Duel wielding

Halo 5 needs duel wielding!! Nerf the smg to be moderately strong and allow us to duel wield them, same goes for plasma pistol , and needlers. Although I don’t think all weapons should be duel wield able such as the magnum or the boltshot.Trust me if you add duel wielding you will not only bring back a lot of fans back as well as make it more fun. Plus its freaking badass!!

No. Duel wielding is unbalanced and ruins the sandbox of weapons and gameplay mechanics.

Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.

i hate duel wielding

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> Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.

Because someone doesn’t share your view, does not make them apologists.

> 2533274793614518;3:
> Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.

We. Can only hope perhaps they can be only in warzone and campaign only

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> No. Duel wielding is unbalanced and ruins the sandbox of weapons and gameplay mechanics.

This

> 2533274795233660;2:
> No. Duel wielding is unbalanced and ruins the sandbox of weapons and gameplay mechanics.

I would like to know your reasoning behind unbalanced Duel wielding

> 2533274793614518;3:
> Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.

How often were dual weapons actually used in the pro leagues?

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> > 2533274793614518;3:
> > Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.
>
>
> Because someone doesn’t share your view, does not make them apologists.

True, that’s why I included the term “I assume” as opposed to just flat out calling you guys apologists. To me though, I really can’t see how anyone can claim duel wielding can be said to break the sand box in a logical argument, especially when its already been proven as a concept since Halo 2. I’ve heard peoples arguments against it, and on paper some of those arguments sound reasonable but duel wielding seems to be one of those thing where practice trumps theory. The best worded argument about how dueling doesn’t work fails to hold up when I go back and play Halos 2 and 3 and see how well it DOES work.

  1. it ruins the golden triangle of grenades shoot melee
  2. the weapons are weak when fired by themselves and not very strong with duel weilding

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> > 2533274795233660;2:
> > No. Duel wielding is unbalanced and ruins the sandbox of weapons and gameplay mechanics.
>
>
> I would like to know your reasoning behind unbalanced Duel wielding

They cause dual weapons to become weaker to compensate for the possibility of you having two of them, which makes them near worthless on their own.

> 2533274894909345;1:
> Halo 5 needs duel wielding!! Nerf the smg to be moderately strong and allow us to duel wield them, same goes for plasma pistol , and needlers. Although I don’t think all weapons should be duel wield able such as the magnum or the boltshot.Trust me if you add duel wielding you will not only bring back a lot of fans back as well as make it more fun. Plus its freaking badass!!

I’ve said this same thing in MULTIPLE threads of this.

  1. Would require too many additional weapons on the map to make it a viable option.
  2. Would make the pistol, smg, all other weapons used for duel wielding almost useless by themselves, due to the damage reduction.
  3. OR it would be overkill for all of the people duel wielding, having far overpowered weapons.
  4. It was fantastic in Halo 2. And possibly 3. It is old, not new. Stop trying to add old stuff because it worked in an old game. The weapons system, and aiming, etc wasn’t built with dual wielding in mind. It wouldn’t work.

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> > 2533274793614518;3:
> > Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.
>
>
> How often were dual weapons actually used in the pro leagues?

Well first off let me say I don’t think I could actually care less about the pro leagues. And second, I believe you’re trying to make the point the duel wielding isn’t as effective as single wielding in most cases, to which I agree. The point is there are situations where dueling is very effective, and just fun frankly. It adds a lot of variety to your choice of weapons and even if it isn’t always the most effective it doesn’t hurt anything either, so why not include it.

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> > 2533274883977323;9:
> > > 2533274793614518;3:
> > > Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.
> >
> >
> > How often were dual weapons actually used in the pro leagues?
>
>
> Well first off let me say I don’t think I could actually care less about the pro leagues. And second, I believe you’re trying to make the point the duel wielding isn’t as effective as single wielding in most cases, to which I agree. The point is there are situations where dueling is very effective, and just fun frankly. It adds a lot of variety to your choice of weapons and even if it isn’t always the most effective it doesn’t hurt anything either, so why not include it.

What? How would it NOT hurt anything? read my post, and see why. This wouldn’t work. I understand you think it would be fun, but it would RUIN what they have going for weapon balancing, and gameplay. Please, see this from a different perspective than your narrow one.

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> > 2533274793614518;14:
> > > 2533274883977323;9:
> > > > 2533274793614518;3:
> > > > Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.
> > >
> > >
> > > How often were dual weapons actually used in the pro leagues?
> >
> >
> > Well first off let me say I don’t think I could actually care less about the pro leagues. And second, I believe you’re trying to make the point the duel wielding isn’t as effective as single wielding in most cases, to which I agree. The point is there are situations where dueling is very effective, and just fun frankly. It adds a lot of variety to your choice of weapons and even if it isn’t always the most effective it doesn’t hurt anything either, so why not include it.
>
>
> What? How would it NOT hurt anything? read my post, and see why. This wouldn’t work. I understand you think it would be fun, but it would RUIN what they have going for weapon balancing, and gameplay. Please, see this from a different perspective than your narrow one.

I read your post, and again that makes sense on paper, but having actually played Halo 3 I never once felt that was an issue. The H3 SMG was very effective all by itself in close quarters, it wasn’t weak just because it was duel wieldable. It also never felt OP when dueled. It was harder to control, you had no grenade access, and it was still a very short range implement. Seems pretty balanced to me. Seemed pretty balanced to everyone else until Reach came out and Bungie started telling us it wasn’t… I know ODST didn’t have it either but they never tried to use balance as an excuse, they just wanted to drive home the fact that you’re not a spartan this time.

Also your view seems just as narrow as mine, bud.

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> > 2533274883977323;9:
> > > 2533274793614518;3:
> > > Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.
> >
> >
> > How often were dual weapons actually used in the pro leagues?
>
>
> Well first off let me say I don’t think I could actually care less about the pro leagues. And second, I believe you’re trying to make the point the duel wielding isn’t as effective as single wielding in most cases, to which I agree. The point is there are situations where dueling is very effective, and just fun frankly. It adds a lot of variety to your choice of weapons and even if it isn’t always the most effective it doesn’t hurt anything either, so why not include it.

First off, credit where it’s due for getting the whole “couldn’t care less” thing correct. Far too many people lack basic grammatical logic.

Secondly, I merely used the pro leagues as an example because they tend to be the best metric for a game’s meta. The fact that they are rarely used means that dual weapons are flat out unbalanced relative to the others, because they are too weak to be considered viable. Also, while they are “cool”, Halo tends to veer towards the realistic end of the spectrum, so I’d recommend playing another game if you want the rule of cool to be the priority (I would suggest Warframe).
It’s rather telling that out of the five games Bungie () made in the series (CE, 2, 3, ODST and Reach), only two of them feature dual wielding, and neither of them were the most recent game.
(
) I’m just using Bungie as a metric; I have nothing against 343i, but it’s best to use the games made by the same company, for consistency’s sake.

Duel wielding is amazing or should i say was amazing, im being honest here, halos are so much more fun with dual wielding!!! Making different and awesome combinations always made halo better. I cannot understand why this feature was removed. I strongky agree that if splitscreen and duel wieldingg would be introduced halo 5 could be the best halo game out. THIS REALLY NEEDS TO BE INTRODUCED!!! PLEASE 343!!!

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> > > 2533274793614518;14:
> > > > 2533274883977323;9:
> > > > > 2533274793614518;3:
> > > > > Totally agree man, sadly though many people(I assume apologists) have convinced themselves that it can’t be added and still maintain balance. Even though it worked beautifully in Halo 3… so its probably not happening. I’d love to see it return though.
> > > >
> > > >
> > > > How often were dual weapons actually used in the pro leagues?
> > >
> > >
> > > Well first off let me say I don’t think I could actually care less about the pro leagues. And second, I believe you’re trying to make the point the duel wielding isn’t as effective as single wielding in most cases, to which I agree. The point is there are situations where dueling is very effective, and just fun frankly. It adds a lot of variety to your choice of weapons and even if it isn’t always the most effective it doesn’t hurt anything either, so why not include it.
> >
> >
> > What? How would it NOT hurt anything? read my post, and see why. This wouldn’t work. I understand you think it would be fun, but it would RUIN what they have going for weapon balancing, and gameplay. Please, see this from a different perspective than your narrow one.
>
>
> I read your post, and again that makes sense on paper, but having actually played Halo 3 I never once felt that was an issue. The H3 SMG was very effective all by itself in close quarters, it wasn’t weak just because it was duel wieldable. It also never felt OP when dueled. It was harder to control, you had no grenade access, and it was still a very short range implement. Seems pretty balanced to me. Seemed pretty balanced to everyone else until Reach came out and Bungie started telling us it wasn’t… I know ODST didn’t have it either but they never tried to use balance as an excuse, they just wanted to drive home the fact that you’re not a spartan this time.
>
> Also your view seems just as narrow as mine, bud.

I have played every single one, as they came one. Including Halo: Reach. I KNOW how they go. Halo 4 didn’t have dual wielding, and it wasn’t needed. As I stated in my post about the The weapons system, and aiming, etc wasn’t built with dual wielding in mind. It wouldn’t work. You thinking it would work in a whole other game, because you played Halo 3, and you liked it there, doesn’t mean it would work here. You need to get over your NARROW VIEW. Look at it from other views. They built it as a SINGLE WEAPON use at a time system, to maintain the balance. You adding in dual wielding wouldn’t work, because it wouldn’t be balanced. My last reply, if you don’t get what I’m saying, you won’t ever get it.

if its just in customs i would love it, but I don’t think it is great for competitive play. It forces those guns to be nerfed, making you have to scour the map for two of them rather than just one. Its just easier to have a single gun with twice the power than two essentially half guns.
Now for customs on the other hand, to be able to experience that classic dual wield feel… In any situation that it doesn’t compromise how the game is played i’ll love it. But most of the time I feel its only purpose is to nerf weapons.