So I was in a discussion with a buddy online about the “ragdoll” dying animations and the physics when melee killing or headshots.
They dont add up.
In previous games we were all MC skinned players with scripted death animations and sounds.
In keeping with the lore (and real physics) 2 Spartans with 800 pound armor should not be able to fling one another across a map with a melee, it just isnt possible.
I know this has to do with math/coding in the games background but it has always been around and is funny to watch.
Similar effects with headshots/killing shots, most of the time the bodies fall limp in the air or fall straight down. However i have noticed that sometimes bodies get flipped/flung several yards when killed.
Now Spartan IV’s are a little different.
They are normal humans with Mjolnir armor. (as cortana states “not true spartans” “soldiers playing dress up”)
this is true. Osiris team requires the back up support in the armor to even move around because their bodies cannot hold the weight.
The neural interface in the systems allows the armor to “move on its own” by reacting to the nerve impulses when moving arms/legs.
So when they go down into “revive mode” the armor systems shut down and they are grounded from the weight of the armor and the timer is the last remaining juice until the armor collapses and crushes their bodies. The “revive” is just a rebooting of the systems so the armor can move with the neural interface.
So the sounds we hear when dying (crunching squishing) are possible just the armor crushing our bodies rather than dying from a melee.
the exception being headshots and splatters/promethean weapons.
Blue Team and the Revive
Why is this a thing for them? They are Spartan II’s with the augmented bodies to be faster and stronger. Continuity is broken here because of previous games not showing any indication out side of things that would cause death (headshots, splatters, stuck nades)
I have gotten to the point where i just play “classic halo” and anytime i go down i just resume last checkpoint instead of waiting on a revive because it takes me out of the immersive qualities of the game and leads to more frustration with the crappy team AI.
I hope 343 implements a way to turn that off in campaign.
I apologize for the rushed post, i know there are errors and incoherent thoughts but hey i cant make every post a college level presentation.