I think 343i should implement dynamic resolution for Halo 5 instead of giving up framerate. I like what CDPR did for Witcher 3 and I think it’s a good idea. In my opinion, I dont care for 1080p really. I rather 343i use the GPU + CPU power of the XB1 for better AI, physics and objects (enemies) on screen. However, since everyone is so obsessed with resolution this gen, I think 343i should implement this instead of pumping the XB1 for resolution rather than gameplay.
To clarify something that you may not have full understanding of; CDPR’s Witcher 3 Wild Hunt’s “dynamic scaling/resolution” is a pixel approximation method that artificially increases the resolution. It doesn’t magically increase framerate, nor does it magically boost performance - it’s a clever hack to give Wild Hunt a virtually higher resolution.
Not that this matters because it’s confirmed that Halo 5:G will run at 60FPS 1080p. At this point it’s just pointless nitpicking.
> 2533274881015020;2:
> To clarify something that you may not have full understanding of; CDPR’s Witcher 3 Wild Hunt’s “dynamic scaling/resolution” is a pixel approximation method that artificially increases the resolution. It doesn’t magically increase framerate, nor does it magically boost performance - it’s a clever hack to give Wild Hunt a virtually higher resolution.
>
> Not that this matters because it’s confirmed that Halo 5:G will run at 60FPS 1080p. At this point it’s just pointless nitpicking.
What he means is that the game should use the samw resolution system, in which the game switches between native 1080p and native 900p to prevent framerate drops, that is used by The Witcher 3 and Advanced Warfare.
He didn’t say anything about a performance boost.
And the game is only confirmed to be 60fps no word of 1080p.
To OP:
I want every game to use it since I heared that CoD did it. (hopefully the Halo community can at least accept that feature)
> 2533274881015020;2:
> To clarify something that you may not have full understanding of; CDPR’s Witcher 3 Wild Hunt’s “dynamic scaling/resolution” is a pixel approximation method that artificially increases the resolution. It doesn’t magically increase framerate, nor does it magically boost performance - it’s a clever hack to give Wild Hunt a virtually higher resolution.
>
> Not that this matters because it’s confirmed that Halo 5:G will run at 60FPS 1080p. At this point it’s just pointless nitpicking.
When did they confirm 1080p? I know Microsoft said it back in 2013 but 343 has said that the main goal is 60fps. The beta ran at 720p but obviously that’s not a definitive indication of the final product.
I’m sick of how much people hold graphics over gameplay these days. “It doesn’t matter if the game is crap, as long as it looks really good.” I have friends who genuinely think that newer games are automatically better than older ones, because they are graphically superior. It’s a disgusting attitude. When did people start judging the quality of a game based on its graphics instead of its gameplay or story?
I realize that this was kind of off-topic and rant-y, as it seems like Halo 5 is going to have a good balance between graphics and gameplay - as Halo has always had in the past. But I feel like that little outburst was more appropriate in this thread than it would have been in others. Thanks for reading through my vent, fellas.
> 2533274810150284;5:
> I’m sick of how much people hold graphics over gameplay these days. “It doesn’t matter if the game is crap, as long as it looks really good.” I have friends who genuinely think that newer games are automatically better than older ones, because they are graphically superior. It’s a disgusting attitude. When did people start judging the quality of a game based on its graphics instead of its gameplay or story?
>
> I realize that this was kind of off-topic and rant-y, as it seems like Halo 5 is going to have a good balance between graphics and gameplay - as Halo has always had in the past. But I feel like that little outburst was more appropriate in this thread than it would have been in others. Thanks for reading through my vent, fellas.
Gameplay is always going to be the key to a great game, but graphics are that wow factor that grab a lot of peoples’ attentions and get them interested in the first place.
I remember they confirmed 1080p 60fps, and if I’m wrong it would be lazy not doing that after they did it in MCC.
They said the beta was running at 720p because the bump to 1080p doesn’t usually happen until they polish it up in the final touches. Which is odd that they build the game at 720 and then bump it up to 1080 at the end … so I assume there is some practical reason that I don’t quite understand for doing that.
I also am saying gameplay over graphics, which is why I said I would like them to focus the resources on AI and number of enemies on screen and other dynamics. I made the dynamic resolution suggestion for the people who are all aboard this #resolutiongate bandwagon.
> 2533274826066683;3:
> > 2533274881015020;2:
> > To clarify something that you may not have full understanding of; CDPR’s Witcher 3 Wild Hunt’s “dynamic scaling/resolution” is a pixel approximation method that artificially increases the resolution. It doesn’t magically increase framerate, nor does it magically boost performance - it’s a clever hack to give Wild Hunt a virtually higher resolution.
> >
> > Not that this matters because it’s confirmed that Halo 5:G will run at 60FPS 1080p. At this point it’s just pointless nitpicking.
>
>
> What he means is that the game should use the samw resolution system, in which the game switches between native 1080p and native 900p to prevent framerate drops, that is used by The Witcher 3 and Advanced Warfare.
> He didn’t say anything about a performance boost.
>
> And the game is only confirmed to be 60fps no word of 1080p.
>
> To OP:
> I want every game to use it since I heared that CoD did it. (hopefully the Halo community can at least accept that feature)
Thank you for clarifying what I meant. 
.
honestly the 720p didn’t really look that bad anyway in the beta.
It’s not really needed in a game like Halo 5, seeing as how it’s a linear story level based game. I mean, even if it did make it’s way to Halo 5, it’d most likely be singleplayer only. The Witcher 3 is an expansive open world game, with hundreds of different areas to explore, so I can see why CDPR did that.
the demand for 1080p is funny since most people have 32" 720p T.V.s and don’t even know it
> 2533274809687497;10:
> > 2533274826066683;3:
> > > 2533274881015020;2:
> > > To clarify something that you may not have full understanding of; CDPR’s Witcher 3 Wild Hunt’s “dynamic scaling/resolution” is a pixel approximation method that artificially increases the resolution. It doesn’t magically increase framerate, nor does it magically boost performance - it’s a clever hack to give Wild Hunt a virtually higher resolution.
> > >
> > > Not that this matters because it’s confirmed that Halo 5:G will run at 60FPS 1080p. At this point it’s just pointless nitpicking.
> >
> >
> > What he means is that the game should use the samw resolution system, in which the game switches between native 1080p and native 900p to prevent framerate drops, that is used by The Witcher 3 and Advanced Warfare.
> > He didn’t say anything about a performance boost.
> >
> > And the game is only confirmed to be 60fps no word of 1080p.
> >
> > To OP:
> > I want every game to use it since I heared that CoD did it. (hopefully the Halo community can at least accept that feature)
>
>
> Thank you for clarifying what I meant. 
No problem 
> 2533274873783305;13:
> It’s not really needed in a game like Halo 5, seeing as how it’s a linear story level based game. I mean, even if it did make it’s way to Halo 5, it’d most likely be singleplayer only. The Witcher 3 is an expansive open world game, with hundreds of different areas to explore, so I can see why CDPR did that.
CoD had it too.
Bf4 looks stunning. It’s 720p, 60fps, 64 players on giant maps with destruction.
Halo 5 is coming out 2 years later (tools have obviously advanced), 1/4 of the player count, (usually an 1/8th smaller) no destruction on BF4’s level, and sizeably smaller maps. H5’s graphics should be as good as Killzone Shadow fall imo at 60fps and 900p minimum. Dynamic res or 1380x1080 (down scaled 1080p) would also be acceptable. Looking at Bf4, kill zone and Star Wars Battlefront, there’s no reason Halo 5 can’t be a visual stunner at 900p 60fps, 2 launch games did it!
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> 2533274881015020;2:
> To clarify something that you may not have full understanding of; CDPR’s Witcher 3 Wild Hunt’s “dynamic scaling/resolution” is a pixel approximation method that artificially increases the resolution. It doesn’t magically increase framerate, nor does it magically boost performance - it’s a clever hack to give Wild Hunt a virtually higher resolution.
>
> Not that this matters because it’s confirmed that Halo 5:G will run at 60FPS 1080p. At this point it’s just pointless nitpicking.
The trick’s intent is to maintain framerate with as minimal impact on resolution as possible.
Rage and Wolfenstein pretty much “did it first” but Wolfenstein made it near flawless.
Halo2 Anniversary uses a “learned from” technique that uses 1080 lines of horizontal resolution but upscales the vertical resolution from 1328 to 1920 lines.
In all 3 cases of adaptive resolution the idea is this:
When the system has to lower native resolution to maintain framerate, it “barely” matters to player as the particle and lighting effects on the screen are more than making up for a blurrier “still frame.”
In other words,
When players are in moments of low activity and are smelling the roses, the hope is that the adaptive resolution isn’t used and full 1080p is viewed.
When players are in moments of high activity and the roses are being turned into atmospheric clutter, it really doesn’t matter they are not viewed as sharply as possible. Using higher sensitivities will also benefit as one does not need to see the world at full clarity when spinning like a mad-man BUT one will benefit from not having their V-Sync or polygons tear.
**The most important result is that button input and view scanning remain buttery smooth. In the heat of the game when the screen is filled with the ballet of a battle, it doesn’t matter 720p60fps, 900p60fps or 1080p60fps, only that the experience remains smooth at 60fps.**In those moment where inputting commands or scanning the map are at the player’s leisure, the system will display a native highest resolution.
The Witcher3 doesn’t need to maintain its smoothness as much as the FPS’s BUT it needs to maintain what is has without artifacts. Sure the native resolution may drop when the screen is fully loaded BUT the framerate and effects won’t. When done right, you won’t notice it.
> 2533274881015020;2:
> Not that this matters because it’s confirmed that Halo 5:G will run at 60FPS 1080p. At this point it’s just pointless nitpicking.
I wouldn’t hold your breath on that one.