Early Betas: The New Standard

As you all should know, the Halo 5: Guardians multiplayer beta starts on December 29th, nearly a full year before the actual game is expected to release. This is great for a number of reasons, most important of which is that 343 will actually have the time to make major tweaks to the formula as needed.

So do you guys think that 343 should make early betas the new standard for Halo’s main installments? From what I’ve heard, this does cause some challenges during the development cycle, but I’m of the opinion that the pros would far outweigh the cons.

Absolutely I do, do you think Halo 4 would have turned out like it is if we were given a Beta test beforehand?

> Absolutely I do, do you think Halo 4 would have turned out like it is if we were given a Beta test beforehand?

Yes. It would have. 343 weren’t about to change the game much past what they already did. All we would have received is maybe a turbo update with the base game along with a few reorganized playlists.

> Absolutely I do, do you think Halo 4 would have turned out like it is if we were given a Beta test beforehand?

In the “be careful what you ask for” category, what if the majority (>50%) of beta players played with the equivalent of Infinity settings?

That’s why I think the H5 beta is appearing so far out from release. You can bet the MM in H5 will reflect what the beta playing majority actually play. The needs of the many outweigh the needs of the few - or the one (something like that). I also think the MM in the Master Chief Collection will factor into how H5 MM turns out (i.e. what people actually play most).

If the majority of beta testers want Infinity settings then ok, let them play the game and keep it alive. Look how that worked out for Halo 4.

I know there are subjective opinions concerning Halo and how it should be played but there is only 1 objective way of how Halo plays well. Classic Halo. Game physics and mechanics back it up.

> > Absolutely I do, do you think Halo 4 would have turned out like it is if we were given a Beta test beforehand?
>
> In the “be careful what you ask for” category, what if the majority (>50%) of beta players played with the equivalent of Infinity settings?
>
> That’s why I think the H5 beta is appearing so far out from release. You can bet the MM in H5 will reflect what the beta playing majority actually play. The needs of the many outweigh the needs of the few - or the one (something like that). I also think the MM in the Master Chief Collection will factor into how H5 MM turns out (i.e. what people actually play most).

Wouldn’t that actually require two different playstyles? And isn’t it in general quite a bad approach? To form your game after a test run of a game’s mechanics?

I mean, if you were to present me with two different modes, let’s pretend that you say Classic which is a mode where all the fancy pancy stuff is disabled, and not in anyway actually developed on from “classic gameplay”, in other words a watered down version. The other mode would then be Infinity which has all the new gadgets, features and so forth.

As a beta tester, I’m there to test the product. First of all, going into the “Classic” setting, that’s not me testing the product. That’s me selecting what I’d like to play, not beta testing which is what the beta is for. Now, if I go into the Infinity setting I’m testing the product, but I might not enjoy it, which leads to me leaving feedback of course if that’s taken into account.

Either way, if they’re to take what’s played the most, which will be the more developed mode, they’re using the beta wrong and they’re getting a very bad data on what players actually want to play.

See, not many will want to play that “classic” setting as it’s a watered down version which skewes numbers towards the more developed version. The other thing is that if players are meant to test the new settings, most players will go for the new setting to test it, both to see what they’ll think of it and to actually beta test it.

Now, if you have two different versions, a “classic” that isn’t a watered down version and then an “infinity” version that’s a further developed version of infinity, that’s a different thing. But you’re still left with the problem of both versions being in their Beta stage and players not actually representing their preference. They’re beta testing.

Two retail versions are better representations of what players prefer. Simply becuase they’re not time limited and it’s the full games.

The Master Chief Collection is giving the “equal start” competitive crowd exactly what they’ve been asking for. I think 343 is offering MCC partly as a way to pave the way for H5 - i.e. prove to the community what play lists and game types people really want and actually play the most. The complainers on either end (competitive/social) can be answered with hard data. It’ll be hard to complain when the data doesn’t back you up, no matter which end of the spectrum you reside. It’ll be fun!

On edit… I played the Destiny beta to have fun (I’d buy it no matter what anyway)… They didn’t pay me to be a product tester. It’ll be the same with H5 beta. I’ll play the modes I find more fun, which is at least as important to 343 as any gameplay type feedback. It’s about the numbers, to developers…