Watching some videos of game play I was super excited to see there was a damage dealt stat. I’ve always thought it was a much better stat then kills as last hits are only part of the story. That said I’d love to see this go beyond just damage dealt and have it include a second stat. That is effective damage. Effective damage is the damage dealt that leads to a kill, or in other words all damage dealt which is not healed. What do you guys think, would you like to see this?
I would like to note that in practice this stat is a little harder to track as it requires maintaining a list who damage damaged who in what order, but it’s also not an extremely hard thing to track and given previous halo games stats I would not be surprised if this is already done. Overshields and other corner cases could be a bit messier but there are solutions and it’s hard to posit the difficulty of implementation without knowing how various aspects are coded/structured.As such I’d like to ignore that and just talk about the merit of the stat.
I really think effective damage is a great indicator of a players killing power. I think it is especially useful for analysis when paired with damage dealt and other stats. It will allow a player to see not just how much hurt they are putting down but how much of it is leading to kills. Trying to get your effective damage:damage dealt ratio close to 1.0 would probably be a great motivator for many and a good indicator of a players effectiveness as a slayer.