Dynamic Damage

This is only a small suggestion but I personally believe that it would be much cooler if in Halo:Infinite the damage enemies took would be reflected by their appearance.e.g. an armoured elite shot in the leg would cripple a bit and and leg armour would be shot through/have bullet holes/be melted through(depending upon weapon used).This would help in knowing how close an enemy is to dying,and would force players to be more strategic in their shot placement - it’d also look pretty cool.Also blood,both human and alien. :wink:

Would be cool to see.
If it were in multiplayer I’d want it to only be cosmetic. But yeah, in campaign would be a v good way to improve tactical play. Maybe damaging an enemy’s arm prevents them from dual wielding/using two handed weapons for some time?

That duel-wielding one sounds cool and I agree about multiplayer being cosmetic only - maybe they could add it in as a skull you can find so that it is optional or add it in but the other way around - so that the dynamic damage is reflected on you as well as the enemies,making the game much tougher as both you and the enemy could die within a few shots to the head. :wink:

I’ve wanted that kind of thing since playing Dead Space. Will be really special when that kind of thing is completely accurate.