When i think back to when i was a kid playing halo i always loved dual wielding the smg or the magnum as you can quickly kill a opponent at close range if you pour a good amount of lead with the smg in to the chap in halo 3 but when reach came out and i found a magnum and tryed picking it up i was dispointed i couldn’t dual wield both of them and then when halo 3 odst came out i was not able to duel wield the magnum to and was disappointing to me and the same thing for halo 4 and i rember that duel wielding was the best thing made you feel like a true Spartan. being able to do feats that a man can not do but a spartan can do with ease.and i know the it was abused some glitching it to being able to duel wield a carbine.but with halo 5 coming out am hoping the can see in there souls to add it back in to the game.and give you that feeling of power i loved,and we all loved (i need to stop ranting on the forums about things)
post how you think they can balance the game with duel wielding.what you want to see duel wielded?
I know that it would be OP as heck but I want dual wielded Sticky Detenators! Imagine all the crazy Mongoose experiments you could do. 
I don’t understand why they haven’t put dual wielding into the newer games? I mean,
Halo 3: ODST was supposed to stress that you were just an ordinary feeling human, with no special powers.
Halo: Reach wanted the combat to feel reminiscent to Halo: Combat Evolved, so that’s why a lot of weapons were cut and dual wielding was taken out.
But Halo 4? It had no reason to not be able to dual wield weapons. Does anyone know how I felt when I played the first mission of Halo 4’s campaign and found out I couldn’t dual wield the magnums? Seriously, Chief was one moment dual wielding SMGs and Plasma Rifles in Halo 3, and now it seems its too much to hold a pistol with just one hand. Dual wielding in the Halo series has been more than a staple, its added even more soul since Halo 2.
I hope the mechanic makes a return to the series, or I’m going to be just a tad bit disappointed…
> 2533274829129180;3:
> I don’t understand why they haven’t put dual wielding into the newer games? I mean,
>
> Halo 3: ODST was supposed to stress that you were just an ordinary feeling human, with no special powers.
>
> Halo: Reach wanted the combat to feel reminiscent to Halo: Combat Evolved, so that’s why a lot of weapons were cut and dual wielding was taken out.
>
> But Halo 4? It had no reason to not be able to dual wield weapons. Does anyone know how I felt when I played the first mission of Halo 4’s campaign and found out I couldn’t dual wield the magnums? Seriously, Chief was one moment dual wielding SMGs and Plasma Rifles in Halo 3, and now it seems its too much to hold a pistol with just one hand. Dual wielding in the Halo series has been more than a staple, its added even more soul since Halo 2.
>
> I hope the mechanic makes a return to the series, or I’m going to be just a tad bit disappointed…
I don’t really think that dual wielding would have fit into Halo 4’s sandbox pretty well…
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> > 2533274829129180;3:
> > I don’t understand why they haven’t put dual wielding into the newer games? I mean,
> >
> > Halo 3: ODST was supposed to stress that you were just an ordinary feeling human, with no special powers.
> >
> > Halo: Reach wanted the combat to feel reminiscent to Halo: Combat Evolved, so that’s why a lot of weapons were cut and dual wielding was taken out.
> >
> > But Halo 4? It had no reason to not be able to dual wield weapons. Does anyone know how I felt when I played the first mission of Halo 4’s campaign and found out I couldn’t dual wield the magnums? Seriously, Chief was one moment dual wielding SMGs and Plasma Rifles in Halo 3, and now it seems its too much to hold a pistol with just one hand. Dual wielding in the Halo series has been more than a staple, its added even more soul since Halo 2.
> >
> > I hope the mechanic makes a return to the series, or I’m going to be just a tad bit disappointed…
>
>
> I don’t really think that dual wielding would have fit into Halo 4’s sandbox pretty well…
How so?
They could have easily found a way with the budget they were given. Otherwise it just seems like a waste of a good mechanic.
I think it had something to do with weapon balance. Many of the dual-wieldable weapons were nerfed because they were designed to be dual-wielded. So only having an SMG or a Plasma Rifle and nothing in the off-hand just made you kinda gimpy no matter the situation. Bungie and 343 wanted their weapons to feel powerful, so they removed the mechanic that was weakening half their sandbox.
That was my understanding, and I could be completely off base.
> 2533274829129180;5:
> > 2533274858646258;4:
> > > 2533274829129180;3:
> > > I don’t understand why they haven’t put dual wielding into the newer games? I mean,
> > >
> > > Halo 3: ODST was supposed to stress that you were just an ordinary feeling human, with no special powers.
> > >
> > > Halo: Reach wanted the combat to feel reminiscent to Halo: Combat Evolved, so that’s why a lot of weapons were cut and dual wielding was taken out.
> > >
> > > But Halo 4? It had no reason to not be able to dual wield weapons. Does anyone know how I felt when I played the first mission of Halo 4’s campaign and found out I couldn’t dual wield the magnums? Seriously, Chief was one moment dual wielding SMGs and Plasma Rifles in Halo 3, and now it seems its too much to hold a pistol with just one hand. Dual wielding in the Halo series has been more than a staple, its added even more soul since Halo 2.
> > >
> > > I hope the mechanic makes a return to the series, or I’m going to be just a tad bit disappointed…
> >
> >
> >
> > I don’t really think that dual wielding would have fit into Halo 4’s sandbox pretty well…
>
>
> How so?
> They could have easily found a way with the budget they were given. Otherwise it just seems like a waste of a good mechanic.
It’s not about the budget, but about the actual usability of the mechanic. Sure, cool mechanic visually but not very much substance to the mechanic itself. Until there’s an actual use with the mechanic, like weapons gaining different traits from each other when dual wielding, then I don’t think we’ll see dual wielding again in any newer games.
And by traits I mean for instance dual wielding plasma pistol and the SMG. If you’d overcharge the plasma pistol and held it charge while firing your SMG, you would put the plasma pistol infront of the SMG and the bullets would be “plasmatised”, in lack of better words, the SMG would rip shields like normal plasma and then do normal body damage. That’s an example of weapon comboing.
Dual-wielding is an inherently imbalanced mechanic as it was in Halo 2 and Halo 3.
On one hand, the weapons that are dual-wieldable could be very strong on their own, and become absolute monsters when put together (which makes them OP).
On the other, to balance it out the weapons are nigh useless on their own and require dual-wielding to function.
If dual-wielding were to return, then it should not come back as a mechanic, but, instead, as a weapon type, where the weapons that you would dual-wield are permanently dual-wielded (much like the akimbo guns from CoD), and they can be appropriately constructed from there.
The only alternative is to have a distinct difference between how the weapons in question function while dual-wielded, and there’s not much to weapons like the SMG or Plasma Rifle besides damage, range, and ammunition. So in the end, it’s still not going to be a simple matter to fix, nor will it be a very graceful addition.
The issue is balance: you either make the mechanic too powerful or the weapons involved not powerful enough. It’s better that it be redesigned than patched up.