As many of you probably know, Halo 5 has a dynamic resolution, meaning that it lowers the resolution instead of lowering the frame rate when things on screen become crazy. What any of you might not know though is that The Devision is going to have an option to lower the resolution, and things like particle effects, in order to maintain a more stable FPS. That Halo fanbase seems to be pretty split on whether 60 fps is good enough to warrant the less than stellar visual quality in some aspects and the cutting of things like split-screen. I was thinking the other day, what if Halo 6 adapted something similar to what The Devision is doing? What if there was options in a menu that allowed people to choose if they want lower resolution and particle effects with a locked 60fps, dynamic resolution and dynamic particle effects with a decently stable frame rate, or guerenteed 1080p with max quality particle effects but with a locked 30fps. This would allow people to choose, whoch is never a bad thing.
Why would you ever choose 30 fps then for a higher resolution? You would be at a disadvantage. The framerate should always be constant. Instead 343 should work on optimizing their new engine for Halo 6 to allow 60 fps with 1080p resolution. For split screen they should simply reduce the resolution.
The thing is, Halo 5 CAN’T run lower than 60 or bad things happened. The engine was designed around 60 fps.
You can blame the garbage hardware known as Xbox one for lack of split screen
> 2533274808132968;3:
> The thing is, Halo 5 CAN’T run lower than 60 or bad things happened. The engine was designed around 60 fps.
You don’t know that. This is speculation.
> 2533274855279867;5:
> > 2533274808132968;3:
> > The thing is, Halo 5 CAN’T run lower than 60 or bad things happened. The engine was designed around 60 fps.
>
>
> You don’t know that. This is speculation.
no its true.
> 2533274808132968;3:
> The thing is, Halo 5 CAN’T run lower than 60 or bad things happened. The engine was designed around 60 fps.
This is thrown around so much, but I have never seen any concrete proof.
If the engines physics were designed around the target framerate of 60, then it is bad design. Bethesda’s engines, notably Skyrim and the engines used in the Mafia games are built with this principle, and go crazy once the framerate goes above the default limit.
O’Connor said. “It’s just not feasible with the way the engine works.” , so I’m assuming that’s where everyone got the idea that the engine can’t run below 60. It could very well be possible that the engine can indeed run below 60, but 343 just wants everyone to be at 60 fps so it’s a fair environment and fluid. I’m banking on the engine not going under 60, because the quote was in a splitscreen discussion and in splitscreen coop, there is no reason that you should have a fair environment.
> 2533274855279867;5:
> > 2533274808132968;3:
> > The thing is, Halo 5 CAN’T run lower than 60 or bad things happened. The engine was designed around 60 fps.
>
>
> You don’t know that. This is speculation.
Frank O’Connor has said so on NeoGAF, in a thread about the removal of split-screen:
> Anyway yes, it’s a bummer but 60fps had to take precedence. It’s not just aesthetics- the entire simulation is built on that framerate.
I would love to see more graphics options for console games.
I’ve always found the lack of graphical options in console games stupid.
Yeah, I know, consoles have a limited set of graphical power, but at least let people choose frame rate over graphics or vice versa. People have different tastes.