Personal problem maybe it’s partly a connection/ hit registration issue, but it feels like aim assist and bullet magnetism have been reduced significantly if not out right removed. I’m sorry, but I shouldn’t be unloading entire clips of weapons into people with red crosshairs for most of my shots and still not kill him. An AR kills in a minimum of 12-13 shots, why does it frequently take over 2/3-3/4 of the mag to kill?
The radar still has yet to be fixed since H5. Unless I’m misunderstanding what 16m (or was it 18?) means, you should look at your shooting range. 16-18 meters is not 15 feet or less. Either I’m misreading/ misunderstanding something, or whoever works on the radar’s range has no idea how to measure distance. If it’s 18 meters, the range should be reaching close to the 20m barricades at the range, not when they’re close enough to shotgun rush me in any other game.
With so many weapons being changed/ replaced along with the gameplay differences, it almost feels like you’re trying to separate Infinite from the Halo that worked, that we loved. Otherwise, you want only ONE weapon for each role which doesn’t help anything.
- The bot teammates are about as threatening as a Jackal. They’ll only be a hindrance unless they’re increased to ODST or Spartan.
- Makes no sense that we spawn with AR + pistol in BTB when all the weapons that give you a chance are all over the place.
- The SLOW level progression, the LIMITED customization, and over 2/3 of the battle pass items are locked behind a paywall. I shouldn’t have to grind the next MINIMUM of I think I calculated 1662 games on H5 to SR152 or pay you just to have black and red armor.
- Sniper glare. Why did it return? If I wanted to quick scope people, I’d play COD or Destiny on maps wigh no good sniper lanes.
- The Commando feels like a replacement to the DMR which wouldn’t have been necessary if not for the weapon tuning back in H4 that stayed in H5 that basically made the BR and AR the only regular weapons worth using.
- The Stalker feels like a weaker, harder to use rip off of the Beam Rifle. It shouldn’t be a projectile weapon, if there is bullet magnetism for the weapon, that hurts it even more.
- The Pulse Carbine is best described as a burst fire Storm Rifle with high accuracy and tracking. But it’s useless if there’s ANY cover for the enemy. It’s useless at close range, and if they’re too far or moving fast enough left or right, you’ll miss anyway. The Carbine and Needle Rifle were better in every way that mattered.
- Any shotgun that can’t kill in one shot isn’t even worth using. The Bulldog was a mistake. It would’ve made more sense to bring back the Mauler if you wanted a weak shotgun. You already have the Heatwave, and even that’s not very good unless you switch it’s shot pattern from the default.
- The Skewer, as fun as it is, is just a replacement to the Laser.
- The Ravager is an even worse Brute Shot/ Concussion Rifle.
- The Disrupter isn’t even worth using as a kill weapon, it’s a leech/ disabler weapon, but you kind of want to kill faster.
- If it wasn’t a 4 round burst and combined the damage, I might have liked the Shock Rifle.
- The Cindershot feels like a poorly made combination of the Fuel Rod and a Grenade Launcher, but tracks targets.
At this point, I can’t enjoy the series anymore. I’m not paying $60 for half of a game and another $10-20 for the battle pass for everything I should already be able to grind when the gameplay is even worse than Halo 3 on MCC before the fix that did next to nothing.