> really annoy me because of their lack of respect for casual gameplay. Halo 4 is scheduled to come out with a competitive playlist soon. Opinions like these see Halo as ONLY a competitive video game, when in many, many ways it’s much more.
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> Being spawn camped is not fun, regardless of who is better or worse and that’s not what casual gameplay should be. I’m glad they’re going to implement a competitive playlist. But you can’t ignore casual, easy going gameplay, just because you want competitive Halo all the time.
Here’s a dilemma, I’m either going to call people “casuals” and “competitive”, which labels them and people immediatley assume that “competitive” people are better than “casuals”, or I’m going to start saying bad players and good players, and I’m going to get crap for calling people bad.
So here goes.
Spawn trapping only occurs when one team makes mistakes, a bad team will make loads of mistakes and can therefore easily be spawntrapped by a way better team.
If the trueskill system was strict, meaning that the random John No Clue wouldn’t get matched up against Jenny Plays Alot and her team. It would immediatley separate the players not doing any good from the players who are in it for the competition. As most of the times, the ones in it to win whatever the cost is more or less going to “outskill” the “casuals” who are in it to win but won’t do everything in their power to do so. Therefore Jenny will most likely have a higher trueskill than John and then with a strict trueskill setting, Jenny wouldn’t be able to spawntrap John because they never meet in game.
There will always be the exceptions that confirm the rule, the bad competitive team getting outclassed by random lone wolves, or the casual team playing well and ending up with the “competitive” teams, but that’s that. It wouldn’t happen frequently.
The “Causual easy going gameplay” happens at lower level trusekill and the “sweaty competitive gameplay” happens at higher level trueskill.
Also, Halo 4 in it’s current settings is perhaps the top Casual FPS to this day. If it isn’t at the top, it sure is close to it, and I saw a lot of casuals enjoying the competitive nature that was in Halo 2 and Halo 3.
Easy going casual gameplay is fun for a while, but when it starts to seep into everything then it wears out and gets boring.
I partly blame the loose trueskill setting for this though. I don’t want Mark Lone Warthog Driver in the match, you know the person who hops into the warthog and drives off without a gunner, only to do doughnuts at the enemey’s door. There’s almost always a couple of those players in the match that take “casual” to a new level. The casualness in this game makes casuals in previous games Uber competitive players.
I don’t dislike casual gameplay, but when I don’t want it, I really do not want it, not one bit, but there seems to always have to be that Ferdinand in the game that much rather sit under his freaking cork oak sniffing those freaking flowers.
Instant Respawn really does make the game more casual, dying is not a punishment, players rush in, die, insta respawn, rush in again, die, insta respawn and perhaps on their third time manage to do whatever they were doing.