I’m going to break this apart for ya.
> Nobody on these forums is a casual. Sorry.
>
> #2 The people who are the best at halo,( not just MLG settings) should be influencing the game heavily because, oh ha, they actually know how to play it? Why would you want b-ball teams making up rules for the MLB?
This is a video game. Not a real life sport. Secondly, the entire point of video games is still mostly accepted as a relaxation tool by society standards, not something to aspire to be a pro at, otherwise you’d have kids of all ages trying to aspire to it. There is a exceptionally small percentage who will try and dedicate themselves that far, however, the reason this is laughed at as this is due to the established stereotype your not working for anything beyond your own recognition in front of a screen. Your not working at a physical attribute to get better at this, your sitting in front of an electronic screen trying to achieve a level of “perfection” which is only seen as little jimmy not contributing anything to society beyond sitting in your grandmothers basement screaming at a t.v… This is generally not the circumstances, but in the eyes of a public person, you don’t see or hear about gaming as a professional sport of anything.
> Its kind of ridiculous, and it appears as if it is happening, seeing as how Franky thinks using button glitches in halo 2 is cheating.
This is not up for discussion. Halo games have never endorsed the ability to manipulate anothers experience because of a button combo. Why? Because that is not something they (Bungie or 343) want in their games. This is not your decision. It is theirs and theirs alone.
> It is basically like saying someone who can do a 180 fade away jump shot for 3 is cheating in the game of basketball.
Far too many differences between your example and button combo’s, but here are a few:
- The likelihood to make a shot like that is single digit percentages at best.
- Button combo’s are using thumbs to quickly press an order key to achieve a kill.
- Real life sport involving completely different attributes for its players versus a video game control scheme.
> Why do you think games like halo 2/3 were so successful at a higher level? Because they WERE STILL PLAYING HALO!
Thanks for your opinion.
> This was not something you had to crucify to create an environment where skill/consistency comes out on top coughcough*halo reach(which by the way was so unsuccessful it got halo removed from the MLG pro circuit, the game that put MLG on the map)
Check your sources, it didn’t get it removed. As for Halo: Reach, it had its elements which worked out great, and others which didn’t. Last I checked though, and we’re getting deeper into the MLG debate, the fact is a game is only what you make of it. This is not to say certain elements needed tweaking or complete removal for MLG to be successful, but at the end of a day, a business is a business and it is not up to the manufacturer to make the business successful in these circumstances, yes, at the time bungie held many tools, but in the end, the fault of not being able to properly utilize what is given to you in a manner that will make you successful. MLG came out with 7 updates and versions which, every time they did, alienated the very player base they were trying to appeal to among other natural flaws I was able to piece together once I did a thorough analysis of how they were approaching things. This particular fault does not lie with 343 or Bungie, it lies with whoever on the MLG side of things pitched the notion this was a good idea and whoever approved it.
> And i hate to break it to you but games that are played at a professional level extend the games lifetime/playability. Look at games like Counter Strike 1.6 (a game that was made in 1999 and is still the MMO of Fps)World of Warcraft (wait, how much do these games change from expansion to expansion? I think its basically the same game? Kinda absolutely nothing like halo?) Sorry i hate being right. Noobs gotta get reality checked.
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Don’t use terms which, by their nature, are derogatory on these forums. You have the entire internet to vent if you wish to, but on here, its frowned upon. Thanks in advance.
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The circumstances regarding those games operate under different circumstances for many reasons. I do enjoy Counter Strike on my PC, but that does not mean Halo is Counter Strike nor does it follow the same set of principles as Counter Strike, if anyone is willing to do a compare and contrast of those two games, they would be foolish to not ask themselves how Halo and Counter Strike operate differently, who they were/are attempting to appeal to, what is the dedication of each development team, and what is the main five things that separate the two. Sure, they have similarities, but in the grand scheme of things? It’s nothing more than opinion speculation.