I don’t agree for a second that Halo 3 or Halo Reach take any less or more skill then Halo 1 or Halo 2. I’m sorry, I just don’t. I honestly find each game to take the same amount of effort, skill and tactics as eachother. In different ways of course. Yet not in a really big way.
I know most wont agree with me, I’m hoping at least some will compromise with this. That adding elements does not take away, nor add skill. There has been randomness in gaming, including Halo since gaming has begun. Randomness can be seen as a understanding and misleading pattern of events, numbers or design.
With this understanding of randomness it’s simple to understand we, ourselves, are random. There is no real structural pattern of each player. Even if each player plays the same way, there actions are not predictable, therefor RANDOM. The weapons we all get, since they are not always the same, and the environment is not the same, Again RANDOM.
So lets get that out of the way. Random exists. You can never take away that element. Ever. It will always exist. There’s random elements with each fight, each player, each weapon, each possible scenario. Thankfully Halo always has elements that are not random.
Things like Equipment and Armor Abilities are really no diffrent then not having them. They just give a new demention of the gameplay. They don’t take away, nor really add much either. Each thing has a counter, a better, a worse, and can be mastered.
Armor Lock for example (I hate) has some skill gap. Believe it or not, Some people don’t use A.L as good as others. Some people masterted the art of it. While some just think “Press it anytime lol” and end up failing.
Jet Pack, Sprint, etc all have the same thing. They don’t break the map anymore then they make you think to counter and use them. Not every Jet Pack user is breaking maps, and not every sprinter is running like a pro. There’s still a gap with this, which some don’t really see.
Take Hologram for example. There’s a lot of people (myself even) who just sent a Hologram out and just hope it tricks someone. Yet there are those who have learned how to completly trick and use it to there advantage. Which, IS SKILL
Not to say they really add much skill to the game. However they don’t close any skill gaps that MAY have existed in Halo before. It just takes harder to be good. Yet good players who master Equipment, Armor Abilities, Weapons, Etc (in Halo 3/Reach) will still always win, Or at least no more or less then Halo1 or 2.
Plus those who think Halo 1 or Halo 2 took so much more skill, Not really. Maybe Halo:1 because it was very simple and to the point. Yet Halo 2 was anything but a skill-gapped game. 1-50 does not mean there was better and worse any more or less then any other game (Ranks or not).
So. Stop whining. Elements don’t take away skill. They don’t close any gaps. They don’t ruin the game. Halo is still Halo. They don’t do much at all. They are elements. I can’t even say they add much skill either. Except to themselves. But that’s all good for me.