I don’t know if somebody else has already posted this idea in this thread, but I’ve had this idea since way before Halo 4 was released. I would really like to see Halo Xbox One have dynamic loading screens.
If you’re still doing the whole multiplayer is on Infinity thing, have you and everyone in the game step into a pod, similar to the one that Master Chief exits on the first mission of Halo 4, have everyone with their real armor on, and step into the pod. Have the lights dim and a screen appears on the cover of your pod that says “Infinity Training Session is about to begin”, and the screen fades and you’re in the game as usual.
Maybe 343 could tweak my idea a bit, but I’m sure with the power of cloud it’s very possible to do this. I think it’d be awesome and would definitely add to the cool factor of the game. What do you think?
I’d like a simple and beautiful loading screen like Halo: CE’s or Halo 2’s. Things went downhill with Halo 3’s swooping Halo ring, Reach’s weird flashing honeycombs, and Halo 4’s ugly new spinning UNSC symbol. I actually liked ODST’s, though. I thought it was fitting.
> Nah. It will take resources away from actually loading the match
Not really, the amount of resources to do a scene like that that’s extremely limited in size, wouldn’t be as taxing as say loading up a MP play space. You really don’t need a map the size of lock out to do the scene, you only need one about half the size of a wrath’s foot print, maybe the size of the wrath itself. You don’t need a dynamic camera, all you need is a fixed camera stuck staring at the pod, and the character model walking into view, and then stepping into the pod, that’s really it.
The last Terminator game that was released, had a dynamic loading screen for it’s campaign, you could move the terminator’s head and I think it’s torso a little bit with your controller, and that was on the Xbox 360.
It would be neat to see your spartan have his/her armor put on in one of those circle wheel things (dunno what their called?) and when the armor is all complete the match would begin.
It could be in a first person view as you look at your arms or whatever as all the armor is being put on you and then you can see your helmet come down on top of you.
Or it could be done in a more cinematic view not in first person and it would just hide your spartans head until the helmet goes on and he/she steps out.
It might have been suggested before, but I think something like Skyrim’s loading screens might be pretty good.
Rendered turnarounds of weapon/character/vehicle models, with a little bit of info about them.
E: Renders of the HIGH POLY models, not the in-game ones.
Or, if you want to get really complicated - blend the H4 voxel tech, with the H3 voxel/wireframe render, with ODST’s maps.
What would happen is this:
It starts from a top-down view of the map, and lines generate/draw out the outline of the map (like ODST, kind of). Then, starting from the major bases (or nearest the camera), it builds a particle field, which then becomes a wireframe of the map. View camera slowly pans down, and then flys through various parts of the map.
Alternatively, that could be the background/wait screen in a lobby.
> It might have been suggested before, but I think something like Skyrim’s loading screens might be pretty good.
> Rendered turnarounds of weapon/character/vehicle models, with a little bit of info about them.
I’d be so up for this, it’d a nice way to look at models in more detail since they wouldn’t be trying to get up in your -Yoink-.
> It might have been suggested before, but I think something like Skyrim’s loading screens might be pretty good.
> Rendered turnarounds of weapon/character/vehicle models, with a little bit of info about them.
> E: Renders of the HIGH POLY models, not the in-game ones.
>
> Or, if you want to get really complicated - blend the H4 voxel tech, with the H3 voxel/wireframe render, with ODST’s maps.
> What would happen is this:
> It starts from a top-down view of the map, and lines generate/draw out the outline of the map (like ODST, kind of). Then, starting from the major bases (or nearest the camera), it builds a particle field, which then becomes a wireframe of the map. View camera slowly pans down, and then flys through various parts of the map.
>
> Alternatively, that could be the background/wait screen in a lobby.
Kinda like how the maps in Assassin’s Creed loaded during major events?
> > Nah. It will take resources away from actually loading the match
>
> Not really, the amount of resources to do a scene like that that’s extremely limited in size, wouldn’t be as taxing as say loading up a MP play space. You really don’t need a map the size of lock out to do the scene, you only need one about half the size of a wrath’s foot print, maybe the size of the wrath itself. You don’t need a dynamic camera, all you need is a fixed camera stuck staring at the pod, and the character model walking into view, and then stepping into the pod, that’s really it.
>
> The last Terminator game that was released, had a dynamic loading screen for it’s campaign, you could move the terminator’s head and I think it’s torso a little bit with your controller, and that was on the Xbox 360.
And in Assassin’s Creed you can run around while it loaded maps much bigger than a multiplayer map.
> I’d like a simple and beautiful loading screen like Halo: CE’s or Halo 2’s. Things went downhill with Halo 3’s swooping Halo ring, Reach’s weird flashing honeycombs, and Halo 4’s ugly new spinning UNSC symbol. I actually liked ODST’s, though. I thought it was fitting.
I preferred the more cinematic loading screens from Halo 3/up to Halo CE/2’s blurry loading screen which just said LOADING or the expanding ring.