Dualwielding Energy Swords

At first I thought this was a stupid idea myself, but hear me out.

I have recently started thinking that making the sword dualwieldable would be an interesting concept.

The sword as of now is considered a power weapon. But it is useless at long range.

lot of you are probably thinking, the sword is already one hit kill, making it dualwieldable would be pointless. But i have thought about a way of making it not so useless.

  • When dualwielding energy swords you get twice as much usage because you have 2

  • If you lock on to someone and another enemy is close, a ghost reticle will appear on the second enemy telling you that you are in distance for a double kill. then when you pull both triggers you will kill both.

  • There is a smaller reset between swipes. So now if you miss, you can swing quickly for a second swipe.

Changes to sword for Halo 4

Instead of simply slashing and having the player die. I suggest every sword kill to be accompanied by an animation. One it looks cool, 2 a player wont be able to just kill 5 guys in a row because the animation takes a little more time.

There is no sword block
Dualwielding swords does not increase range.

Also remember that a sword would be dualwieldable with other weapons. like a pistol or smg. which is pretty badass.

I dunno its just a thought. it might be stupid but could also be kinda fun. remember, there are not going to be too many occasions where there is more than one sword on the map, so this feature is more for campaign, firefight, custom games, and infection.

How much stronger can you make an instakill weapon? With the removal of Sword Block the Energy Sword is already a lethal weapon.

> How much stronger can you make an instakill weapon? With the removal of Sword Block the Energy Sword is already a lethal weapon.

Not really trying to make it stronger. But just trying to add something that could be fun. especially in campaign. This is not something that will be seen very often in normal matchmaking if ever.

the sword is already insanely overpowered in matchmaking, especially without sword block (apparently skill gap is ‘too hard’ to adapt to, even though if you played smart with the sword and knew how to hold off on a lunge for .3 seconds to bait their ‘block’ attempt, you would get around the sword block 100% of the time).

but sure! for custom games or forge or whatever i wouldnt mind. the double lock-on sounds epic. i bet a super amazing custom game could be made of this. like 1 vs 5 or something where the 5 have to get to a check point, and the 1 gets to creep around and pick up invis powerups and try to pick them off before they get to their goal. he also has extra movementspeed and jump height.

Still its a good concept for customs or campsin but for MM it would never work.

> Still its a good concept for customs or campsin but for MM it would never work.

I agree. But honestly… i can not recall a single map that has 2 energy swords on it.

Only way you will see this in matchmaking is living dead, or possibly invasion/ btb. And if it is invasion/btb its large scale anyway and less close quarters.

this should stay in Customs and would look great with machinima btw. But not in 4v4 playlists BTB, MLG! Interesting being you do see the arbiter dual energy swords on waypoint and in halo wars. But to think about it, it would be funny in action sack. I can’t completely say no to this idea.

> this should stay in Customs and would look great with machinima btw. But not in 4v4 playlists BTB, MLG. interesting being you do see the arbiter dual two on waypoint and in halo wars. But to think about it, it would be funny in action sack. I can’t compeltely say no to this idea.

Exactly. Its not something that would be good bin comp 4v4 slayer games. But giving an alpha zombie in infection two swords? Whats wrong with that?

[deleted]

> > - If you lock on to someone and another enemy is close, a ghost reticle will appear on the second enemy telling you that you are in distance for a double kill. then when you pull both triggers you will kill both.
>
> That, I like. It’s like checkers, except it’s fun.

Ya i like it too. lol. And checkers isnt that bad.

Alpha Zombies is a perfect place for this idea. I was looking at it from a Slayer perspective.

> Alpha Zombies is a perfect place for this idea. I was looking at it from a Slayer perspective.

yep. :slight_smile:

Just look at something like the target locator. Its fun and its in the game. But doesn’t belong in comp play. Dual swords is fun, it can be in the game, but it has places where it wont work and other places where it could be really fun.

> At first I thought this was a stupid idea myself, but hear me out.
> The sword as of now is considered a power weapon. But it is useless at long range.
>
> lot of you are probably thinking, the sword is already one hit kill, making it dualwieldable would be pointless. But i have thought about a way of making it not so useless.
>
>
> - When dualwielding energy swords you get twice as much usage because you have 2
>
> - If you lock on to someone and another enemy is close, a ghost reticle will appear on the second enemy telling you that you are in distance for a double kill. then when you pull both triggers you will kill both.
>
> - There is a smaller reset between swipes. So now if you miss, you can swing quickly for a second swipe.

All of these ideas would make it extremely overpowered. It’s not just the strength of a weapon that makes it overpowered, it’s the range, time between shots (or in this case, hits) and ammunition. If a Spartan Laser had 10 shots it would be extremely overpowered.

> Instead of simply slashing and having the player die. I suggest every sword kill to be accompanied by an animation. One it looks cool, 2 a player wont be able to just kill 5 guys in a row because the animation takes a little more time.

People are already complaining about the games being too slow, how do you think they would react if every kill with a certain weapon will have an animation that takes up time? Halo is a shooter, the weapons should act as weapons, not finishing moves with animations.

> Also remember that a sword would be dualwieldable with other weapons. like a pistol or smg. which is pretty badass.

You don’t make a weapon dual wieldable simply because it would be “badass”. In Halo 2 the Needler was dual wieldable but they removed this in Halo 3 because it was too powerful. I used to think that we should be able to dual wield swords but after much thought and time I realized it was pointless. Now you could bring something like the Elite’s curve blades or the Jackal’s energy cutlass in as a weaker version that could be dual wielded but even that would take a hell of a lot of work to implement it properly.

> > At first I thought this was a stupid idea myself, but hear me out.
> > The sword as of now is considered a power weapon. But it is useless at long range.
> >
> > lot of you are probably thinking, the sword is already one hit kill, making it dualwieldable would be pointless. But i have thought about a way of making it not so useless.
> >
> >
> > - When dualwielding energy swords you get twice as much usage because you have 2
> >
> > - If you lock on to someone and another enemy is close, a ghost reticle will appear on the second enemy telling you that you are in distance for a double kill. then when you pull both triggers you will kill both.
> >
> > - There is a smaller reset between swipes. So now if you miss, you can swing quickly for a second swipe.
>
> All of these ideas would make it extremely overpowered. It’s not just the strength of a weapon that makes it overpowered, it’s the range, time between shots (or in this case, hits) and ammunition. If a Spartan Laser had 10 shots it would be extremely overpowered.
>
>
>
> > Instead of simply slashing and having the player die. I suggest every sword kill to be accompanied by an animation. One it looks cool, 2 a player wont be able to just kill 5 guys in a row because the animation takes a little more time.
>
> People are already complaining about the games being too slow, how do you think they would react if every kill with a certain weapon will have an animation that takes up time? Halo is a shooter, the weapons should act as weapons, not finishing moves with animations.
>
>
>
> > Also remember that a sword would be dualwieldable with other weapons. like a pistol or smg. which is pretty badass.
>
> You don’t make a weapon dual wieldable simply because it would be “badass”. In Halo 2 the Needler was dual wieldable but they removed this in Halo 3 because it was too powerful. I used to think that we should be able to dual wield swords but after much thought and time I realized it was pointless. Now you could bring something like the Elite’s curve blades or the Jackal’s energy cutlass in as a weaker version that could be dual wielded but even that would take a hell of a lot of work to implement it properly.

perhaps you should take a look at the comments. i agree with you, that stuff is bad. But my intention was not for this to be in standard playlists. But for stuff like Alpha zombies, customs, campaigns, etc. And the animations are very quick and not elaborate like assassinations. Just like thrusting sword through chest and pushing the body off quickly.About half as much time as assassinations.

> > > At first I thought this was a stupid idea myself, but hear me out.
> > > The sword as of now is considered a power weapon. But it is useless at long range.
> > >
> > > lot of you are probably thinking, the sword is already one hit kill, making it dualwieldable would be pointless. But i have thought about a way of making it not so useless.
> > >
> > >
> > > - When dualwielding energy swords you get twice as much usage because you have 2
> > >
> > > - If you lock on to someone and another enemy is close, a ghost reticle will appear on the second enemy telling you that you are in distance for a double kill. then when you pull both triggers you will kill both.
> > >
> > > - There is a smaller reset between swipes. So now if you miss, you can swing quickly for a second swipe.
> >
> > All of these ideas would make it extremely overpowered. It’s not just the strength of a weapon that makes it overpowered, it’s the range, time between shots (or in this case, hits) and ammunition. If a Spartan Laser had 10 shots it would be extremely overpowered.
> >
> >
> >
> > > Instead of simply slashing and having the player die. I suggest every sword kill to be accompanied by an animation. One it looks cool, 2 a player wont be able to just kill 5 guys in a row because the animation takes a little more time.
> >
> > People are already complaining about the games being too slow, how do you think they would react if every kill with a certain weapon will have an animation that takes up time? Halo is a shooter, the weapons should act as weapons, not finishing moves with animations.
> >
> >
> >
> > > Also remember that a sword would be dualwieldable with other weapons. like a pistol or smg. which is pretty badass.
> >
> > You don’t make a weapon dual wieldable simply because it would be “badass”. In Halo 2 the Needler was dual wieldable but they removed this in Halo 3 because it was too powerful. I used to think that we should be able to dual wield swords but after much thought and time I realized it was pointless. Now you could bring something like the Elite’s curve blades or the Jackal’s energy cutlass in as a weaker version that could be dual wielded but even that would take a hell of a lot of work to implement it properly.
>
> perhaps you should take a look at the comments. i agree with you, that stuff is bad. But my intention was not for this to be in standard playlists. But for stuff like Alpha zombies, customs, campaigns, etc. And the animations are very quick and not elaborate like assassinations. Just like thrusting sword through chest and pushing the body off quickly.About half as much time as assassinations.

If this was implemented in any way, it should be as a an option in custom games where you could limit individual weapons to being single wield or dual wield capable weapons. This would include other weapons such as needlers as well. I would be fine with that but it should, in no way, be the default option in any gametype, not should it be in campaign.

The animations still seem unnecessary and in my opinion would just be obnoxious and annoying.

It wouldn’t be in the Halo 4 campaign as there are said to be no covenant (unless the elites team up with the humans again since they are not in the covenant).
I think it would be a good idea for custom games.
If it was applied to MM, although there are no maps with 2 swords, what if the playerlist comes up and respawns a new set of weapons, which commonly happens in reach, and you end up with 2 swords in the game? surely they would have to implement a failsafe to ensure you couldnt dual wield energy swords in slayer games. Infection games, on the other hand, would word quite well with it.

> It wouldn’t be in the Halo 4 campaign as there are said to be no covenant (unless the elites team up with the humans again since they are not in the covenant).

That is just fan speculation, Frankie even said recently that they’re not done with the Covenant yet.

That would be cool though to see dual swords in halo 4. Loling i can see some new ideas for Red vs Blue and other heavy machinima artists! But yeah customs and living dead would be perfect. Would you guys allow sword block with dual weapons btw…just a question! it does give you a better defense then with just 1 gun…?

Yes please.

If not for us, then for Elites we can fight against or along side with.

Just increase range, but change it to have sort of an assassination animation so it lasts longer and makes you more vulnerable.