Like one of my past threads, I really want to see Allied AI actually be effective assistants in battle, and to bestow the UNSC’s emphasis on tactics and teamwork, unlike the religious Covenant. Allies should be more than storytelling tools and cannon fodder
In the thread above, I stated that Spartan IV’s should be more than 2 times as effective as a Marine, doing complex combat maneuvers, like backflips, being able to assassinate tough hostiles, and triggering epic melee animations with Elites and Promethean Knights every so often. They have a 25% chance of triggering an animation upon meleeing an unshielded hostile. They can use any weapon given to them in a different way, for example using an Assault rifle at close range against shielded targets in conjunction with other Troops, or using a DMR at long range to hit weaker hostiles to support other allies.
And also like the thread above, I gave a few “Specialized” Marines, such as Snipers, Medics, and Flamethrower Marines called Hellbringers. That got me thinking, we have so many armor permutations in Halo 4 for our personal Spartans, why not have those armor sets apply to the AI controlled Spartans as well?
I’m not talking about randomly generated aesthetics, such as different races, genders or Color schemes for Marines, I’m talking about active specializations; Spartans wearing certain armor will behave on the battlefield in different ways, depending on what specialization they have.
Here’s a list of ideas, I set them into classes, as some armor sets have similar functions to others:
(Images of all these armor sets can be found here for reference)
The set base for Spartan AI, a Jack-of-all-trades, specializes in no particular field other than being a Spartan. Recruits can spawn with most UNSC basic Infantry weapons, ARs, BRs, DMRs, Shotguns, and Magnums. They will mostly act as of how I described them in the thread above, but in short, they move around often, move faster than Marines, can melee at full damage, and will target Hostiles in teams if they can. Recruit Spartans sometimes use the Thrusterpack ability to evade enemy fire during combat.
If they come into melee range and trigger an animation, it will be a simple “evade the enemy, and try to knife them” style of animations. They have a 50/50 chance of winning or losing.
If they win against an elite, they evade the elite’s lunge forward, stab them in the chest with their knife, pull it up, and pull it out, killing the Elite.
If they win against a Knight, the evade the Knight’s sword thrust, and stab them in the torso, dropping the Knight’s shield, and then using the knife as leverage, the Spartan does a spin kick (sort of) to the knights head, killing it.
If they lose to an Elite, the Elite will succeed with its lunge towards the Spartan, and will proceed to pick him up by the neck, throw him to the ground, which drops his shields, and then the Elite will finish off the Spartan with a heavy punch to the Torso while the Spartan is still on the ground.
If they lose to a Knight, the Knight will succeed in his sword lunge, stabbing the Spartan right though the Stomach, the Knight will then proceed to Roar at the Spartan, and then throw him to the ground.
“Attacking” Class Spartans:
This includes Warrior, Commando, and Soldier Armor sets
Spartans in the Attacking class will be programmed to be more up-close with hostile forces, and will attempt to draw fire and tank damage for allies. They come into melee range often and are likely to win their brawls against their opponent. Attacking class Spartans will spawn with close-range weapons, such as the Assault rifle, and Shotgun, and will often times assist other allied units in battle as well.
If they trigger a melee animation, they will have a 65/35 chance of wining
If they win against an Elite, the Spartan will “climb” the elite up to their neck area. They will shove the head to the side and stab the neck while the Elite struggles to get the Spartan off to no avail. The Spartan then jumps backwards off of the elite, pulling the knife out and dropping the elite
If they win against Knights, the Spartan will shove the knight back, and climb over it, spinning around and grabbing onto its helmet. The Spartan will struggle briefly to open the helmet up, and then proceed to stab the Exposed skull, killing the Knight
If they lose against an elite, the elite will throw the Spartan down as he attempts to climb, and the elite then proceeds to kick the Spartan in the Stomach, dropping his shields and stunning him slightly. The elite then sidecuts the Spartan, killing him.
If they lose to a Knight, the knight flings the Spartan over itself, and Roars at the Spartan while he is on the ground, getting up. The Knight then stabs the Spartan though the Stomach before he can get up fully, killing him in the process