Easy Solution for DMR's Dominating Power

An easy fix for the DMR would be to “slightly” lower its potential rate of fire. It doesn’t need to be nerfed power-wise, just RoF wise. It would equalize things pretty effectively. That is why the Lightrifle does totally pwn everything, lower rate of fire. Anyone agree? I think this is a more practical solution than actually nerfing the power.

I agree. Make the kill time 1.8 instead of 1.6. That would be equal to the un-scoped Lightrifle.

I think they just need to remove the DMR,the BR is still here and any kind of nerf will make it useless.

Rate of Fire is one. Decreasing magnification is another one. Meaning skill is what get’s you kills and not just luck.

Out of most topics whining about how they get raped by the DMR, Yours actually is the most reasonable/logical

I approve of this slight de-buff (Not Nerf…)

> Out of most topics whining about how they get raped by the DMR, Yours actually is the most reasonable/logical
>
> I approve of this slight de-buff (Not Nerf…)

Thanks. I actually like that the DMR is in the game, it serves a slightly different purpose than the BR. I disagree that a RoF de-buff would make it useless since the effective range is so dang long. Its basically a low powered sniper.

Why nerf the DMR? It’s laser pin point accuracy, thats for sure. But each weapon serves it purpose for different reasons. If you want a gun thats more powerful on maps like Haven, Adrift, and Abandon, use the carbine if you can hit all your shots. I’m serious. The BR is a 3 round burst with hitscan. It works honestly better for Swat. Gives you that 3 chance ability in that split second without having to lead your shots, like the light rifle causes you to do. Though thankfully LR isn’t in SWAT.

The DMR is just more efficient for way more different situations in this game, but no need to nurf it, honestly. For what? so you people can use the BR for nostalgic reasons? You can find a perfect use for every weapon in this game, if you want to nerf something, it has to be the AR before you talk about the DMR. 9/10 times the better shot wins.

Reducing the absurd magnetism would do wonders for the overpowered DMR.

https://forums.halowaypoint.com/yaf_postst160341_Poll-Halo-4-Bullet-Magnetism-Needs-Toned-Down.aspx

> Why nerf the DMR? It’s laser pin point accuracy, thats for sure. But each weapon serves it purpose for different reasons. If you want a gun thats more powerful on maps like Haven, Adrift, and Abandon, use the carbine if you can hit all your shots. I’m serious. The BR is a 3 round burst with hitscan. It works honestly better for Swat. Gives you that 3 chance ability in that split second without having to lead your shots, like the light rifle causes you to do. Though thankfully LR isn’t in SWAT.
>
> The DMR is just more efficient for way more different situations in this game, but no need to nurf it, honestly. For what? so you people can use the BR for nostalgic reasons? You can find a perfect use for every weapon in this game, if you want to nerf something, it has to be the AR before you talk about the DMR. 9/10 times the better shot wins.

Except the DMR is superior to every weapon that isn’t a power weapon.

> I agree. Make the kill time 1.8 instead of 1.6. That would be equal to the un-scoped Lightrifle.

That sounds about right. Just a slight decrease would equalize its kill time with other weapons when going toe to toe at mid range (not at long range though, which is ok since it is meant to be a long range rifle; shouldn’t smacking down the BR at mid range though)

lol whut? cant say ive ever raged or been beaten by the DMR when it wasnt my fault or i already had low sheilds. and this coming from a BR guy, you ppl are crazy lol get over urselves and learn to aim.

> Why nerf the DMR? It’s laser pin point accuracy, thats for sure. But each weapon serves it purpose for different reasons. If you want a gun thats more powerful on maps like Haven, Adrift, and Abandon, use the carbine if you can hit all your shots. I’m serious. The BR is a 3 round burst with hitscan. It works honestly better for Swat. Gives you that 3 chance ability in that split second without having to lead your shots, like the light rifle causes you to do. Though thankfully LR isn’t in SWAT.
>
> The DMR is just more efficient for way more different situations in this game, but no need to nurf it, honestly. For what? so you people can use the BR for nostalgic reasons? You can find a perfect use for every weapon in this game, if you want to nerf something, it has to be the AR before you talk about the DMR. 9/10 times the better shot wins.

Agreed the BR burst is far superior in swat since it gives room for more error while still getting the instant head shot, but with standard shields the DMR kill rate is just too high. The guy that mentioned bullet magnetism has a good point too, the DMR’s crazy range (how far out the reticle picks up targets) paired with aim assist and rate of fire is overwhelming. Again, the single most effective de-buff would be rate of fire.

(a lot of these issues come into play at long range too where the BR can longer fight back, maybe the BR users here are right that the BR has equal effectiveness at mid range that DMR does; thats not my experience though)

> Why nerf the DMR? It’s laser pin point accuracy, thats for sure. But each weapon serves it purpose for different reasons. If you want a gun thats more powerful on maps like Haven, Adrift, and Abandon, use the carbine if you can hit all your shots. I’m serious. The BR is a 3 round burst with hitscan. It works honestly better for Swat. Gives you that 3 chance ability in that split second without having to lead your shots, like the light rifle causes you to do. Though thankfully LR isn’t in SWAT.
>
> The DMR is just more efficient for way more different situations in this game, but no need to nurf it, honestly. For what? so you people can use the BR for nostalgic reasons? You can find a perfect use for every weapon in this game, if you want to nerf something, it has to be the AR before you talk about the DMR. 9/10 times the better shot wins.

A DMR user can easily kill a automatic weapon user, yes even at close range.

> Why nerf the DMR? It’s laser pin point accuracy, thats for sure. But each weapon serves it purpose for different reasons. If you want a gun thats more powerful on maps like Haven, Adrift, and Abandon, use the carbine if you can hit all your shots. I’m serious. The BR is a 3 round burst with hitscan. It works honestly better for Swat. Gives you that 3 chance ability in that split second without having to lead your shots, like the light rifle causes you to do. Though thankfully LR isn’t in SWAT.
>
> The DMR is just more efficient for way more different situations in this game, but no need to nurf it, honestly. For what? so you people can use the BR for nostalgic reasons? You can find a perfect use for every weapon in this game, if you want to nerf something, it has to be the AR before you talk about the DMR. 9/10 times the better shot wins.

I’m with you on your entire post. Except the last line. I’m against nerfing the weapons. But that last line you point out is the problem in my opinion. It’s no longer 9/10 the better shot wins. Its become more like 5/10 in my case. I swear I’ve seen kill cams where the reticle is a whole head or two apart from my head, and I get hit in the head, and the biggest issue is magnetization on the DMR, it allows average players to be more precise, requiring less skill to get a head shot, thus making it an over powered weapon.

I’m fine with it being as powerful as it is, as long as it requires skill to use, like the BR or the LR, but the DMR seems to have a -Yoink!- tracer bullet on every shot, any player can use it and get head shots with average skills, meaning 5/10 the better shot wins, and that shouldn’t be the case.

It’s still my favorite weapon, but I have to admit it requires less skill than the BR and LR.

Often true but I have found that the Assault Rifle with decent aim usually wins against all other loadout weapons at very close range.

> > Why nerf the DMR? It’s laser pin point accuracy, thats for sure. But each weapon serves it purpose for different reasons. If you want a gun thats more powerful on maps like Haven, Adrift, and Abandon, use the carbine if you can hit all your shots. I’m serious. The BR is a 3 round burst with hitscan. It works honestly better for Swat. Gives you that 3 chance ability in that split second without having to lead your shots, like the light rifle causes you to do. Though thankfully LR isn’t in SWAT.
> >
> > The DMR is just more efficient for way more different situations in this game, but no need to nurf it, honestly. For what? so you people can use the BR for nostalgic reasons? You can find a perfect use for every weapon in this game, if you want to nerf something, it has to be the AR before you talk about the DMR. 9/10 times the better shot wins.
>
> I’m with you on your entire post. Except the last line. I’m against nerfing the weapons. But that last line you point out is the problem in my opinion. It’s no longer 9/10 the better shot wins. Its become more like 5/10 in my case. I swear I’ve seen kill cams where the reticle is a whole head or two apart from my head, and I get hit in the head, and the biggest issue is magnetization on the DMR, it allows average players to be more precise, requiring less skill to get a head shot, thus making it an over powered weapon.
>
> I’m fine with it being as powerful as it is, as long as it requires skill to use, like the BR or the LR, but the DMR seems to have a -Yoink!- tracer bullet on every shot, any player can use it and get head shots with average skills, meaning 5/10 the better shot wins, and that shouldn’t be the case.
>
> It’s still my favorite weapon, but I have to admit it requires less skill than the BR and LR.

Fair enough. I agree with the tracer bullets, lol. It seems like there is more magnetization AND more auto-assist with the DMR than any other weapon.

Remove or reduce the aggressive aim assist. Add Reach style bloom so you have to pace your shots instead of just being able to spam the trigger.

-Yoink- this game if they reduce the power of the DMR.

No need to reduce the power, but aim assist and rate of fire need to be looked at.

The major weapon balance solutions that 343i should consider and ranked by their importance IMO:

1. Nerf the Bolt Shot - By… (a) remove the semi-fire capability of the weapon, so it’s a charged shot only weapon and have it operate similar to the human Railgun in that the firing mechanism is fully automatic once activated and it can’t be pre-fired prior to reaching a full charge. (b) Increase the time for a fully charged shot to fire off and increase the cool-down period after firing as well as make it a mandatory cool-down similar to the Incendiary Cannon. (c) Depending on the results of the previous changes, consider changes to the damage range as well as the swap speed for any fine tuning tweaks.

2a. Buff the DMR and make it a Power Weapon - Turn the DMR into a true mini-sniper by making it a regular 4 shot kill weapon (3 to break shields + headshot). This would also mean that there would now only be one primary precision weapon option per the 3 different weapon factions (Human=BR, Covenant=CC, and Forerunner=LR).

2b. (Contingent on 2a being accomplished) - A bigger, more spacious zoomed-in center reticle for the Forerunner Light Rifle. Making it more difficult to accurately line up shots at greater distances preventing the 4 shot kill capability of the zoomed-in LR to get too powerful in comparison to the other precision primary options.

3. Buff the Spartan Laser - Bring it back to being closer to the Halo 3, or Halo: Reach, Laser.

Slightly slower rate of fire please