EDIT: Lock this thread...

<mark>EDIT: Got trolled. Lock it down.</mark>

Just got out of the Crimson DLC playlist a little while ago (because I like the Crimson DLC maps, genius) and I noticed while Capture the Flag and Extraction that Friendly Fire is turned ON; what the heck?

The opposing team in the first game of Extraction had one guy driving around on a Ghost, splattering his teammates (and for some reason, not getting booted).

In the second game (Capture the Flag), some jerk kept trying to kill me because I took the Mantis. First he killed with a grenade; then I started shooting at him and he betrayed me again, at which point I booted his a**. Later I had someone try, and fail, to betray me when I was about to score the flag in the same match.

As far as I know, this is the only playlist where Friendly Fire is not disabled, and people are already abusing the heck out of it. Fix, please?

FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.

FF Should be on at all times. It promotes better gameplay so long as you know how to deal with griefers. And especially if you stick with your friends.

There are two correct ways to deal with griefers. Either just give them what they want, or let them kill you as many times as it takes to give them the ole’ boot. But don’t ever let them get to you. Just keep calm and deal with them accordingly.

> FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.

This post has been edited by a moderator. Please do not purposely bypass the word filter.

*Original post. Click at your own discretion.

“Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.

> FF Should be on at all times. It promotes better gameplay so long as you know how to deal with griefers. And especially if you stick with your friends.
>
> There are two correct ways to deal with griefers. Either just give them what they want, or let them kill you as many times as it takes to give them the ole’ boot. But don’t ever let them get to you. Just keep calm and deal with them accordingly.

Are you out of your freaking mind? “Promotes better gameplay?” The current state of the Crimson DLC playlist clearly shows that all it promotes is team killing and griefing.

And that strategy of yours sucks. I’d rather the Griefers just not be able to hurt me at all and play the game without distraction. That’s way better than your convoluted “tips”.

> > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.

The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.

I’m sorry, but you’re wrong. Friendly Fire is on in Infinity Slayer (Pro variant), Big Team Slayer (non-infinity variant) Big Team Skirmish, Capture the Flag, Legendary Slayer, SWAT, Dominion, Crimson DLC (Objective gametypes), Team Throwdown, Team Doubles (Pro variant), Team Snipers, Grifball, and Multi-Team (Objective gametypes).

And yet Crimson DLC seems to be the only playlist you even notice it in? The reason Griefers exist in Crimson is NOT because of Friendly Fire, it’s because everyone’s scrambling to get the achievements while they still can because it’s available for once since the playlist went down the first time. And the only reason it’s that bad is because Crimson’s achievements are so friggin random and difficult/time consuming to complete.

> > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
>
> The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.

Okay. That is the biggest load of hogwash I’ve ever heard.

It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.

I say again; the betrayal booting system is woefully unreliable. All too often I’ve been booted for accidental betrayals, but I almost never receive the option to kick when deliberately betrayed. Turning Friendly Fire OFF was the right call; no betrayals, no problem.

> > > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
> > >
> > > “Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.
> >
> > The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.
>
> Okay. That is the biggest load of hogwash I’ve ever heard.
>
> It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.

No, it’s simple, mindless, and uncompetitive.

Why else do you think EVERY SINGLE HALO GAME before 4 had Friendly Fire? And especially why every single competitive gamemode in Halo 4 has it turned on? Because if you can’t THINK BEFORE YOU SHOOT, then you deserve to be punished for it.

And most of all IT DOESNT MAKE SENSE. Would you throw a grenade into a room with a friendly just because you knew there was a terrorist in there in real life? NO, you WOULDN’T, and if you did? You’d be responsible for the death of a friend, his blood on your hands. Thereis NO REASON why a video game that has always maintained at least some level of realism should not emulate this.

> > > > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
> > > >
> > > > “Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.
> > >
> > > The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.
> >
> > Okay. That is the biggest load of hogwash I’ve ever heard.
> >
> > It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.
>
> No, it’s simple, mindless, and uncompetitive.
>
> Why else do you think EVERY SINGLE HALO GAME before 4 had Friendly Fire? And especially why every single competitive gamemode in Halo 4 has it turned on? Because if you can’t THINK BEFORE YOU SHOOT, then you deserve to be punished for it.
>
> And most of all IT DOESNT MAKE SENSE. Would you throw a grenade into a room with a friendly just because you knew there was a terrorist in there in real life? NO, you WOULDN’T, and if you did? You’d be responsible for the death of a friend, his blood on your hands. Thereis NO REASON why a video game that has always maintained at least some level of realism should not emulate this.

This post has been edited by a moderator. Please do not purposely bypass the word filter.

*Original post. Click at your own discretion.

facepalm

Everything you just said is only your OPINION, and completely irrelevant to the point I am trying to make; the indisputable FACT that <mark>the betrayal booting system sucks,</mark> and it ruins the game when your own teammates are betraying you repeatedly and deliberately, without being presented with to option to kick. I already outlined this.

Who cares if it doesn’t makes sense as long as we don’t have to put up with that bullsh**? I sure as hell don’t; I’ve been waiting for them to turn off Friendly Fire since Halo 3.

> > > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
> > >
> > > “Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.
> >
> > The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.
>
> Okay. That is the biggest load of hogwash I’ve ever heard.
>
> <mark>It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.</mark>
>
> I say again; the betrayal booting system is woefully unreliable. All too often I’ve been booted for accidental betrayals, but I almost never receive the option to kick when deliberately betrayed. Turning Friendly Fire OFF was the right call; no betrayals, no problem.

It’s more tactical to think twice about doing that

Personally, I prefer friendly fire. I admit that this is probably just because I played the Multiplayers of the other Halo games, which emphasized friendly fire, so it’s probably because of that.

> > > > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
> > > >
> > > > “Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.
> > >
> > > The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.
> >
> > Okay. That is the biggest load of hogwash I’ve ever heard.
> >
> > It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.
> >
> > <mark>I say again; the betrayal booting system is woefully unreliable. All too often I’ve been booted for accidental betrayals, but I almost never receive the option to kick when deliberately betrayed. Turning Friendly Fire OFF was the right call; no betrayals, no problem.</mark>
>
> <mark>It’s more tactical to think twice about doing that</mark>

Once again; <mark>completely irrelevant.</mark>

> > > > > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
> > > > >
> > > > > “Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.
> > > >
> > > > The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.
> > >
> > > Okay. That is the biggest load of hogwash I’ve ever heard.
> > >
> > > <mark>It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.</mark>
> > >
> > > I say again; the betrayal booting system is woefully unreliable. All too often I’ve been booted for accidental betrayals, but I almost never receive the option to kick when deliberately betrayed. Turning Friendly Fire OFF was the right call; no betrayals, no problem.
> >
> > It’s more tactical to think twice about doing that
>
> Once again; <mark>completely irrelevant.</mark>

No it isn’t. Halo is a game about skills, actions and reactions, choices and consequences. If there is no consequence for shooting a ONE HIT KILL EXPLOSIVE ROCKET at your friendly, then what’s the point of choosing between using your Rocket, or your BR in that fight, where’s the SKILL, where’s the COMMON SENSE.

As well, betrayal booting is NOT unreliable. You can rely on the fact that if someone betrays you 3 times, you will have gotten the option to boot that player one of those 3 times. It’s a fact.

I’m completely fine with FF on, as long as my team isn’t purposely trying to team-kill. Team-killers ruin the game so much(as do spawn-killers)

> I’m completely fine with FF on, as long as my team isn’t purposely trying to team-kill. <mark>Team-killers ruin the game so much</mark>(as do spawn-killers)

…and that is the point I’m trying to make. Team-killers can’t bother you if Friendly Fire is turned OFF.

> > > > > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
> > > > >
> > > > > “Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.
> > > >
> > > > The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.
> > >
> > > Okay. That is the biggest load of hogwash I’ve ever heard.
> > >
> > > It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.
> > >
> > > <mark>I say again; the betrayal booting system is woefully unreliable. All too often I’ve been booted for accidental betrayals, but I almost never receive the option to kick when deliberately betrayed. Turning Friendly Fire OFF was the right call; no betrayals, no problem.</mark>
> >
> > <mark>It’s more tactical to think twice about doing that</mark>
>
> Once again; <mark>completely irrelevant.</mark>

Halo is about team play so it is completely relevant

> > > > > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
> > > > >
> > > > > “Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.
> > > >
> > > > The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.
> > >
> > > Okay. That is the biggest load of hogwash I’ve ever heard.
> > >
> > > It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.
> >
> > No, it’s simple, mindless, and uncompetitive.
> >
> > Why else do you think EVERY SINGLE HALO GAME before 4 had Friendly Fire? And especially why every single competitive gamemode in Halo 4 has it turned on? Because if you can’t THINK BEFORE YOU SHOOT, then you deserve to be punished for it.
> >
> > And most of all IT DOESNT MAKE SENSE. Would you throw a grenade into a room with a friendly just because you knew there was a terrorist in there in real life? NO, you WOULDN’T, and if you did? You’d be responsible for the death of a friend, his blood on your hands. Thereis NO REASON why a video game that has always maintained at least some level of realism should not emulate this.

Then I have a solution for you. PLAY WITH YOUR FRIGGIN FRIENDS.

Stop complaining about randoms when you honestly CHOOSE to play with them.

The Betrayal Boot will come up any time in the first 3 times you’re betrayed in a match. The fact that someone betrayed you ONCE is NOT griefing. You’re just taking it way too seriously and should learn to calm the (insert curse used to escalate the seriousness of the point) down!

> > > > > > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
> > > > > >
> > > > > > “Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.
> > > > >
> > > > > The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.
> > > >
> > > > Okay. That is the biggest load of hogwash I’ve ever heard.
> > > >
> > > > It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.
> > > >
> > > > <mark>I say again; the betrayal booting system is woefully unreliable. All too often I’ve been booted for accidental betrayals, but I almost never receive the option to kick when deliberately betrayed. Turning Friendly Fire OFF was the right call; no betrayals, no problem.</mark>
> > >
> > > <mark>It’s more tactical to think twice about doing that</mark>
> >
> > Once again; <mark>completely irrelevant.</mark>
>
> Halo is about team play so it is completely relevant

Oh yeah, that’s great; tell that to the team-killers that drag your team down one game after another, see if they listen. Of course, if Friendly Fire is turned off, you won’t have to worry about that.

> > > > > > > > FF is a neccisary evil, at least according to some on these forums. See the “Halo X1 MUST have friendly fire!” thread.
> > > > > > >
> > > > > > > “Necessary Evil?” My a**. Nothing good ever came out of betraying; the game was improved greatly when 343i took away the players ability to kill his own teammates, and destroy/EMP friendly vehicles. The betrayal booting system is too unreliable.
> > > > > >
> > > > > > The game was worsened from the standpoint of anyone who takes it seriously. I’m sorry but when you launch a rocket at your teammate when he’s too close to the enemy, your team deserves the betrayal.
> > > > >
> > > > > Okay. That is the biggest load of hogwash I’ve ever heard.
> > > > >
> > > > > It’s more practical to be able to fire a Rocket into a group of enemies without risk of harming your teammate.
> > > > >
> > > > > <mark>I say again; the betrayal booting system is woefully unreliable. All too often I’ve been booted for accidental betrayals, but I almost never receive the option to kick when deliberately betrayed. Turning Friendly Fire OFF was the right call; no betrayals, no problem.</mark>
> > > >
> > > > <mark>It’s more tactical to think twice about doing that</mark>
> > >
> > > Once again; <mark>completely irrelevant.</mark>
> >
> > Halo is about team play so it is completely relevant
>
> Oh yeah, that’s great; tell that to the team-killers that drag your team down one game after another, see if they listen. Of course, if Friendly Fire is turned off, you won’t have to worry about that.

And if Friendly Fire is turned off, and I make my way up close to 2 guys on the enemy team with my sword only to have a third guy fire a rocket and kill me but NOT them because FF is off?

That ACTUALLY MESSES UP THE GAME. The score should have either been +2 for us, +1 for them, OR -1 for them. A player betraying another one on purpose doesn’t, it never has. It has been a part of Halo that has existed since CE. it results in a -1 score, and a CHANCE for a betrayal boot, which is guaranteed by the time you’ve done it 3 times.

The fact that you want Betrayal Booting to come up EVERY TIME YOU’RE BETRAYED is atrocious. That just leads to players who legitimately betray someone by accident getting booted over an accident.

Friendly Fire is a necessary evil. If we can’t kill the incredibly stupid Flag Carrier holding the enemy team’s flag at the enemy base, we’d never get a capture.

And how do you change an extraction if an enemy’s plan is to simply bomb the spot without ever worry about dying?