Dual-wielding in Halo 5

I hope this mechanic makes a return. It might have been useless in Halo 3’s Matchmaking, but it still was fun to use it in other modes.

Yesss, it wasn’t really useless though… but i wish it comes back even though frank said they had no plans for it atm…( this can change though. ) . dual wielding wasn’t anything too big but it was a really cool feature & I miss it.

I also want it back. Made me feel badass.

It’s confirmed not in, and since they’ll be revealing the game with the beta soon, doubt that’ll change.

I don’t really like it, to be honest. it just doesn’t really fit halo, since it removes your ability to do so many classic halo things.

Dual-wielding was a great mechanic, it was just baked in, it should make a return but if they decide to do it like they did in H2/3 it’ll just be a waste of time IMO.

> <mark>It’s confirmed not in</mark>, and since they’ll be revealing the game with the beta soon, doubt that’ll change.
>
> I don’t really like it, to be honest. it just doesn’t really fit halo, since it removes your ability to do so many classic halo things.

this is wrong, it wasn’t never confirmed to be not in, Franke himself said
“that they’re currently no plans for DW”. that’s a difference.

> > <mark>It’s confirmed not in</mark>, and since they’ll be revealing the game with the beta soon, doubt that’ll change.
> >
> > I don’t really like it, to be honest. it just doesn’t really fit halo, since it removes your ability to do so many classic halo things.
>
> this is wrong, it wasn’t never confirmed to be not in, Franke himself said
> “that they’re currently no plans for DW”. that’s a difference.

it is true that it hasn’t been confirmed to not be in halo 5, however I would be shocked if they were to bring it back.

  1. they didn’t with halo 4, now I know I know your gonna say stuff like “that was because of balancing” or “they didn’t have enough time” and stuff like that but what people usually forget is that consistency is one of the most important things in a series, sure the games always change but usually unless people are rioting in the streets or some unforeseen travesty occurs games are somewhat consistent with their counterparts, and considering that the very same problem that stopped them from bringing back dual-wielding in halo 4 (weapon balancing) is still in halo 5 I doubt they would be interested in bringing it back.

  2. dual-wielding was a poorly done mechanic, now I’m not necessarily saying that the concept is flawed because fundamentally I think the idea is brilliant, however the way it was done and the way it influenced halo 2/3 was overwhelmingly poor, the simple truth is that 343i likely know this on some level and may not want to even fool with it considering how it negatively effected previous installments.

  3. no one really seems to care about it, dual-wielding is one of those things that at one point was talked about nonstop that later became somewhat irrelevant, now sure their are those that still wish it would return and that loved it from the bottom of their heart, however most people within the halo community simple aren’t too interested or are more against it than for it, 343i does listen to some degree to what we say and seeing as how almost no one is really asking for it it tells them that its likely not something they should invest their time into.

so yeah don’t expect dual-wielding to return, if you want it to then all I can say is that you should enjoy the MCC as much as possible.

It was unbalanced. There was never a reason to single wield over dual wield. Dual Wielding is OP to the point that when given the choice, that’s what you’re always going to choose. No increased bullet spread, no heavier recoil. Nothing. There’s no strategy with dual wielding On top of that, it causes the overall sandbox to be unbalanced. Look at what they did to the Magnum in H3, just to compensate for dual wielding. It’s ridiculous. Wouldn’t you rather have a weapon that’s good on its own, instead of needing two of them to be effective in combat? The only reason some people like it is because it’s stylish. It doesn’t add any more depth or strategy to the game. That’s style over substance and it’s horrible, especially when it should be the polar opposite. At least Halo 2 was still an awesome game, my personal favorite of the series.

> It was unbalanced. There was never a reason to single wield over dual wield. Dual Wielding is OP to the point that when given the choice, that’s what you’re always going to choose. No increased bullet spread, no heavier recoil. Nothing. There’s no strategy with dual wielding On top of that, it causes the overall sandbox to be unbalanced. Look at what they did to the Magnum in H3, just to compensate for dual wielding. It’s ridiculous. Wouldn’t you rather have a weapon that’s good on its own, instead of needing two of them to be effective in combat? The only reason some people like it is because it’s stylish. It doesn’t add any more depth or strategy to the game. That’s style over substance and it’s horrible, especially when it should be the polar opposite. At least Halo 2 was still an awesome game, my personal favorite of the series.

I respectively disagree.

what dual-wielding is is the ability to use two weapons simultaneously, one could argue that for a game like halo (that popularized only using 2 weapons at a time and switching them with the click of a button) that this idea was brilliant, that being said and everything it was horribly done, not only did they end up making tons of worthless variations of pre-existing weapons (SMG/spiker=AR as an example) they also decided to put both of the weapons beside one another which is pointless (because why would you need two weak weapons that do the exact same thing when you can just use a single one that’s more powerful?)and they also decided to make it so switching between dual-wielding and a two handed weapon was impossible which is also something that held it back.

Really if they had done it better it would’ve ended up being great I think, but alas just like hijacking it was a great concept but poorly conceived.

What really worries me is that they’re going to do something similar in halo 5 with Spartan abilities, which tells me that they may very well end up ruining the next decade of halo by ensuring that poorly executed ideas will prevail, I hope that in the very least their will be a good amount of options given to us that way we can disable or adjust them in case they’re too harmful to the gameplay.

I want it back, i don’t see how an SMG fits as a solo weapon in halo 5.

Its not a double weapon dual wield that excites me, but the combinations:

PP+Magnum
SMG+magnum
Needler+SMG

It adds variety, that isn’t NECESSARILY unbalanced or annoying.

If they can, i’d like it in.

I think it could return as a Spartan Ability. However, I’d like to know more of the nature of SAs and whether they’ll be available via pick-up or loadout. More needs to be elaborated on.

But I would definitely like to see it return. I think it can be balanced.

I really never saw the appeal, but I enjoy using grenades in my attacks more than some. If they bring it back, they really need to tread carefully around how the weapons are balanced.

Seeing as the BR typically dominates at most ranges, I question the need for requiring 2 sidearms to compete at close range.

Slight aside, but since the DW weapons are mostly of a close to mid-range variety, I’d much rather 343 focus on improving CQC/melee. It’s gotten the least attention since day one (Aside from assassinations) and I think we could benefit from a few flying elbows or MMA-style moves.

> > <mark>It’s confirmed not in</mark>, and since they’ll be revealing the game with the beta soon, doubt that’ll change.
> >
> > I don’t really like it, to be honest. it just doesn’t really fit halo, since it removes your ability to do so many classic halo things.
>
> this is wrong, it wasn’t never confirmed to be not in, Franke himself said
> “that they’re currently no plans for DW”. that’s a difference.

currently no plans for it to be in, the beta is in a few months, the game releases in a year. do the math.

The only way I see dual-wield being practical is as a way to lay continuous suppressive fire (fire one weapon while the other reloads). In all my time playing H2V, I’ve never actually used dual-wielding in any practical way.

IMO, the ability to dual wield energy swords would be amazing. Use both swords at once for a cool assassination move.

> currently no plans for it to be in, the beta is in a few months, the game releases in a year. do the math.

That would be a pretty radical change in game design, no? I might be going out on a limb here, but I imagine game developers would want more than 10 months to add a feature like dual-wielding from scratch to a game that has already been in development for more than 2 years.

> I think it could return as a Spartan Ability. However, I’d like to know more of the nature of SAs and whether they’ll be available via pick-up or loadout. More needs to be elaborated on.
>
> But I would definitely like to see it return. I think it can be balanced.

to my understanding everyone has them and can use them whenever they want, sort of like hijacking or dual-wielding, they also pretty much said that you could disable them or put them on the map which is good.

but yeah overall they really should explain them in more detail.

> > It was unbalanced. There was never a reason to single wield over dual wield. Dual Wielding is OP to the point that when given the choice, that’s what you’re always going to choose. No increased bullet spread, no heavier recoil. Nothing. There’s no strategy with dual wielding On top of that, it causes the overall sandbox to be unbalanced. Look at what they did to the Magnum in H3, just to compensate for dual wielding. It’s ridiculous. Wouldn’t you rather have a weapon that’s good on its own, instead of needing two of them to be effective in combat? The only reason some people like it is because it’s stylish. It doesn’t add any more depth or strategy to the game. That’s style over substance and it’s horrible, especially when it should be the polar opposite. At least Halo 2 was still an awesome game, my personal favorite of the series.
>
> I respectively disagree.
>
> what dual-wielding is is the ability to use two weapons simultaneously, one could argue that for a game like halo (that popularized only using 2 weapons at a time and switching them with the click of a button) that this idea was brilliant, that being said and everything it was horribly done, not only did they end up making tons of worthless variations of pre-existing weapons (SMG/spiker=AR as an example) they also decided to put both of the weapons beside one another which is pointless (because why would you need two weak weapons that do the exact same thing when you can just use a single one that’s more powerful?)and they also decided to make it so switching between dual-wielding and a two handed weapon was impossible which is also something that held it back.
>
> Really if they had done it better it would’ve ended up being great I think, but alas just like hijacking it was a great concept but poorly conceived.
>
> What really worries me is that they’re going to do something similar in halo 5 with Spartan abilities, which tells me that they may very well end up ruining the next decade of halo by ensuring that poorly executed ideas will prevail, I hope that in the very least their will be a good amount of options given to us that way we can disable or adjust them in case they’re too harmful to the gameplay.

I never said dual wielding was bad overall, I was simply talking about how it was handled in Halo specifically. There’s not really much of a drawback to dual wielding that’ll make you want to single wield instead from time to time. That and why would you need two weak weapons that do the exact same thing when you can just use a single one that’s more powerful?

> I want it back, i don’t see how an SMG fits as a solo weapon in halo 5.
>
> Its not a double weapon dual wield that excites me, but the combinations:
>
> PP+Magnum
> SMG+magnum
> Needler+SMG
>
> It adds variety, that isn’t NECESSARILY unbalanced or annoying.
>
> If they can, i’d like it in.

It can be rebalanced into a solo weapon.

PP+Magnum = Overpowered
SMG+Magnum = Idk
Needler+SMG = Very Overpowered

It destroys game balance.

> > > It was unbalanced. There was never a reason to single wield over dual wield. Dual Wielding is OP to the point that when given the choice, that’s what you’re always going to choose. No increased bullet spread, no heavier recoil. Nothing. There’s no strategy with dual wielding On top of that, it causes the overall sandbox to be unbalanced. Look at what they did to the Magnum in H3, just to compensate for dual wielding. It’s ridiculous. Wouldn’t you rather have a weapon that’s good on its own, instead of needing two of them to be effective in combat? The only reason some people like it is because it’s stylish. It doesn’t add any more depth or strategy to the game. That’s style over substance and it’s horrible, especially when it should be the polar opposite. At least Halo 2 was still an awesome game, my personal favorite of the series.
> >
> > I respectively disagree.
> >
> > what dual-wielding is is the ability to use two weapons simultaneously, one could argue that for a game like halo (that popularized only using 2 weapons at a time and switching them with the click of a button) that this idea was brilliant, that being said and everything it was horribly done, not only did they end up making tons of worthless variations of pre-existing weapons (SMG/spiker=AR as an example) they also decided to put both of the weapons beside one another which is pointless (because why would you need two weak weapons that do the exact same thing when you can just use a single one that’s more powerful?)and they also decided to make it so switching between dual-wielding and a two handed weapon was impossible which is also something that held it back.
> >
> > Really if they had done it better it would’ve ended up being great I think, but alas just like hijacking it was a great concept but poorly conceived.
> >
> > What really worries me is that they’re going to do something similar in halo 5 with Spartan abilities, which tells me that they may very well end up ruining the next decade of halo by ensuring that poorly executed ideas will prevail, I hope that in the very least their will be a good amount of options given to us that way we can disable or adjust them in case they’re too harmful to the gameplay.
>
> I never said dual wielding was bad overall, I was simply talking about how it was handled in Halo specifically. There’s not really much of a drawback to dual wielding that’ll make you want to single wield instead from time to time. That and why would you need two weak weapons that do the exact same thing when you can just use a single one that’s more powerful?

you realize I answered that question right? the value of dual-wielding isn’t using the same weapon twice (as I said that -yoink!- was terrible) but more so being able to use 3 or even 4 weapons in direct rotation whereas before (in halo) you could only use 2 and if you wanted another weapon you had to discard one of them or run out of ammo which really one could argue limited the player’s potential.

I forgot to mention this before and I apologize but they should’ve also allowed players to keep dual-wielded weapons and switch from them the same way you would with regular weapons, maybe force players to drop grenades when you pick them up that way theirs some kind of a risk-reward system in place so players don’t abuse their power.

> > > > It was unbalanced. There was never a reason to single wield over dual wield. Dual Wielding is OP to the point that when given the choice, that’s what you’re always going to choose. No increased bullet spread, no heavier recoil. Nothing. There’s no strategy with dual wielding On top of that, it causes the overall sandbox to be unbalanced. Look at what they did to the Magnum in H3, just to compensate for dual wielding. It’s ridiculous. Wouldn’t you rather have a weapon that’s good on its own, instead of needing two of them to be effective in combat? The only reason some people like it is because it’s stylish. It doesn’t add any more depth or strategy to the game. That’s style over substance and it’s horrible, especially when it should be the polar opposite. At least Halo 2 was still an awesome game, my personal favorite of the series.
> > >
> > > I respectively disagree.
> > >
> > > what dual-wielding is is the ability to use two weapons simultaneously, one could argue that for a game like halo (that popularized only using 2 weapons at a time and switching them with the click of a button) that this idea was brilliant, that being said and everything it was horribly done, not only did they end up making tons of worthless variations of pre-existing weapons (SMG/spiker=AR as an example) they also decided to put both of the weapons beside one another which is pointless (because why would you need two weak weapons that do the exact same thing when you can just use a single one that’s more powerful?)and they also decided to make it so switching between dual-wielding and a two handed weapon was impossible which is also something that held it back.
> > >
> > > Really if they had done it better it would’ve ended up being great I think, but alas just like hijacking it was a great concept but poorly conceived.
> > >
> > > What really worries me is that they’re going to do something similar in halo 5 with Spartan abilities, which tells me that they may very well end up ruining the next decade of halo by ensuring that poorly executed ideas will prevail, I hope that in the very least their will be a good amount of options given to us that way we can disable or adjust them in case they’re too harmful to the gameplay.
> >
> > I never said dual wielding was bad overall, I was simply talking about how it was handled in Halo specifically. There’s not really much of a drawback to dual wielding that’ll make you want to single wield instead from time to time. That and why would you need two weak weapons that do the exact same thing when you can just use a single one that’s more powerful?
>
> you realize I answered that question right? the value of dual-wielding isn’t using the same weapon twice (as I said that -yoink!- was terrible) but more so being able to use 3 or even 4 weapons in direct rotation whereas before (in halo) you could only use 2 and if you wanted another weapon you had to discard one of them or run out of ammo which really one could argue limited the player’s potential.
>
> I forgot to mention this before and I apologize but they should’ve also allowed players to keep dual-wielded weapons and switch from them the same way you would with regular weapons, maybe force players to drop grenades when you pick them up that way theirs some kind of a risk-reward system in place so players don’t abuse their power.

There needs to be increased bullet spread and/or recoil when dual wielding, otherwise it’s simply overpowered compared to single wielding. That’s the only way I can think of. Not being able to use isn’t much of a drawback when you have double the firepower.