EA Did It, So Can Mircrosoft and 343

So I kept my promise. The new Jedi: Fallen Order game came out WITHOUT microtransactions. I said that I would buy the premium version so I did and all my friends will get a copy of the game that haven’t purchased it already. I can’t tell you how refreshing it is to boot up a AAA game and not see a “store”. It is so nice to search Jedi: Fallen Order on the Xbox or PS4 shop and not see 1 result for the game and 15 results for buying add on’s, cosmetic items, or some form of “points” to redeem for in-game items. EA is one of the worst offenders of ruining games with MT’s and they really went above an beyond to release a Star Wars game of all things without them. What does that mean for Halo Infinite?

In my humble opinion 343 and Microsoft should learn a leasson from EA and do the same thing with Halo Infinite. We’re still about a year out from Halo Infinite’s potential release so don’t tell me it can’t be done and that the fans will be all the more grateful for it. Jedi: Fallen Order feels and plays like a true AAA game and that is the experience I CRAVE from Halo Infinite. A return to Halo’s roots in gameplay, story telling, and player experience. Halo Infinite can really be a bright spot in 2020 and introduce new players to the story with a gameing experience that few in the modern era are willing to provide. I hereby announce another promise; if Halo Infinite will release a complete game with no microtransactions at all, I will buy the premium version of the game and all my real life xbox friends will get a copy of the game. I will even buy all map packs released for myself and all those same friends. EA just showed everyone else up with a complete game with a great single player story and absolutely no microtransactions; what will be your answer 343 and microsoft?

I think they’ve confirmed micro transactions with Halo Infinite. We’re not sure how they’ll work but they will be there from what I’ve read. As for EA and Jedi Fallen Order, it was great to see. However it’s a single player game and I didn’t expect any tbh.

> 2592250499819446;2:
> I think they’ve confirmed micro transactions with Halo Infinite. We’re not sure how they’ll work but they will be there from what I’ve read. As for EA and Jedi Fallen Order, it was great to see. However it’s a single player game and I didn’t expect any tbh.

I know they have said they will be in the game that’s the issue. As for it being single player vs multi-player that is irrelevant on the ability to put microtransactions in the game. Actually in my opinion, microtransactions in a single player game are more apporopriate because you have less issues when it comes to balanacing the influence. The bigger issues here is the AAA gaming experience. EA, the publisher responsible for the tragedy that is Battlefront 1 and 2, released a game without microtransactions. That is what I expect in a AAA game. I never thought EA would ever release another actually great game but they did. And it is a game set in the Star Wars Universe! AND it focuses on the Jedi! There is literally infinite possibility to flood the game with MT’s but thankfully they didn’t.

The same joy I got from the decision to not flood the game with MT’s is what I want from Halo Infinite. The cleaness of the game, the finished feeling of the game, and the play style of the game make Jedi Fallen Order feel like a AAA game and you cannot get that experience when you include MT’s. MT’s always makes a game feel cheap and more like a free to play game. I expect better and I hope that EA has started a new trend in releaseing games like they used to.

I’m indifferent about micro transactions. It’s no different then paid DLC which ruined games. This way if you want a stupid skin you can buy it and developers have more revenue after their initial launch and it makes paid DLC a little obsolete whereas it was a big thing around 2010

I chuckle a bit when I see posts like this; Jedi Fallen Order will not have any post launch FREE DLC (at least none that they’ve announced), if there is going to be DLC in that game, it will most certainly be a paid version. If Infinite follows any sort of path that H5 took, than we can expect all future content of the game to be a FREE addition for any number of years after launch.

Content like that cost money to develop, expecting a 2 year content drop without any sort of revenue to fund that is a little short sided on any individual who doesn’t understand how business works. The launch revenue from sales on the game are mainly to recoup the development cost for making the game, and you do know H5 released in 2015 so its fair to assume they’ve been and will work on this game for quite some time. To expect launch revenue to carry that cost of that development as well as additional content after release is frankly delusional; unless you’re talking about going back in time to paid map pack DLCs and the sort. Not many people, myself included, want to see that happen.

Many game publishers/studios today are funding post launch DLC with micro-transactions but they’re limiting the scope to purely cosmetic additions. I’m not sure Infinite could get away with what H5 did and their REQ system post SWBII debacle. That system walked a fine line between consume advantage to those who purchased those packs and those who didn’t. Either way, expect to see some sort of mtx in infinite.

It’s a bit of an Apples to Oranges comparison. I agree that “Jedi,” feels like a very nice change of pace from EA, but it’s important to remember that it’s a single-player narrative focused 3rd person action game rather than a game designed to have a long, vibrant, and heavily engaging online presence for multiple concurrent years. EA hasn’t demonstrated to us the same kind of benevolence that “Fallen Order,” does on the single player front with SWBF2 (EA), for example. That game is dramatically improved from its launch version, but still far from free of the sorts of mtx schemes that people loathe so much.

Infinite will absolutely not be free of MTX’s altogether–that’s been confirmed. I’m hoping they’re minimal and nonobtrusive to players who don’t opt to participate in them. If they can pull that off, I’ll be satisfied with that aspect of Infinite.

It would be a sad time indeed if 343i managed to fail where, EA of all companies, managed to succeed. However, EA has at least one cash cow they can depend on, so they can take a blow (despite having enough money to take several hundred blows) for trying something we players actually want with Jedi: The Fallen Order. Microsoft, to my knowledge, has no such cash-cow and desperately wants one, which would explain why every first-party Microsoft game has micro-transactions. Can Microsoft and 343i make a game without micro-transactions? Yes, Microsoft has done so before with the Halo franchise (with the exception of map packs). Will they do it? I won’t be holding my breath. Even with Phil Spencer at the helm, current X-box games have proven it wants to make more money than they are worth.

> 2533274801996916;5:
> I chuckle a bit when I see posts like this; Jedi Fallen Order will not have any post launch FREE DLC (at least none that they’ve announced), if there is going to be DLC in that game, it will most certainly be a paid version. If Infinite follows any sort of path that H5 took, than we can expect all future content of the game to be a FREE addition for any number of years after launch.
>
> Content like that cost money to develop, expecting a 2 year content drop without any sort of revenue to fund that is a little short sided on any individual who doesn’t understand how business works. The launch revenue from sales on the game are mainly to recoup the development cost for making the game, and you do know H5 released in 2015 so its fair to assume they’ve been and will work on this game for quite some time. To expect launch revenue to carry that cost of that development as well as additional content after release is frankly delusional; unless you’re talking about going back in time to paid map pack DLCs and the sort. Not many people, myself included, want to see that happen.
>
> Many game publishers/studios today are funding post launch DLC with micro-transactions but they’re limiting the scope to purely cosmetic additions. I’m not sure Infinite could get away with what H5 did and their REQ system post SWBII debacle. That system walked a fine line between consume advantage to those who purchased those packs and those who didn’t. Either way, expect to see some sort of mtx in infinite.

Believe it or not, I get that development costs money. I also get that no MT’s means no “free” DLC. Honestly, I prefer that than having the entire game screwed up because of MT’s. That and that inclusion of MT’s and “free” DLC ends up meaning that the “DLC” you end up getting is inferior to past DLC content that is paid. That and just because MT’s are included doesn’t mean all the DLC will be free. When the “free” DLC means your getting game modes and content that was cut from the finished product then the overall product is an inferior product to what you would have gotten otherwise.

Again single player vs mutli player is irrelevant as we have seen single and multi player games with MT’s. Then the overall experience of the game is inferior due to the inclusion of the MT’s by adding in characters, locations, or other plot devices that revolve entirely around people using real money or points of some kind to buy stuff. That is all exclusionary content in game for the sole purpose to get people to spend more money rather than truly additional content. I would rather pay for a map pack or other DLC which actually adds to the overal game rather than get free crap which was just cut from the finished product which is what happens far too often.

IF Halo Infinite is a complete game at launch AND the DLC is of the same caliber as you would expect from paid DLC and the game includes microtransactions that aren’t game breaking that doesn’t include an entire game mode, character, or location that was put in the game for the expressed purpose of getting people to spend their money then maybe it is still worth it but when sacrifices are made to the quality of the game and DLC because now the publishers have the “freedom” to just add stuff in willy nilly, then it isn’t a AAA game, it’s a free to play game you paid $60-$100+ for. My biggest issue with the “free” DLC is you now don’t care what it is because it was “free”.

Something that has no cost, has no value. When you pay for the extra content you expect it to actually be extra content. It forces the developers and publishers to actually provide something new and unique which people will willingly spend their money on. The MT system removes that accountability to provide a quality product because the majority of people just won’t care. Of course there are other ways publishers and developers can force you into the paid DLC but the consumer backlash is a fairly good deterant for such methods. Overall, I want a quality, complete, and polished game from Halo Infinite like I expected from Halo: Combat Evolved, and Halo 2, and Halo 3. I expect if this is a return to basics games like 343 has said then the MT’s will either be dropped OR they will be so irrelevant that no one would have any reason to buy them.

> 2533274801996916;5:
> I chuckle a bit when I see posts like this; Jedi Fallen Order will not have any post launch FREE DLC (at least none that they’ve announced), if there is going to be DLC in that game, it will most certainly be a paid version. If Infinite follows any sort of path that H5 took, than we can expect all future content of the game to be a FREE addition for any number of years after launch.
>
> Content like that cost money to develop, expecting a 2 year content drop without any sort of revenue to fund that is a little short sided on any individual who doesn’t understand how business works. The launch revenue from sales on the game are mainly to recoup the development cost for making the game, and you do know H5 released in 2015 so its fair to assume they’ve been and will work on this game for quite some time. To expect launch revenue to carry that cost of that development as well as additional content after release is frankly delusional; unless you’re talking about going back in time to paid map pack DLCs and the sort. Not many people, myself included, want to see that happen.
>
> Many game publishers/studios today are funding post launch DLC with micro-transactions but they’re limiting the scope to purely cosmetic additions. I’m not sure Infinite could get away with what H5 did and their REQ system post SWBII debacle. That system walked a fine line between consume advantage to those who purchased those packs and those who didn’t. Either way, expect to see some sort of mtx in infinite.

I mean, I’m sure we all remember CoD’s practice of “hey kids, want 3 maps of little variety and some cool skins for your guns that mean literally nothing? Pay us $20 + tax! :D”. Sure, it was your money, you wanna throw it away, go ahead, but people actually defended that as a practice. (I don’t mean the charging thing, obviously companies gotta make money to make content, but the sheer fact that CoD games produced the equivalent of garbage imo and then charged you out the butt for it was frustrating.)

Honestly, as long as it doesn’t impact game play, MT’s are perfectly acceptable in Halo: Infinite as far as I’m concerned.

I really wasn’t even miffed over the MT’s in Halo 5 (even though a lot of people did not care for the Req pack system). Being unable to get what you want, when you want it was a bit frustrating, but ultimately, I had so much fun grinding it out on WZFF that I really didn’t care. The fact of 5 was that you didn’t have to buy Req packs to get what you want, you just had to dedicate time (sometimes a lot of it) if you really want something.

> 2533274842309062;3:
> > 2592250499819446;2:
> > I think they’ve confirmed micro transactions with Halo Infinite. We’re not sure how they’ll work but they will be there from what I’ve read. As for EA and Jedi Fallen Order, it was great to see. However it’s a single player game and I didn’t expect any tbh.
>
> I know they have said they will be in the game that’s the issue. As for it being single player vs multi-player that is irrelevant on the ability to put microtransactions in the game. Actually in my opinion, microtransactions in a single player game are more apporopriate because you have less issues when it comes to balanacing the influence. The bigger issues here is the AAA gaming experience. EA, the publisher responsible for the tragedy that is Battlefront 1 and 2, released a game without microtransactions. That is what I expect in a AAA game. I never thought EA would ever release another actually great game but they did. And it is a game set in the Star Wars Universe! AND it focuses on the Jedi! There is literally infinite possibility to flood the game with MT’s but thankfully they didn’t.
>
> The same joy I got from the decision to not flood the game with MT’s is what I want from Halo Infinite. The cleaness of the game, the finished feeling of the game, and the play style of the game make Jedi Fallen Order feel like a AAA game and you cannot get that experience when you include MT’s. MT’s always makes a game feel cheap and more like a free to play game. I expect better and I hope that EA has started a new trend in releaseing games like they used to.

I’m not a fan of micro transactions. In fact, if you’ve read any of my posts in the threads about them you’ll know I’m not pre ordering Halo Infinite until I know all the details. I agree with most of your points, but sadly Halo Infinite will be monetised. I would love Halo Infinite to be free of MT’s but we know that’s not happening.

> 2592250499819446;10:
> > 2533274842309062;3:
> > > 2592250499819446;2:
> > > I think they’ve confirmed micro transactions with Halo Infinite. We’re not sure how they’ll work but they will be there from what I’ve read. As for EA and Jedi Fallen Order, it was great to see. However it’s a single player game and I didn’t expect any tbh.
> >
> > I know they have said they will be in the game that’s the issue. As for it being single player vs multi-player that is irrelevant on the ability to put microtransactions in the game. Actually in my opinion, microtransactions in a single player game are more apporopriate because you have less issues when it comes to balanacing the influence. The bigger issues here is the AAA gaming experience. EA, the publisher responsible for the tragedy that is Battlefront 1 and 2, released a game without microtransactions. That is what I expect in a AAA game. I never thought EA would ever release another actually great game but they did. And it is a game set in the Star Wars Universe! AND it focuses on the Jedi! There is literally infinite possibility to flood the game with MT’s but thankfully they didn’t.
> >
> > The same joy I got from the decision to not flood the game with MT’s is what I want from Halo Infinite. The cleaness of the game, the finished feeling of the game, and the play style of the game make Jedi Fallen Order feel like a AAA game and you cannot get that experience when you include MT’s. MT’s always makes a game feel cheap and more like a free to play game. I expect better and I hope that EA has started a new trend in releaseing games like they used to.
>
> I’m not a fan of micro transactions. In fact, if you’ve read any of my posts in the threads about them you’ll know I’m not pre ordering Halo Infinite until I know all the details. I agree with most of your points, but sadly Halo Infinite will be monetised. I would love Halo Infinite to be free of MT’s but we know that’s not happening.

Oh yeah, I won’t be preordering it either. I don’t preorder any games anymore until I know the details. My point is this, Halo Infinite doesn’t need to be monitized. Halo Infinite shouldn’t be monitized. Is it going to be, probably but if we really don’t like it then we shouldn’t accept it. Our only ability to push back is with our money and our voices. Maybe I’m in the minority but as an old school gamer who still plays games, all of my favorite games don’t have Microtransactions. Horizon Zero Dawn, Jedi Fallen Order, Halo Combat Evolved, Halo 2, Halo 3, Knights of the Old Republic, God of War I think you see the pattern. Sure a lot of them are single player campaign games but that shouldn’t matter. For decades multiplayer games were made without microtransactions; great games like COD: Modern Warefare and Modern Warefare 2, obviously not the 2019 even though it’s not a terrible MT system. I just believe overall a game is more enjoyable and tends to be better made and have better content when MT’s aren’t included. If MT’s are going to be included, then I think the 2019 COD Modern Warefare did it fairly well but I still have a gernal hatred going into multiplayer and seeing the “store” tab.

if 343 does something like they did in halo 5 then i wont be all that upset. the req packs were really only for customization and warzone. i dont have a problem with that, it didnt make the game pay to win

> 2535406269692721;12:
> if 343 does something like they did in halo 5 then i wont be all that upset. the req packs were really only for customization and warzone. i dont have a problem with that, it didnt make the game pay to win

Unless you play only Warzone in which case, the Warzone only side of the community claims it very much is pay to win. Considering the fact that Warzone is a casual playlist match type, I don’t really see the issue. Now if the req packs carried over to competitive, then I’d see the issue.

> 2533274842309062;11:
> > 2592250499819446;10:
> > > 2533274842309062;3:
> > > > 2592250499819446;2:
> > > > I think they’ve confirmed micro transactions with Halo Infinite. We’re not sure how they’ll work but they will be there from what I’ve read. As for EA and Jedi Fallen Order, it was great to see. However it’s a single player game and I didn’t expect any tbh.
> > >
> > > I know they have said they will be in the game that’s the issue. As for it being single player vs multi-player that is irrelevant on the ability to put microtransactions in the game. Actually in my opinion, microtransactions in a single player game are more apporopriate because you have less issues when it comes to balanacing the influence. The bigger issues here is the AAA gaming experience. EA, the publisher responsible for the tragedy that is Battlefront 1 and 2, released a game without microtransactions. That is what I expect in a AAA game. I never thought EA would ever release another actually great game but they did. And it is a game set in the Star Wars Universe! AND it focuses on the Jedi! There is literally infinite possibility to flood the game with MT’s but thankfully they didn’t.
> > >
> > > The same joy I got from the decision to not flood the game with MT’s is what I want from Halo Infinite. The cleaness of the game, the finished feeling of the game, and the play style of the game make Jedi Fallen Order feel like a AAA game and you cannot get that experience when you include MT’s. MT’s always makes a game feel cheap and more like a free to play game. I expect better and I hope that EA has started a new trend in releaseing games like they used to.
> >
> > I’m not a fan of micro transactions. In fact, if you’ve read any of my posts in the threads about them you’ll know I’m not pre ordering Halo Infinite until I know all the details. I agree with most of your points, but sadly Halo Infinite will be monetised. I would love Halo Infinite to be free of MT’s but we know that’s not happening.
>
> Oh yeah, I won’t be preordering it either. I don’t preorder any games anymore until I know the details. My point is this, Halo Infinite doesn’t need to be monitized. Halo Infinite shouldn’t be monitized. Is it going to be, probably but if we really don’t like it then we shouldn’t accept it. Our only ability to push back is with our money and our voices. Maybe I’m in the minority but as an old school gamer who still plays games, all of my favorite games don’t have Microtransactions. Horizon Zero Dawn, Jedi Fallen Order, Halo Combat Evolved, Halo 2, Halo 3, Knights of the Old Republic, God of War I think you see the pattern. Sure a lot of them are single player campaign games but that shouldn’t matter. For decades multiplayer games were made without microtransactions; great games like COD: Modern Warefare and Modern Warefare 2, obviously not the 2019 even though it’s not a terrible MT system. I just believe overall a game is more enjoyable and tends to be better made and have better content when MT’s aren’t included. If MT’s are going to be included, then I think the 2019 COD Modern Warefare did it fairly well but I still have a gernal hatred going into multiplayer and seeing the “store” tab.

I’m very similar to you. I play Kotor, God of War, HZD, Nioh, Ninja Gaiden, DOOM, Darksiders etc and not an MT in sight. I think the only way we can change it is with our wallets, EA got a bloody nose from SWBF 2 so hopefully they learned from that. Halo Infinite will need to change big time for me, the rng reqs killed Halo 5 for me and I walked after a few months and never returned. Now we know Halo Infinite won’t have paid loot crates, but they can still have an egregious monetisation system without them. I’ll be watching closely, but the longer they take to show their hand the more suspicious I get.

That would be absolutely amazing but here’s the difference between Jedi Fallen Order and Halo Infinite: multiplayer.

JFO is a static experience. They built it, released it, that’s that. You pay for it and they get their money. Now they can either leave it alone and move on to the next game or make paid DLC. Infinite on the other hand won’t be like that. Once it launches, it’ll have servers to run on 24/7 and content to create on a consistent basis to keep the community engaged. This takes time and resources, unlike JFO which is done and all they need to do is watch the money come in.

I’ve seen people making this kind of comparison before. “SP game A doesn’t have MTX so why can’t MP game A do the same.” At a financial level it doesn’t make sense. If Infinite were a SP only experience, then sure I’d be all on the no mtx train but it’s not.

Personally I’d much rather have MTX than paid maps packs for example.

> 2533274879757912;13:
> > 2535406269692721;12:
> > if 343 does something like they did in halo 5 then i wont be all that upset. the req packs were really only for customization and warzone. i dont have a problem with that, it didnt make the game pay to win
>
> Unless you play only Warzone in which case, the Warzone only side of the community claims it very much is pay to win. Considering the fact that Warzone is a casual playlist match type, I don’t really see the issue. Now if the req packs carried over to competitive, then I’d see the issue.

Not to mention Warzone is fundamentally broken and has been since launch. It will never be fixed even with the REQ pack income. You die on spawn, in some cases you launch a vehicle and you’re dead before you even have control. You can’t kill the Phantom gunners, there are bugs all over the place, and the endless and mindless weapons that are all basically the same with some variety. The entire Warzone playlist, despite being “casual” is horrible because of the REQ packs. It is the example of pay to win garbage content that only exists to make money. How many resources were wasted on that garbage when they could have have more content in the regular multiplayer experience at launch? Could they have had Griffball at launch? If the REQ system didn’t exist, what would the armor customization look like? How much better would it have been? I suppose it could always have been worse but I find that unlikely since the reason it’s garbage is to add crap into the marketplace. The overall quality of the game suffers because of the REQ system. The entire experience is tainted by it. It’s mostly cosmetic sure but it isn’t the quality game I expect not only from a AAA game but a Halo game specifically.

> 2533275031939856;15:
> That would be absolutely amazing but here’s the difference between Jedi Fallen Order and Halo Infinite: multiplayer.
>
> JFO is a static experience. They built it, released it, that’s that. You pay for it and they get their money. Now they can either leave it alone and move on to the next game or make paid DLC. Infinite on the other hand won’t be like that. Once it launches, it’ll have servers to run on 24/7 and content to create on a consistent basis to keep the community engaged. This takes time and resources, unlike JFO which is done and all they need to do is watch the money come in.
>
> I’ve seen people making this kind of comparison before. “SP game A doesn’t have MTX so why can’t MP game A do the same.” At a financial level it doesn’t make sense. If Infinite were a SP only experience, then sure I’d be all on the no mtx train but it’s not.
>
> Personally I’d much rather have MTX than paid maps packs for example.

Your right that there is a difference between SP and MP but that shouldn’t matter when it comes to microtransactions. For decades MP games were released without microtransactions. Sure, they had paid DLC but in gerneral the quality of that DLC had to be better. Now the DLC is a reskinned old map released as “new” when it actually isn’t. Or it’s some DLC that you can use points to buy. Or it’s just a fix which should have been performed during beta testing and never released in a finalized product. Overall, paid map packs, as stated earlier, put responsibility on the publisher and developer of games to make something worth the money. When map packs that you would pay $20.00 for were awful then people complained about it. Also, season passes where you paid an extra $40 making the total cost of the game $100 were fine by me. Just pay in advance for the DLC and save some extra cash. If the map packs were bad, people still complained because they bought the season pass. Still remember, something that has no cost has no value and the overall quality of the game and the experience of playing it should be a top priority. I’ll tell you the developer that puts those 2 things above anything else can make as much money as they want because fans will buy everything they put out.

> 2533274842309062;1:
> So I kept my promise. The new Jedi: Fallen Order game came out WITHOUT microtransactions.

Just because EA did something at launch does not mean they won’t later. I’d give it a few months before trusting EA since there bound to re-add them in later.

Anyway yeh love to see none in Halo Infinite and I hate the ‘games as a service’ model instead of releasing the full game.

Also not sure if Fallen Order is a good example since heard a lot of disgruntled people working there quitting and well the game doesn’t look that good, they seriously messed up SWB2 and well Halo is more likely comparable to SWB2. Plus Fallen Order doesn’t look that good…I’d rather another company work on SW for something like Kotor 3.

At this point I’d rather 343i listen to the fans and stay away from micro-transactions and ‘online only’ features, get back to making a more complete game at launch or it may end up being as bad as Halo 5 if they tried to force more flaws that forces players to waste endless hours grinding for a few items, having 3/4 locked behind online only.

> 2533274842309062;3:
> > 2592250499819446;2:
> > I think they’ve confirmed micro transactions with Halo Infinite. We’re not sure how they’ll work but they will be there from what I’ve read. As for EA and Jedi Fallen Order, it was great to see. However it’s a single player game and I didn’t expect any tbh.
>
> I know they have said they will be in the game that’s the issue. As for it being single player vs multi-player that is irrelevant on the ability to put microtransactions in the game. Actually in my opinion, microtransactions in a single player game are more apporopriate because you have less issues when it comes to balanacing the influence.

I disagree. The rationale behind putting in MTs in a game has everything to do with justifying to costs of continued “free support” for your game going forward. For a single player game MTs make little sense since the “games as a service” model doesn’t really suit sole experiences. Some SP games (Rage 2, Shadow of War, etc.) tried to make this work. but it didn’t really fit as singleplayer games have a hard time maintaing longlasting player investment (you beat it and then shelve the game until you get the craving to replay it/ do a run on a higher difficulty setting).

Hence, I don’t think it took too much effort on Respawn’s part to convince papa EA, to lay off the microtransaction for Fallen Order. I honestly have no problem with Halo Infinite having a reasonable amount of strictly cosmetic microtransactions (I would prefer it if 343 ditch the Weapon/Vehicle REQ-type MTs). It’s either that or having DLC packs and/or a Season Pass that can cover the cost of continued support.

> 2533274842309062;16:
> > 2533274879757912;13:
> > > 2535406269692721;12:
> > > if 343 does something like they did in halo 5 then i wont be all that upset. the req packs were really only for customization and warzone. i dont have a problem with that, it didnt make the game pay to win
> >
> > Unless you play only Warzone in which case, the Warzone only side of the community claims it very much is pay to win. Considering the fact that Warzone is a casual playlist match type, I don’t really see the issue. Now if the req packs carried over to competitive, then I’d see the issue.
>
> Not to mention Warzone is fundamentally broken and has been since launch. It will never be fixed even with the REQ pack income. You die on spawn, in some cases you launch a vehicle and you’re dead before you even have control. You can’t kill the Phantom gunners, there are bugs all over the place, and the endless and mindless weapons that are all basically the same with some variety. The entire Warzone playlist, despite being “casual” is horrible because of the REQ packs. It is the example of pay to win garbage content that only exists to make money. How many resources were wasted on that garbage when they could have have more content in the regular multiplayer experience at launch? Could they have had Griffball at launch? If the REQ system didn’t exist, what would the armor customization look like? How much better would it have been? I suppose it could always have been worse but I find that unlikely since the reason it’s garbage is to add crap into the marketplace. The overall quality of the game suffers because of the REQ system. The entire experience is tainted by it. It’s mostly cosmetic sure but it isn’t the quality game I expect not only from a AAA game but a Halo game specifically.
>
>
>
>
> > 2533275031939856;15:
> > That would be absolutely amazing but here’s the difference between Jedi Fallen Order and Halo Infinite: multiplayer.
> >
> > JFO is a static experience. They built it, released it, that’s that. You pay for it and they get their money. Now they can either leave it alone and move on to the next game or make paid DLC. Infinite on the other hand won’t be like that. Once it launches, it’ll have servers to run on 24/7 and content to create on a consistent basis to keep the community engaged. This takes time and resources, unlike JFO which is done and all they need to do is watch the money come in.
> >
> > I’ve seen people making this kind of comparison before. “SP game A doesn’t have MTX so why can’t MP game A do the same.” At a financial level it doesn’t make sense. If Infinite were a SP only experience, then sure I’d be all on the no mtx train but it’s not.
> >
> > Personally I’d much rather have MTX than paid maps packs for example.
>
> Your right that there is a difference between SP and MP but that shouldn’t matter when it comes to microtransactions. For decades MP games were released without microtransactions. Sure, they had paid DLC but in gerneral the quality of that DLC had to be better. Now the DLC is a reskinned old map released as “new” when it actually isn’t. Or it’s some DLC that you can use points to buy. Or it’s just a fix which should have been performed during beta testing and never released in a finalized product. Overall, paid map packs, as stated earlier, put responsibility on the publisher and developer of games to make something worth the money. When map packs that you would pay $20.00 for were awful then people complained about it. Also, season passes where you paid an extra $40 making the total cost of the game $100 were fine by me. Just pay in advance for the DLC and save some extra cash. If the map packs were bad, people still complained because they bought the season pass. Still remember, something that has no cost has no value and the overall quality of the game and the experience of playing it should be a top priority. I’ll tell you the developer that puts those 2 things above anything else can make as much money as they want because fans will buy everything they put out.

The thing that sucks about paid MP based content is it divides the player base. Personally I favour free content with mtx than paid map packs with no mtx. We live in an age where you can’t get away with not producing post launch content like you used to, it seems like if a game doesn’t get consistent updates people get bored and just drop it when the next game comes out and these days there’s a lot to choose from. I’d be willing to pay for map packs if it meant no mtx but unfortunately that can’t be said for everyone and we end up with split populations.

> Not to mention Warzone is fundamentally broken and has been since launch. It will never be fixed even with the REQ pack income. You die on spawn, in some cases you launch a vehicle and you’re dead before you even have control. You can’t kill the Phantom gunners, there are bugs all over the place, and the endless and mindless weapons that are all basically the same with some variety. The entire Warzone playlist, despite being “casual” is horrible because of the REQ packs. It is the example of pay to win garbage content that only exists to make money. How many resources were wasted on that garbage when they could have have more content in the regular multiplayer experience at launch? Could they have had Griffball at launch? If the REQ system didn’t exist, what would the armor customization look like? How much better would it have been? I suppose it could always have been worse but I find that unlikely since the reason it’s garbage is to add crap into the marketplace. The overall quality of the game suffers because of the REQ system. The entire experience is tainted by it. It’s mostly cosmetic sure but it isn’t the quality game I expect not only from a AAA game but a Halo game specifically.

I wouldn’t say the Req system is the complete reason why Halo 5 is in disarray. Yes, Warzone is completely buggy and rather iffy on the balance. Once people figured out they could just rush the points, take them, and then spawn camp to destroy the cores, well, it became a mess.

Without the Req system, perhaps we’d have the same amount of customization, perhaps even less. Who’s to say? We have what we have. No point dragging it on almost, what? 5 years later?

Fact of the matter is; the Req pack system likely was a Microsoft choice, not a 343i choice, but even if it was a 343i choice, it hardly was the sole reason Halo 5 was received so poorly. Halo 5 literally got the Destiny 1 treatment, partially anyway. It was well on its way to being finished, when they had to scrap a lot of it and start over mid way through without being given an extension (or so I’ve heard, it’s completely possible). So it’s a lot like Destiny or (for any PS players here) Spyro: Year of the Dragonfly.

Rushed. Unpolished. Half baked. Whatever you want to call it.