I’ve been playing Eldewrito since the latest release. I’ve also been playing Halo since 2008, starting with Halo 3. Halo: Reach and the following titles have felt like a lackluster delivery since then. I don’t even want to play Halo 5, and to this day I still have not touched it. Frankly it just never looked like any fun. I stopped playing Halo 4 a month into getting the game for the same reasons. Halo: Reach was a decent bastion, but it wasn’t Halo 3.
Fast forward to 4 days ago. Eldewrito 0.6 launches. I downloaded it and installed.
To say I traveled backwards in time is an understatement. Three days of playing is all it took to make me feel like I was ten years younger.
I haven’t had this much fun in Halo in years. I actually ended up staying up for well over 10 hours playing well into the morning hours. The Big Team Battles, the equipment, the social playlists and OH the custom gametypes! Duck Hunt! Fat Kid! Jenga! The classics! It was if I had stepped into a window to a time where all I had to worry about was being the last survivor, or waiting for the active camo to spawn so I could secure my 25th kill on Guardian Free-For-All!
Pure. Unadulterated. Bliss.
While I’m not this surprised by the turn of events, I’m sympathetic towards 343i in this matter. Granted, while I have been critical of the games that have been produced by the team over the last six years, I know for a fact that many of the team members probably loved what Eldewrito became. This wasn’t mere nostalgia, it was complete happiness, experienced by thousands across the world. It’s microsoft who filed the DMCA takedown, and thus the hands of 343 were tied the moment Microsoft made that decision.
To be frank, I’m not happy about it. I’m fearful about it more than anything. To offer jobs to the dev team who worked on Eldewrito might seem like something happy, but I have a nagging doubt in the back of my head that once this situation has been silenced and dealt with, we won’t hear any future about Halo on PC. I also fear the same for the team working on Installation 01.
Halo Online was never going to take off the ground due to it’s horrible balancing issues with certain assets being busted as hell. The news about it being p2w was unfounded, as several people who played that leaked version have stated that it’d be a horrible business model to try and make money off of. I’ve played around with said assets as they are still within the eldewrito files, and they are bad. This is also the main reason why Microsoft has filed the DMCA in the first place. Those particular assets that are still lying around in the games files are the main reason why Eldewrito is being taken down, as they are unreleased and private assets that were never meant to make it to public eye. It was most likely impossible to remove the assets entirely from the game, which is probably why they were still a part of it’s files.
All in all, we all know Microsoft has gotten our attention thanks to the fantastic work of the Eldewrito team. What I’m nervous about is what Microsoft plans to do next for Halo on PC.