This map is a functionally symmetrical map, the map plays dynamically but in team based objectives it plays symmetrically, the map is not symmetrical but functions as so. The map is best played for 4v4 slayer, and basic flag objective gametypes, headhunters works well, and stockpile is a blast.
Power Weapons on Map:
Sniper Rifle *1 [2 Spare clips]
Grenade Launcher *1 [5 Spare clips]
Shotgun *1 [0 Spare Clips]
There is an adequate amount of ranged and non ranged weapons place in optimized area on the map including:
The creation of months of work, and constant testing. I’ve spent hours, countless hours working on everything from spawns to cohesive archeticural flow, battling over the weapon times and spawns. So much love, time, and agony went into creating this map, the tedious amounts of testing and video reviewing finally paid off the moment I was informed, I finally achieved my goal, I am not a humble man, but I refuse to concede in myself, I received a lot of advice from many friends through the 4 months span of this maps life time, and I would like to recognize Everyone at: Reaching Perfection, Forever Forgers,Satyros
Please leave any concerns complaints, etc, etc. I will do what I can to fix any outstanding issues.