Earning armour

I’ve wanted this to be back for a long time now. Armour unlocks, like in H3 (Obviously not all armour being unlocks like in H3). What I mean by this is armour you can only earn by satisfying certain requirements. For example, beat the campaign on legendary and get a unique helmet or getting a perfect game in ranked will bag you a chest piece. I want to feel pride in my armour again. More importantly I want to see a -Yoink!- with hard to unlock armour and pray they’re on my team like when you saw somebody with the katana. This would also add replay value to the campaign that has been sorely missed in H5 and H4 because there could be unlocks tied to gamerscore or certain cheevos in campaign.

Obviouly not all of the armour would be like this, just a couple sets and a sprinkling of unique items mixed in with the over a dozen sets that are bound to be available.
What does everybody else think? Any suggestions for potential reward armours?

you got the mark VI by beating the campaign on legendary in halo 4.

to be honest, the unlock process should be similar to how it was in Reach or 4. get armors by ranking up or being the pieces you want with in-game credits.

just no req-packs, anything but req-packs

> 2533275026446288;2:
> you got the mark VI by beating the campaign on legendary in halo 4.
>
> to be honest, the unlock process should be similar to how it was in Reach or 4. get armors by ranking up or being the pieces you want with in-game credits.
>
> just no req-packs, anything but req-packs

I agree, I really didn’t like req packs but I think the H4 system was worse. I felt nothing unlocking armour because everybody else had it and I wasn’t any different to the rest of the lobby. At least in H5 my character felt unique despite the lack of customisation. I’d hope for a system like Reach with hard to unlock rare armours in the mix.

> 2535463247373246;3:
> > 2533275026446288;2:
> > you got the mark VI by beating the campaign on legendary in halo 4.
> >
> > to be honest, the unlock process should be similar to how it was in Reach or 4. get armors by ranking up or being the pieces you want with in-game credits.
> >
> > just no req-packs, anything but req-packs
>
> I agree, I really didn’t like req packs but I think the H4 system was worse. I felt nothing unlocking armour because everybody else had it and I wasn’t any different to the rest of the lobby. At least in H5 my character felt unique despite the lack of customisation. I’d hope for a system like Reach with hard to unlock rare armours in the mix.

how about this, most of the armors (60%-70%) are unlocked by ranking up, while others (30%-40%) are unlocked by achievements.
that way players still have access to customization despite not getting certain achievements.

> 2533275026446288;4:
> > 2535463247373246;3:
> > > 2533275026446288;2:
> > > you got the mark VI by beating the campaign on legendary in halo 4.
> > >
> > > to be honest, the unlock process should be similar to how it was in Reach or 4. get armors by ranking up or being the pieces you want with in-game credits.
> > >
> > > just no req-packs, anything but req-packs
> >
> > I agree, I really didn’t like req packs but I think the H4 system was worse. I felt nothing unlocking armour because everybody else had it and I wasn’t any different to the rest of the lobby. At least in H5 my character felt unique despite the lack of customisation. I’d hope for a system like Reach with hard to unlock rare armours in the mix.
>
> how about this, most of the armors (60%-70%) are unlocked by ranking up, while others (30%-40%) are unlocked by achievements.
> that way players still have access to customization despite not getting certain achievements.

Yeah there should be access to armour without achievements but I’d prefer a Reach style of unlocks where you buy armour with in game currency instead of just a level restriction. Obviouly you’d have to be a certain level to buy certain things.

I think a mix of 3 and reach would be best. Most through the reach credit system from leveling up but a handful of armors that are only possible through really tough achievements

I think that the main issue with req packs is that there should have been a pack purely for armor since some of us wanted just that. But that being said, I agree.

Although mixing them all together I think would present us with this:

  • Base Armor Sets: credits based. Either you get a credit for ranking up like Halo 4, or you get CR like Reach. - Attachments and Subsets: Like Reach had, instead of putting them behind the same system of buying, lets tie in commendations. Rank armor up. The more you use it and do things with it, you get small attachments or skins for it. - Legendary Gear - these are achievement based. But they are meaningful. This is where Mark IV, Hayabusa, stuff that in an instant you can see that and say “Oh wow, that player earned that”
    By mixing these we allow for player choice, which at the end of the day is required for armor customization.
    Then you get the individuality of each armor set for people so that each armor us reflective of your experiences. Maybe that player has the same base as you, but you got a killtacular with it, and you have a special engraving on it.
    And finally, you get the legends that everyone likes. If you wanna bust your butt for that achievement, you can show it off.

I think it should be earned both like h3 and reach. have some armor earned by achievements like you said and some others earned based on rank like in reach. also have a few based on commendations like getting pilot armor after getting so many kills with air vehicles or eod after so many kills with explosives.
then also have variations and add ons for the armor that are purchased by req points only after you’ve earned the base armor (which you get immediately, not required to purchase with points like you did in reach). by variations I of course mean how halo 5 made a ton of verions of each armor but maybe a little more effort than putting some white stripes on them, more like how some of the mark v variants are handled. you get the base and then you can purchase delta or alpha versions with points.
if req packs return, do not put armor in them. that was a terrible idea.

I too wish to see a return of hard to unlock armors. I want armor to be unlocked with achevements, commendations and with your rank.

You know what I enjoy most about this thread? There’s a few ideas about how to implement this and absolutely none of them include req packs.

I think Halo 4 had a good armor unlock system since you earn armors by leveling up, beating the game on legendary and completing commandations. After playing a lot of H5G I relized Reach armor unlock system was also grindy like H5G. I just don’t a H5G and Reach system for unlocking armors.

I don’t want to unlock armor by microtransaction. I like the way the older Halo games do it. You can unlock the armor you want instead of hoping that you get it in a REQ pack.

> 2670661386182421;10:
> You know what I enjoy most about this thread? There’s a few ideas about how to implement this and absolutely none of them include req packs.

The only thing Req packs were good for was 343’s bank. Anything but paid lootboxes. Apparently 343 said there wont be any lootboxes that you buy with real money. Idk if this means we could buy currency or if you can only get them in game, hopefully the latter.

Halo 3 had by far the system for unlocking armor. There is certainly room for improvement in it, but challenges rather than progression is by far the best system for unlocking items in games, especially if the challenges are genuinely creative and make the player experience something they might not have experienced otherwise.

I also want to say that I strongly disagree with everyone who says that armor, any armor, should be unlocked via progression like in Reach. I find grinding for any kind of experience points that are nothing but an artificial time sink completely unrewarding. It’s literally only marginally better than random loot boxes. Apart from not being as awful as loot boxes, it’s still a completely unimaginative system that adds nothing to the gameplay experience itself. I would’ve played the game anyway. I would’ve done all the things that ended up giving me enough experience points to get that piece of armor. I would’ve gotten all the same memories. There’s no sentimental value to the armor unlock. It’s just a pretty, hollow character model. This is in contrast to, say, the Recon armor in Halo 3 where I actually have concrete memories of completing the Vidmasters, things I would probably never have ended up doing were it not for the armor set, experiences with my friends that are forever burnt to my mind. My Recon in Halo 3 actually means something to me rather than being just a pile of colored triangles put together into a pretty shape.

I can’t fathom why anyone would specifically want to grind for armor when there’s a potentially much more enriching option for unlocking it.

I hope we can see the return of H3s unlock system for the most part. They did it the best imo.

> 2533274825830455;14:
> Halo 3 had by far the system for unlocking armor. There is certainly room for improvement in it, but challenges rather than progression is by far the best system for unlocking items in games, especially if the challenges are genuinely creative and make the player experience something they might not have experienced otherwise.
>
> I also want to say that I strongly disagree with everyone who says that armor, any armor, should be unlocked via progression like in Reach. I find grinding for any kind of experience points that are nothing but an artificial time sink completely unrewarding. It’s literally only marginally better than random loot boxes. Apart from not being as awful as loot boxes, it’s still a completely unimaginative system that adds nothing to the gameplay experience itself. I would’ve played the game anyway. I would’ve done all the things that ended up giving me enough experience points to get that piece of armor. I would’ve gotten all the same memories. There’s no sentimental value to the armor unlock. It’s just a pretty, hollow character model. This is in contrast to, say, the Recon armor in Halo 3 where I actually have concrete memories of completing the Vidmasters, things I would probably never have ended up doing were it not for the armor set, experiences with my friends that are forever burnt to my mind. My Recon in Halo 3 actually means something to me rather than being just a pile of colored triangles put together into a pretty shape.
>
> I can’t fathom why anyone would specifically want to grind for armor when there’s a potentially much more enriching option for unlocking it.

> 2533274826044245;15:
> I hope we can see the return of H3s unlock system for the most part. They did it the best imo.

I’m glad to see that other people miss having armour behind challenges. Back in H3 it meant something to see somebody with a katana and I felt like my armour had a real value. If I’m going to be a realist though, it’s highly unlikely that all armour would be locked behind challenges and I’d prefer to grind for my armour than to get it in a lootbox or as a level up reward because at least it feels like I’m not wearing the same as everybody else. I can see and agree with the issues people have with it though.

100% agree. I want there to be multiple different systems to unlock armour and this is one of them.

> 2535463247373246;1:
> I’ve wanted this to be back for a long time now. Armour unlocks, like in H3 (Obviously not all armour being unlocks like in H3). What I mean by this is armour you can only earn by satisfying certain requirements. For example, beat the campaign on legendary and get a unique helmet or getting a perfect game in ranked will bag you a chest piece. I want to feel pride in my armour again. More importantly I want to see a -Yoink!- with hard to unlock armour and pray they’re on my team like when you saw somebody with the katana. This would also add replay value to the campaign that has been sorely missed in H5 and H4 because there could be unlocks tied to gamerscore or certain cheevos in campaign.
>
> Obviouly not all of the armour would be like this, just a couple sets and a sprinkling of unique items mixed in with the over a dozen sets that are bound to be available.
> What does everybody else think? Any suggestions for potential reward armours?

As Halo 3 had the most meaningful armor unlock system I partially agree. I wear EOD helmet, Security shoulders, and Katana chest - not because I think the combination looks good - but because each of those items had a specific challenge to overcome. Anyone who sees my Spartan knows exactly what I went through. This is why all armor unlocks should work like in Halo 3.

Systems like in Halo: Reach, Halo 4, and Halo 5: Guardians hold no meaning as they’re all based on either random chance or how much free time you have. Someone with the Haunted helmet in Halo: Reach didn’t have to do anything impressive as they were going to eventually unlock it even if all they did was stand around in Forge. If the armor holds no meaning then who cares if it looks cool?