I don’t know if you have already talked about this but I think Dual wielding is a good thing for the game and it should come back in Halo Infinite, not just the Magnum.
What do you think?
> 2533274803807135;1:
> I don’t know if you have already talked about this but I think Dual wielding is a good thing for the game and it should come back in Halo Infinite, not just the Magnum.
> What do you think?
I agree. But considering none of the gameplay shown thus far has shown this mechanic. I doubt it will make a return otherwise they would have already shown it.
I agree. I was hoping to see dual wielding in the trailer and classic gameplay.
Please, for the love of God. No.
It was bad -Yoink- for sure… but it wreaked havoc with the sandbox.
> 2585548714655118;4:
> Please, for the love of God. No.
>
> It was bad -Yoink- for sure… but it wreaked havoc with the sandbox.
Keep it in singleplayer and have it as a manual modifier for multiplayer, there, problem solved.
Also, as a new game, they could attempt to do more impressive balancing with how dual wielding handles, different tradeoffs.
Mixed dual wielding was one big aspect (among a bunch of other, some we also haven’t seen in Infinite that were there in Halo 2 & 3), that made Halo that much more unique among FPS games, it’s still today not really ever done, and it would help to give Infinite something unique to offer over all the other FPS games out there.
Maybe some weapons like smg
> 2533274985070673;6:
> Maybe some weapons like smg
But that’s boring, plenty of games have the token one weapon you can dual wield, it’s not mixed dual wielding, like picking up in one hand a plasma rifle/pistol/spiker etc, and in the other hand grabbing a smg/plasma pistol/mauler.
There’s only a handful of shooters that have ever done that, you can literally count them, on one hand even I think.
Darkness 2, Wolfenstein New Colossus, Max Payne 3, Goldeneye Rogue Agent, and an indie called Maximum Action.
Those are it, I don’t think I’ve heard of any other ones apart from Halo 2 & 3 in the last two decades of a glut of otherwise really good shooters.
It’s rare, it would stand out as different among current shooters, and it would make Infinite feel closer to the good legacy titles that it already wants to evoke and return to.
Another thing Infinite needs to show more to instil more confidence into their vision is bigger battlefields, not just small skirmishes, but fights with dozens of marines manning scorpions, warthogs, hornets etc, and dozens of banished etc driving wraiths, ghosts, banshees and I think we need to see those dynamic nonscripted scarab fights return, in large chaotic battlefields.
I like the artstyle, some other aspects (music is on the right tract but not quite structured music yet), I even think the grappling hook is a cool addition that fits the action adventure heroic feeling of the original trilogy, but it seems small scale and still hampered by design decisions that crept into Halo after the main trilogy, and the regression of the scale of Halo is also apparent, a large “open world” won’t make up for small battles we’ve seen a million times in any bog standard Ubisoft sandbox.
If I remember correctly, this mechanic was one of the mechanics most criticized by the “elite proGamer” of Halo multiplayer, to the point of ending up removing them in Halo Reach. All because it unbalanced the multiplayer and killed the “golden triangle”.
Yep, it is a great mechanic and I would love to see it return. It can replace the sprint mechanic.
It’s undoubtably something that I would love to see return, especially for campaign and forge, but there is no way that’s possible. Abandon all hope, ye who enter Infinite. With 343’s extreme focus on the competitive scene no one in that circle would allow them to put in duel wielding “For Fun.” It’s probably the same reason we haven’t gotten playable Elites, the people 343 are having judge the games probably tell them it will reck competitive matches and balance.
This does not reflect my feelings on the subject, I hate that Bungie took out duel wielding and many other mechanics that were fun and unique. I would very much like them to return after many years of absence.
Would definitely love to see some dual wielding however the sandbox of weapons would need to be a good fit for it otherwise it would just very conflicting to balance with other weapons without them becoming useless in scope.
Or like someone said above me make it a custom trait to turn on or off.
> 2533274866906624;9:
> Yep, it is a great mechanic and I would love to see it return. It can replace the sprint mechanic.
I think that the sprint mechanic is necessary, especially for casual players.
No thank you!
Dual wielding breaks the sandbox. It’s either overpowered, or it becomes a necessity for certain weapons to be viable in gameplay.
> 2533274833164531;13:
> No thank you!
>
> Dual wielding breaks the sandbox. It’s either overpowered, or it becomes a necessity for certain weapons to be viable in gameplay.
There you have the reasons for why DW was never good in any Halo game and thus never returned after H3.
Apart from “looking cool” it didn’t add anything positive to the sandbox,
the unavoidable negative consequenzes outweigh by far.
So long as it’s balanced I’m all for it.
Maybe just to be used by us and the enemy on the campaign and left it out of multiplayer.
They’re probably never going to bring back dual wielding because of how difficult it makes balancing.
You’re not just having to balance individual weapons, you’re also having to try and balance every possible combination of them, and then also heavily nerf all the dual-wieldable weapons so that they’re not too powerful in pairs but are pretty much useless on their own
They should bring it back as a Campaign/Firefight/Custom Game upgrade/option.
> 2585548714655118;4:
> It was bad -Yoink- for sure… but it wreaked havoc with the sandbox.
As much as I loved dual-wielding, I’m gonna have to go with the post above.
It looks and feels great, but it seems too difficult to balance with everything else in the sandbox.
> 2533274805966947;7:
> > 2533274985070673;6:
> > Maybe some weapons like smg
>
> But that’s boring, plenty of games have the token one weapon you can dual wield, it’s not mixed dual wielding, like picking up in one hand a plasma rifle/pistol/spiker etc, and in the other hand grabbing a smg/plasma pistol/mauler.
> There’s only a handful of shooters that have ever done that, you can literally count them, on one hand even I think.
> Darkness 2, Wolfenstein New Colossus, Max Payne 3, Goldeneye Rogue Agent, and an indie called Maximum Action.
> Those are it, I don’t think I’ve heard of any other ones apart from Halo 2 & 3 in the last two decades of a glut of otherwise really good shooters.
>
> It’s rare, it would stand out as different among current shooters, and it would make Infinite feel closer to the good legacy titles that it already wants to evoke and return to.
>
> Another thing Infinite needs to show more to instil more confidence into their vision is bigger battlefields, not just small skirmishes, but fights with dozens of marines manning scorpions, warthogs, hornets etc, and dozens of banished etc driving wraiths, ghosts, banshees and I think we need to see those dynamic nonscripted scarab fights return, in large chaotic battlefields.
> I like the artstyle, some other aspects (music is on the right tract but not quite structured music yet), I even think the grappling hook is a cool addition that fits the action adventure heroic feeling of the original trilogy, but it seems small scale and still hampered by design decisions that crept into Halo after the main trilogy, and the regression of the scale of Halo is also apparent, a large “open world” won’t make up for small battles we’ve seen a million times in any bog standard Ubisoft sandbox.
I didn’t say just the smg, there’s another weapons like spiker and plasma rifle that would be good as dual, but weapons like needler just no.
Im agree with you with your idea of bigger battlefields, something like halo wars battles in first person would just be amazing.