Dynamic Environments

For campaign missions, why not for multiplayer include at least optimal maps that players will remember less and focus on survival more so they can at least feel comfortable playing the objectives without thinking about rank.

What are you trying to say?

> 2560752109561871;2:
> What are you trying to say?

Objectives that change map environments based on gameplay.

> 2535421339318024;3:
> > 2560752109561871;2:
> > What are you trying to say?
>
>
> Objectives that change maps.

Like what

I wouldnt mind seeing weather in the MP. Dynamic weather.

How?

> 2533274809541057;6:
> How?

AI. I think the death of ai or the idea of, I guess divinity within that creates, ai perception, that could be a aspect of the game if only it affected environments in Halo, as well, however.

Maybe like the Elephant needing to be driven to a spot to be captured (middle base) and that makes for some dynamic battle moments. But then they’d have to add the elephant.

not my idea, taken form past posts.

> 2535421339318024;7:
> > 2533274809541057;6:
> > How?
>
>
> AI. I think the death of ai or the idea of, I guess divinity within that creates the perception, could be a aspect of the game if only it affected environments in Halo.

I have no idea what you are trying to say.

> 2533274809541057;9:
> > 2535421339318024;7:
> > > 2533274809541057;6:
> > > How?
> >
> >
> > AI. I think the death of ai or the idea of, I guess divinity within that creates the perception, could be a aspect of the game if only it affected environments in Halo.
>
>
> I have no idea what you are trying to say.

Apologies… I revised and updated.