EDIT
I am an adult who is not afraid to admit his faults…
That being said, I wanted to edit my topic to let the good people at 343i (and the rest of the Halo community) that I had been wrong about the aiming system, in Halo 5…
I had mentioned that I, typically, play on 3-5 sensitivity range but had been playing on 7-10 sensitivity in order to compensate for the minimal aim-assist… I had mentioned that the game wouldn’t allow for proper player tracking (specifically, up-close) at lower sensitivity ranges…
I was wrong and I would like to share, with you, this updated information in regards to my own discoveries.
(rather than, mistakenly, contributing to a, possible, game-breaking patch.)
I had witnessed a, solid, number of Halo 5 players who, like myself, had expressed their concerns in regards to the ‘faults’ of the aiming model, for this game.
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Scenario: - The latest installment, in the series of titles from a gaming franchise, has released into the wild. Typically, most of us would, initially, set our aim-sensitivity, for a new to a setting that is comparable to one that we had been accustomed to utilizing… - We dive into multi-player but we immediately face adversity. We struggle to keep pace with the action. - Dealing with opponent-tactics, that seemed trivial, for us, in the past are proving to be quite the opposite. Something feels off. - Aiming feels sluggish… We tick the sensitivity a notch, or two, higher. Results are better but far from perfect. Most of us are casual and/or less skilled Halo players while others are veterans, of the franchise, who understand the gaming-mechanics inside-out, backwards and sideways but something doesn’t feel right…Although, most of us understand that the current game-installment had been designed with extremely low aim-assist,
(by comparison to past installments and, basically, every other console-shooter)
we begin feel as if there is a major malfunction, in regards to the aiming model
And so… We asked ourselves, “What the ‘BLAMMETY-BLAM’ did the game developers do to our beloved franchise?”, in a matter of speaking?"
I would like to assume that we are all, to some degree, guilty of believing that we are so self-aware that know EVERYTHING there is to know, due to what we had given to this franchise and countless, other, multiplayer titles throughout the past years and, even, decades.
BUT… We were wrong…
We were wrong and we must come to terms with this and admit our own misconceptions before the game developers take notice and, possibly, ruin this game, in an attempt to please its clientele.
- THE GOOD STUFF - Playing the game on lower sensitivity settings felt fine for me, until I had begun to lock horns with opponents (specifically in close-quarters battles) - Bumping the sensitivity to 10 (while not ideal) alleviated the, ill perceived, aiming “bug” for the most part (close-quarters) but, as to be expected, added negative effects to sniping and longer-range battles, for myself. - What I hadn’t considered was the fact that ‘muscle-memory’ (for lack of a better term) was the culprit, all along. I hadn’t even realized that it was me who wasn’t aiming enough, even though I thought that I was, while engaged in combat.We’re so used to just barely nudging the stick in one direction, or another, to keep our crosshair glued to a moving object (with the help of heavier aim assists / target friction) that it’s easy to lose sight of this fact when considering that a large portion of our concentration would be spent focusing on ‘other unfamiliar aspects’ of the new gaming-installment.
I, honestly, thought that I was moving my stick much more than I, actually, was…
The following is what had helped me, eventually, bring my aiming sensitivity down to ‘4’ and allow for the game to feel the same as it had, for me, in the past installments (which, also, resulted in my current realization that the implemented aiming model in Halo 5 is working properly (and working well). This should, theoretically, help others who share similarities to my early Halo 5 woes…
- Sensitivity to 10 for a day or 2 while adjusting to low aim-assist. (This will compensate for the fact that you haven’t developed the proper ‘muscle-memory’ for aiming in Halo 5, yet.) - Eventually, you will become more aware of what the Halo 5 aiming requirements, actually, are. You begin to feel, as though, you would be much more accurate if you dropped your sensitivity down a couple of notches for a full match (say, about 7). At first, aiming may feel as bad, for you, as it, originally, did at lower sensitivities, although aiming feels a bit more sluggish, you come to realize that you are adapting to the lower sensitivity much easier than you had, previously -if at all. You may feel, as though, you need to bump the sensitivity back up to 8-9 (like I did, briefly). *I actually fought with the 7-9 range for about half of a day before settling on ‘7’ for a portion of the next day. This led to the 5-6 range (back and forth) from game-to-game for the rest of the day. - Hopefully by about day 3 to 5, you should be able to drop your sensitivity down to your ‘target sensitivity’ (mine is ‘4’) perform at, roughly, same level (or better) that you always had performed in previous Halo installments. This method assisted me in re-training my ‘muscle memory’ (at higher sensitivities) which, in turn, helped make the transition to Halo 5 much more manageable for me.
I hope that this update to the O.P. was informative and/or helpful for a few others, at the very least.
(Troll me, if you must. I am more than capable of enduring the e-hazing that I, undoubtedly, deserve.)
