Dual Wielding

So, I see a lot of you guys want dual wielding to return in Infinite since it’s supposed to be a
“series revival”. I recommend this YouTube video to you. Why Dual Wielding Won’t Return. This video puts it as it is. I know many of you will disagree, but this video is right. Let me know what you think below.

I haven’t watched that video yet, but its in my queue. Regardless, I’m in the camp that would love to see dual wielding return, but know it’ll never come back. It was a headache from a balancing perspective. Any weapon that was dual wieldable had to be nerfed to the point that it was nearly useless by itself.

It was super fun while it lasted, but once it was gone from the series, it was never coming back.

I don’t think dual wielding matters at all.

Only as an option in custom games.

Personally, I kinda want it back, but I wouldn’t be hurt if it didn’t return.

> 2533274875412897;3:
> I don’t think dual wielding matters at all.

Same. I like it, but not enough for it to return.

> 2535435902217648;2:
> I haven’t watched that video yet, but its in my queue. Regardless, I’m in the camp that would love to see dual wielding return, but know it’ll never come back. It was a headache from a balancing perspective. Any weapon that was dual wieldable had to be nerfed to the point that it was nearly useless by itself.
>
> It was super fun while it lasted, but once it was gone from the series, it was never coming back.

all the video does is explain why dual wielding won’t be back.

> 2533274875412897;3:
> I don’t think dual wielding matters at all.

how about finding a powerup on the map that lets you duel wield your current 2 weapons. hmm that would create some interesting combinations

I think the argument could be made that sprint is in the same category as duel wielding, arguably it’s more intrusive to the game.

I don’t really understand all the hate that duel wielding gets, I understand the arguments but it hardly seemed like it was that intrusive to the gameplay. Halo 2 and 3 were fantastic and fun, I still play them regularly without any issue or mind to duel wielding. Then again, I’m not a professional gamer, so my views don’t hold any water.

> 2533274847563380;8:
> I think the argument could be made that sprint is in the same category as duel wielding, arguably it’s more intrusive to the game.
>
> I don’t really understand all the hate that duel wielding gets, I understand the arguments but it hardly seemed like it was that intrusive to the gameplay. Halo 2 and 3 were fantastic and fun, I still play them regularly without any issue or mind to duel wielding. Then again, I’m not a professional gamer, so my views don’t hold any water.

I don’t “hate” it. I like it tbh. But it won’t be returning. And people seem to think it will.

There’s no excuse for it to not return in campaign.

The best way I can think of to have a balanced duel wield is to make certain weapons, like the SMG, only dual wield. Every time you pick these weapons up they always come in pairs. The problem is that it takes a lot of the variety away, like the plasma pistol/pistol combo. Dual wield was fun, but it was never really all that effective, I thought. I would prefer to keep it out of the games.

> 2533274866989456;11:
> The best way I can think of to have a balanced duel wield is to make certain weapons, like the SMG, only dual wield. Every time you pick these weapons up they always come in pairs. The problem is that it takes a lot of the variety away, like the plasma pistol/pistol combo. Dual wield was fun, but it was never really all that effective, I thought. I would prefer to keep it out of the games.

I’m not sure I like that idea. As you said, it takes away the variety. And, more importantly, we would lose those unique reticles which come of dual-wield combos!

One thing I don’t understand: if the weapons became too powerful when wielding two of them, why not make it so that that damage reduction thing only applies when one is dual-wielding two of the same weapon?

I think it should return, at least for the sake of Campaign. An easy way to keep it out of multiplayer (if it is unbalanced) would be to simply have an setting in custom games, under ‘Player Traits’, ‘Weapons’ that prevents dual wielding. And this setting would be in effect in online matchmaking, except maybe in some special playlists. How does that sound?

> 2535406260637191;12:
> > 2533274866989456;11:
> > The best way I can think of to have a balanced duel wield is to make certain weapons, like the SMG, only dual wield. Every time you pick these weapons up they always come in pairs. The problem is that it takes a lot of the variety away, like the plasma pistol/pistol combo. Dual wield was fun, but it was never really all that effective, I thought. I would prefer to keep it out of the games.
>
> I’m not sure I like that idea. As you said, it takes away the variety. And, more importantly, we would lose those unique reticles which come of dual-wield combos!
>
> One thing I don’t understand: if the weapons became too powerful when wielding two of them, why not make it so that the damage reduction thing only****applies when one is dual-wielding two of the same weapon?
>
> I think I should return, at least for the sake of Campaign. An easy way to keep it out of multiplayer (if it is unbalanced) would be to simply have an setting in custom games, under ‘Player Traits’, ‘Weapons’ that prevents dual wielding. And this setting would be in effect in online matchmaking, except maybe in some special playlists. How does that sound?

I’d love to have it back either way but that custom setting option is on the money for Online play.

DW was cool. Just keep it out of non-custom multiplayer.

Unless they Johnny Woo the hell out of it. Split the screen (with a wider FOV) and put a weapon on each stick. That way you can aim in two directions!

lol, I see no problems with that

If we are talking about Halo 2/3 dual wielding then no. I am vehemently against the original incarnation of dual wielding for many of the reasons stated in the video.

I was entirely anti-dual wielding for a long time, it was actually Halo 2A that led me to reconsider my position. The problem with both Bungie and the criticisms in the video is that they both center on what dual wielding was, rather than what it could be.

For example “people stopped using and melee and grenades because you can’t do either of those things while dual wielding.” But what if you could for example, still melee while dual wielding? What if you could carry objectives and whatever dual wieldable weapon you have on hand? What if you could holster your dual wielded weapons so you didn’t have to choose between dual wielding or controlling power weapons?

There are plenty of things we could change about dual wielding to counteract the worst of its issues. Another issue is the “half weapon” problem. It can be a problem if single wielding isn’t viable for dualies, but having a short time to kill isn’t the only way to make a weapon useful. In the video they bring up CE, but a weapon like the CE Plasma Rifle isn’t exactly a killing machine compared to the CE Pistol or even the CE AR. What it does have is plasma stun which is allows a player to win a fight they otherwise wouldn’t in a head to head fight if it came down to raw TTK.

Giving dualies utility outside of just being a damage bonus would be a way to give them some value when single wielded, especially if you could use them with objectives as I suggested earlier.

It certainly wouldn’t be easy to balance, which is why I’m not that sad that dual wielding hasn’t and likely won’t return, but I do think it is possible to make dual wielding work in a way that enhances rather than harms the sandbox.

> 2535406260637191;12:
> > 2533274866989456;11:
> > The best way I can think of to have a balanced duel wield is to make certain weapons, like the SMG, only dual wield. Every time you pick these weapons up they always come in pairs. The problem is that it takes a lot of the variety away, like the plasma pistol/pistol combo. Dual wield was fun, but it was never really all that effective, I thought. I would prefer to keep it out of the games.
>
> I’m not sure I like that idea. As you said, it takes away the variety. And, **more importantly, we would lose those unique reticles which come of dual-wield combos!**One thing I don’t understand: if the weapons became too powerful when wielding two of them, why not make it so that that damage reduction thing only applies when one is dual-wielding two of the same weapon?
>
> I think it should return, at least for the sake of Campaign. An easy way to keep it out of multiplayer (if it is unbalanced) would be to simply have an setting in custom games, under ‘Player Traits’, ‘Weapons’ that prevents dual wielding. And this setting would be in effect in online matchmaking, except maybe in some special playlists. How does that sound?

I love how that is the more important thing. haha