kill a human.
>
> Consistency between canon representations and the games’ depictions have never been what one would call accurate.
I don’t remember these scenes but I will look them up. Elites are pretty much Spartans. They are tried at a young age, much larger than humans and have the technology as well. Prometheans well they should be portrayed way stronger. I said in the OP how I understand it’s for entertainment purposes but what is cannon now? Can a spartan IV or II take out an elite with ease in a 1v 1? I didn’t like the halo 5 opening cut scene. 4 Spartans are dropped in a. Full out war with all kinda of vehicles and enemies and Osiris runs through killing everyone with ease. The blue team opening cut scene was much better as it showed a more tactical event.
I jut don’t want elites and prometheans now to be push overs. I guess hunters in the dark would be the cannon on what the actual promethean soldiers/armigers are like?
> 2533274809687497;5:
> > 2533274864701588;3:
> > > Second, in the cutscene vs. Jul, Jul is a slow sloth and Locke is like speedy Gonzales flipping all over Jul and stabbing him multiple times. Jul couldn’t even get off one punch.
> >
> >
> > It may seem like a very small nitpick from me, but Jul ‘Mdama has always been implied as something of a coward of the frontlines and a feeble combatant.
> >
> > Otherwise, all I have to say is the games have NEVER been good for coherency in enemy capability, weapons performance, etc. Halo 2’s “A Day at the Beach” has a plasma grenade stick to the ODST’s helmet for an unusually long time (in its original format). It makes no canon sense, no gameplay coherency, and serves only to further the story. Halo 3’s opening level shows Brutes wail on Marines in various places, while by lore one or two punches from a Brute would probably straight up kill a human.
> >
> > Consistency between canon representations and the games’ depictions have never been what one would call accurate.
>
>
> I don’t remember these scenes but I will look them up. Elites are pretty much Spartans. They are tried at a young age, much larger than humans and have the technology as well. Prometheans well they should be portrayed way stronger. I said in the OP how I understand it’s for entertainment purposes but what is cannon now? Can a spartan IV or II take out an elite with ease in a 1v 1? I didn’t like the halo 5 opening cut scene. 4 Spartans are dropped in a. Full out war with all kinda of vehicles and enemies and Osiris runs through killing everyone with ease. The blue team opening cut scene was much better as it showed a more tactical event.
>
> I jut don’t want elites and prometheans now to be push overs. I guess hunters in the dark would be the cannon on what the actual promethean soldiers/armigers are like?
A Day at the Beach is the Halo 2 short - in the H2A remake they made it a more natural detonation, but in H2’s original version the grenade’s detonation comes off as quite sluggish. The Brutes I refer to are in-game, not necessarily cutscenes. But they ARE scripted moments within the campaign that are more or less cinematic in nature.
And I think current canon is more suggestive that Elites are like any other organic - capable soldiers, quite capable, but not the Spartan-esque demigods they were made out to be. That was only early-Nylund era portrayal that was continued half-heartedly in later canon representations. It’s true that most Sangheili are superior to the average human soldier, but one must bear in mind their shielding and natural physical superiority. A Spartan-II, however, would best the average Sangheili and only be matched by the more skilled individuals. Same with IIIs and some of the more talented S-IVs.
They aren’t “one-shot-dead” weak, but they aren’t an army of juggernauts, either.
> 2533274864701588;3:
> > Second, in the cutscene vs. Jul, Jul is a slow sloth and Locke is like speedy Gonzales flipping all over Jul and stabbing him multiple times. Jul couldn’t even get off one punch.
>
>
> It may seem like a very small nitpick from me, but Jul ‘Mdama has always been implied as something of a coward of the frontlines and a feeble combatant.
>
> Otherwise, all I have to say is the games have NEVER been good for coherency in enemy capability, weapons performance, etc. Halo 2’s “A Day at the Beach” has a plasma grenade stick to the ODST’s helmet for an unusually long time (in its original format). It makes no canon sense, no gameplay coherency, and serves only to further the story. Halo 3’s opening level shows Brutes wail on Marines in various places, while by lore one or two punches from a Brute would probably straight up kill a human.
>
> Consistency between canon representations and the games’ depictions have never been what one would call accurate.
The Brutes take pleasure in the pain they inflict, wouldn’t one assume they are not punching with full strength in order to prolong the Humans suffering.
Rewatches the Halo Wars 2 trailer THAT is how to portray the Brutes in CQC. Well hopefully future media show Brutes just like that. It’s actually quite nice to watch a bunch of S-IIs get their -Yoinks!- handed to them. With the Elites, it’s a mixed bag. You have the common “grunt” who have issues holding a gun right (Rewatch Ju@'s death scene, a zealot drops his carbine for no apparent reason), while you have the greatly skilled individuals such as Thel or the Spec Ops Elites in Hunters in the Dark. The Sangheili are not all the same, each individual Sangheili have their own strengths and weaknesses.
However, I certainly like to see more IVs receive more of a beating from time to time.
Another thing to point out, unlike the Brutes, both Sangheili and Spartans utilise strength enhancing power armour, the Elites up to an unknown degree. Now tell me, when you look at the sleeves Elites in Halo 4 and 5, does it seem like those Elite’s punches were augmented?
Because Plot, had that situation been realistic…they probably still would have won because Spartans are broken, but had the cutscene had been on Legendary difficulty though they would have probably…still won you just can’t beat plot man. It’s the reason why Sergeant Johnson can get attacked by a whole bunch of Flood and Covenant but a Monitor shoots him in the back with a beam and he dies.
> 2533274809687497;5:
> > 2533274864701588;3:
> > > Second, in the cutscene vs. Jul, Jul is a slow sloth and Locke is like speedy Gonzales flipping all over Jul and stabbing him multiple times. Jul couldn’t even get off one punch.
> >
> >
> > It may seem like a very small nitpick from me, but Jul ‘Mdama has always been implied as something of a coward of the frontlines and a feeble combatant.
> >
> > Otherwise, all I have to say is the games have NEVER been good for coherency in enemy capability, weapons performance, etc. Halo 2’s “A Day at the Beach” has a plasma grenade stick to the ODST’s helmet for an unusually long time (in its original format). It makes no canon sense, no gameplay coherency, and serves only to further the story. Halo 3’s opening level shows Brutes wail on Marines in various places, while by lore one or two punches from a Brute would probably straight up kill a human.
> >
> > Consistency between canon representations and the games’ depictions have never been what one would call accurate.
>
>
> I don’t remember these scenes but I will look them up. Elites are pretty much Spartans. They are tried at a young age, much larger than humans and have the technology as well. Prometheans well they should be portrayed way stronger. I said in the OP how I understand it’s for entertainment purposes but what is cannon now? Can a spartan IV or II take out an elite with ease in a 1v 1? I didn’t like the halo 5 opening cut scene. 4 Spartans are dropped in a. Full out war with all kinda of vehicles and enemies and Osiris runs through killing everyone with ease. The blue team opening cut scene was much better as it showed a more tactical event.
>
> I jut don’t want elites and prometheans now to be push overs. I guess hunters in the dark would be the cannon on what the actual promethean soldiers/armigers are like?
The Blue team cutscene showed a more realistic version of how spartan’s would operate. And you have to like that music!
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> > 2533274809687497;5:
> > > 2533274864701588;3:
> > > > Second, in the cutscene vs. Jul, Jul is a slow sloth and Locke is like speedy Gonzales flipping all over Jul and stabbing him multiple times. Jul couldn’t even get off one punch.
> > >
> > >
> > > It may seem like a very small nitpick from me, but Jul ‘Mdama has always been implied as something of a coward of the frontlines and a feeble combatant.
> > >
> > > Otherwise, all I have to say is the games have NEVER been good for coherency in enemy capability, weapons performance, etc. Halo 2’s “A Day at the Beach” has a plasma grenade stick to the ODST’s helmet for an unusually long time (in its original format). It makes no canon sense, no gameplay coherency, and serves only to further the story. Halo 3’s opening level shows Brutes wail on Marines in various places, while by lore one or two punches from a Brute would probably straight up kill a human.
> > >
> > > Consistency between canon representations and the games’ depictions have never been what one would call accurate.
> >
> >
> > I don’t remember these scenes but I will look them up. Elites are pretty much Spartans. They are tried at a young age, much larger than humans and have the technology as well. Prometheans well they should be portrayed way stronger. I said in the OP how I understand it’s for entertainment purposes but what is cannon now? Can a spartan IV or II take out an elite with ease in a 1v 1? I didn’t like the halo 5 opening cut scene. 4 Spartans are dropped in a. Full out war with all kinda of vehicles and enemies and Osiris runs through killing everyone with ease. The blue team opening cut scene was much better as it showed a more tactical event.
> >
> > I jut don’t want elites and prometheans now to be push overs. I guess hunters in the dark would be the cannon on what the actual promethean soldiers/armigers are like?
>
>
> The Blue team cutscene showed a more realistic version of how spartan’s would operate. And you have to like that music!
I do agree probably my my favorite cutscene in the game hahahha
> 2533274926227685;8:
> Rewatches the Halo Wars 2 trailer THAT is how to portray the Brutes in CQC. Well hopefully future media show Brutes just like that. It’s actually quite nice to watch a bunch of S-IIs get their -Yoinks!- handed to them. With the Elites, it’s a mixed bag. You have the common “grunt” who have issues holding a gun right (Rewatch Ju@'s death scene, a zealot drops his carbine for no apparent reason), while you have the greatly skilled individuals such as Thel or the Spec Ops Elites in Hunters in the Dark. The Sangheili are not all the same, each individual Sangheili have their own strengths and weaknesses.
>
> However, I certainly like to see more IVs receive more of a beating from time to time.
Ya makes sense some sanghelli are more trained and better than others. Elites though are just not scary anymore. I find the swords of sanghellios elites way more intimidating. I’d like to know of this is actually true in cannon as well. Are the SOS better at combat than the new covenant?
Because if we couldn’t kill Prometheans then we would be -Yoinked!-. These are Storm Elites, most don’t have power armor. Jul has gotten his -Yoink- beat and steam-rolled before by Spartans and I think an ODST, also I’m not even sure if he’s ever seen real ground combat, let alone fight a Spartan besides the two times he got his -Yoink- beat by one. I like Vale’s style of fighting since she uses her enemies momentum and weight against them instead of her own strength.
> 2533274809687497;5:
> > 2533274864701588;3:
> > > Second, in the cutscene vs. Jul, Jul is a slow sloth and Locke is like speedy Gonzales flipping all over Jul and stabbing him multiple times. Jul couldn’t even get off one punch.
> >
> >
> > It may seem like a very small nitpick from me, but Jul ‘Mdama has always been implied as something of a coward of the frontlines and a feeble combatant.
> >
> > Otherwise, all I have to say is the games have NEVER been good for coherency in enemy capability, weapons performance, etc. Halo 2’s “A Day at the Beach” has a plasma grenade stick to the ODST’s helmet for an unusually long time (in its original format). It makes no canon sense, no gameplay coherency, and serves only to further the story. Halo 3’s opening level shows Brutes wail on Marines in various places, while by lore one or two punches from a Brute would probably straight up kill a human.
> >
> > Consistency between canon representations and the games’ depictions have never been what one would call accurate.
>
>
> I don’t remember these scenes but I will look them up. Elites are pretty much Spartans. They are tried at a young age, much larger than humans and have the technology as well. Prometheans well they should be portrayed way stronger. I said in the OP how I understand it’s for entertainment purposes but what is cannon now? Can a spartan IV or II take out an elite with ease in a 1v 1? I didn’t like the halo 5 opening cut scene. 4 Spartans are dropped in a. Full out war with all kinda of vehicles and enemies and Osiris runs through killing everyone with ease. The blue team opening cut scene was much better as it showed a more tactical event.
>
> I jut don’t want elites and prometheans now to be push overs. I guess hunters in the dark would be the cannon on what the actual promethean soldiers/armigers are like?
When it comes to Elite strength, I like to point out Gek vs Thorne. Gek was destroying him, AND broke Glassman’s arm by just steeping on it with what seemed to be minimum effort. Spartan IV’s are trained to kill them, but I’m betting the still have a hard -Yoink- time going 1V1 even with weapons.
> 2533274809687497;13:
> > 2533274926227685;8:
> > Rewatches the Halo Wars 2 trailer THAT is how to portray the Brutes in CQC. Well hopefully future media show Brutes just like that. It’s actually quite nice to watch a bunch of S-IIs get their -Yoinks!- handed to them. With the Elites, it’s a mixed bag. You have the common “grunt” who have issues holding a gun right (Rewatch Ju@'s death scene, a zealot drops his carbine for no apparent reason), while you have the greatly skilled individuals such as Thel or the Spec Ops Elites in Hunters in the Dark. The Sangheili are not all the same, each individual Sangheili have their own strengths and weaknesses.
> >
> > However, I certainly like to see more IVs receive more of a beating from time to time.
>
>
> Ya makes sense some sanghelli are more trained and better than others. Elites though are just not scary anymore. I find the swords of sanghellios elites way more intimidating. I’d like to know of this is actually true in cannon as well. Are the SOS better at combat than the new covenant?
I like to say yes. These Sangheili are much more patriotic and in a sense would use their cultural weapon more: the sword. Which would take more training than pointing and shooting would.
> 2533274809687497;13:
> > 2533274926227685;8:
> > Rewatches the Halo Wars 2 trailer THAT is how to portray the Brutes in CQC. Well hopefully future media show Brutes just like that. It’s actually quite nice to watch a bunch of S-IIs get their -Yoinks!- handed to them. With the Elites, it’s a mixed bag. You have the common “grunt” who have issues holding a gun right (Rewatch Ju@'s death scene, a zealot drops his carbine for no apparent reason), while you have the greatly skilled individuals such as Thel or the Spec Ops Elites in Hunters in the Dark. The Sangheili are not all the same, each individual Sangheili have their own strengths and weaknesses.
> >
> > However, I certainly like to see more IVs receive more of a beating from time to time.
>
>
> Ya makes sense some sanghelli are more trained and better than others. Elites though are just not scary anymore. I find the swords of sanghellios elites way more intimidating. I’d like to know of this is actually true in cannon as well. Are the SOS better at combat than the new covenant?
I mean they are the official military of sangheilios, lead by the greatest commander that the Covenant had during the war, so yes, id say they have military superiority.
> 2535470440995877;19:
> > 2533274809687497;13:
> > > 2533274926227685;8:
> > > Rewatches the Halo Wars 2 trailer THAT is how to portray the Brutes in CQC. Well hopefully future media show Brutes just like that. It’s actually quite nice to watch a bunch of S-IIs get their -Yoinks!- handed to them. With the Elites, it’s a mixed bag. You have the common “grunt” who have issues holding a gun right (Rewatch Ju@'s death scene, a zealot drops his carbine for no apparent reason), while you have the greatly skilled individuals such as Thel or the Spec Ops Elites in Hunters in the Dark. The Sangheili are not all the same, each individual Sangheili have their own strengths and weaknesses.
> > >
> > > However, I certainly like to see more IVs receive more of a beating from time to time.
> >
> >
> > Ya makes sense some sanghelli are more trained and better than others. Elites though are just not scary anymore. I find the swords of sanghellios elites way more intimidating. I’d like to know of this is actually true in cannon as well. Are the SOS better at combat than the new covenant?
>
>
> I mean they are the official military of sangheilios, lead by the greatest commander that the Covenant had during the war, so yes, id say they have military superiority.
I love how you say that but the first time we see them thare getting slaghtered.