Ejection from vehicles

Something I would like to see in H4: when vehicles flip, I hope the Spartans inside don’t magically pop out upright. I think there should be a brief (1-2 second) animation of them pulling out of the vehicle and pulling their bodies upright. The way it works now when a vehicle comes to a standstill upside down, the players kind of “spawn” outside of the vehicle. It would look more realistic, and punish players for letting their vehicle be flipped.

Anyway, the reason behind me posting this: I flipped a hog in MM in Reach recently and went in for a melee kill only to be assassinated by a player that “spawned” outside of the hog lol it was horrible luck.

I like it! And also when people jump of a vehicle, they should stumble a little bit

It could be cool, but it could be annoying at the same time. Think about how easy it is to flip vehicles…

> It could be cool, but it could be annoying at the same time. Think about how easy it is to flip vehicles…

I seriously hope the vehicles aren’t as top-heavy as they were in Reach lol.

Yeah sure why not.

Why would you punish a driver for having his vehicle flipped? It’s not always controllable.

So an enemy throws a random frag or shoots a rocket underneath the Warthog, it flips, and then everyone in the Warthog goes through a 1-2 second animation where they can’t use their weapons and thus are immediately killed?

No thanks, I’ll pass.

> > It could be cool, but it could be annoying at the same time. Think about how easy it is to flip vehicles…
>
> I seriously hope the vehicles aren’t as top-heavy as they were in Reach lol.

As someone else on the forums once said, the vehicles in reach were made of paper. Way to easy to destroy.

Make it as short as possible, then sure.

assassinations were pushing it in Reach, but since they looked cool and had yoinkability I was okay w/it.

…that’s enough, no more…people are there to play not watch an animation complete…

> assassinations were pushing it in Reach, but since they looked cool and had yoinkability I was okay w/it.
>
> …that’s enough, no more…people are there to play not watch an animation complete…

If the animation is not long enough to effect gameplay then who cares.

> > assassinations were pushing it in Reach, but since they looked cool and had yoinkability I was okay w/it.
> >
> > …that’s enough, no more…people are there to play not watch an animation complete…
>
> If the animation is not long enough to effect gameplay then who cares.

2-3 seconds of being an easy target is enough to affect gameplay.

Anyone think it would be cool to have a first person view when driving or in the passenger as an option.

> Anyone think it would be cool to have a first person view when driving or in the passenger as an option.

I would.

I like the sound of it. Hopefully it will be in Halo 4 and in Halo 5.

I really like the idea, it is really annoying when they just kind of pop out. Kind of stupid looking as well.

> I like it! And also when people jump of a vehicle, they should stumble a little bit

They could stumble differently at different speeds as well, it would give a more realistic feel to the ghost overall.

Flipping a vehicle is punishment in itself, if you are actually under fire then you almost always die from it

Making it even less likely to survive doesn’t sound fun

> Flipping a vehicle is punishment in itself, if you are actually under fire then you almost always die from it
>
> Making it even less likely to survive doesn’t sound fun

What if it only performs the animation when the vehicle is completely overturned for a few seconds, and the player hasn’t gotten out yet?

> > > It could be cool, but it could be annoying at the same time. Think about how easy it is to flip vehicles…
> >
> > I seriously hope the vehicles aren’t as top-heavy as they were in Reach lol.
>
> As someone else on the forums once said, the vehicles in reach were made of paper. Way to easy to destroy.

I agree that they’re too easy to destroy in Reach, but I don’t want them anywhere near the way they were in Halo 3.

I would like it if the DMR did a little less damage to vehicles than it does in Reach, but still was effective against vehicles. The BR should be much less effective against vehicles kind of like it was in H3.

I would really only want the short animation for getting out of an overturned vehicle if the vehicle were completely upside down. I would want it to be at or less than one second, it would just make the game look less stupid. It’s 2012, and in my opinion there is no excuse for the lack of animations for things like this. I don’t see a reason why this would affect gameplay so much that one would not want it in the game.

Nah.