Dual Wielding Armor Mod (Pls Read Me)

Alright, so I have a thing with dual wielding. I enjoyed it, but I think it was inherently broken, which is why I think Bungie scrapped it in Reach, and why 343i never came back to it in Halo 4 and 5. In case you don’t understand, let me explain. A gun that’s balanced on its own when dual wielded is incredibly broken and OP. While a gun that’s balanced for dual wielding is garbage when wielded singularly. On the other hand, you could put it so that it’s slightly overpowered when dual wielded, but a little weaker when not dual wielded, but with all of the weapon combos and whatnot, it’d get cumbersome.

Now that I’ve explained, lemme get to the meat of what you’re here for. I’m proposing we bring back dual wielding as an armor mod to be used in Warzone exclusively. “But,” I hear you say, “Won’t it still be unbalanced and hard for 343i to manage?” Why yes, my friend, yes it would be, if balance was an issue in Warzone. See, 343i made Warzone for fun. It’s not a super competetive playlist, there’s no ranks, it’s social. This is done for a reason. Warzone is a place a player can go to kick back and relax to play. The REQ system isn’t made for super competetive play, it’s made so people can have fun. Why do you think that none of the REQs are allowed in Arena gametypes? Sure, it’s balanced to an extent, so you’re not one-shotting people with a heat-seeking, instant-hit magnum, or something.

If dual wielding is too much of a problem to balance, it could be remedied by putting specifications on what could be dual wielded, although I strongly believe this shouldn’t happen. I guarantee that a ton of players would be incredibly encouraged to stay playing Halo 5 with its diminishing population, as they get more and more impatient.

You know what would help the population even more? An offline-accessible firefight mode that is paired with the REQ system, but can also be accessed online (with friends up to w/e number) and also offline (in case your internet goes out/343i’s servers keep ruining your day/you just aren’t in a place with solid wifi and don’t wanna play only the campaign). But I’ll save that for another time.

I’d love to hear your opinions on it, since I know dual wielding is a highly regarded aspect of Halo.

Yes this sounds like a perfect solution. Good post by the way giving good reason to why it is gone and good reasons why it should be brought back to warzone. Nice job.

> 2533274857640962;1:
> Alright, so I have a thing with dual wielding. I enjoyed it, but I think it was inherently broken, which is why I think Bungie scrapped it in Reach, and why 343i never came back to it in Halo 4 and 5. In case you don’t understand, let me explain. A gun that’s balanced on its own when dual wielded is incredibly broken and OP. While a gun that’s balanced for dual wielding is garbage when wielded singularly. On the other hand, you could put it so that it’s slightly overpowered when dual wielded, but a little weaker when not dual wielded, but with all of the weapon combos and whatnot, it’d get cumbersome.
>
> Now that I’ve explained, lemme get to the meat of what you’re here for. I’m proposing we bring back dual wielding as an armor mod to be used in Warzone exclusively. “But,” I hear you say, “Won’t it still be unbalanced and hard for 343i to manage?” Why yes, my friend, yes it would be, if balance was an issue in Warzone. See, 343i made Warzone for fun. It’s not a super competetive playlist, there’s no ranks, it’s social. This is done for a reason. Warzone is a place a player can go to kick back and relax to play. The REQ system isn’t made for super competetive play, it’s made so people can have fun. Why do you think that none of the REQs are allowed in Arena gametypes? Sure, it’s balanced to an extent, so you’re not one-shotting people with a heat-seeking, instant-hit magnum, or something.
>
> If dual wielding is too much of a problem to balance, it could be remedied by putting specifications on what could be dual wielded, although I strongly believe this shouldn’t happen. I guarantee that a ton of players would be incredibly encouraged to stay playing Halo 5 with its diminishing population, as they get more and more impatient.
>
> You know what would help the population even more? An offline-accessible firefight mode that is paired with the REQ system, but can also be accessed online (with friends up to w/e number) and also offline (in case your internet goes out/343i’s servers keep ruining your day/you just aren’t in a place with solid wifi and don’t wanna play only the campaign). But I’ll save that for another time.
>
> I’d love to hear your opinions on it, since I know dual wielding is a highly regarded aspect of Halo.

Great idea, here’s the problem. Dual wielding would be useless in Warzone. It’s a BR fest. You could still do it, but you’d get mowed down by the 50 billion BR bursts flying at your head.

It’s more of an Arena style thing as a specific game mode where everyone dual wields, like a Dual Wield Slayer or something. Now that would be a ton of fun. Really, I would love to have dual wielding come back, but in Warzone, the maps are too big for it to be effective. But, on a smaller arena type map, it would be perfect.

Well an armor mod is meant to always be applied once you activate it so would the dual wielding apply to all weapons or just some?

Definitely interesting idea for it

> 2533274803929503;3:
> > 2533274857640962;1:
> > Alright, so I have a thing with dual wielding. I enjoyed it, but I think it was inherently broken, which is why I think Bungie scrapped it in Reach, and why 343i never came back to it in Halo 4 and 5. In case you don’t understand, let me explain. A gun that’s balanced on its own when dual wielded is incredibly broken and OP. While a gun that’s balanced for dual wielding is garbage when wielded singularly. On the other hand, you could put it so that it’s slightly overpowered when dual wielded, but a little weaker when not dual wielded, but with all of the weapon combos and whatnot, it’d get cumbersome.
> >
> > Now that I’ve explained, lemme get to the meat of what you’re here for. I’m proposing we bring back dual wielding as an armor mod to be used in Warzone exclusively. “But,” I hear you say, “Won’t it still be unbalanced and hard for 343i to manage?” Why yes, my friend, yes it would be, if balance was an issue in Warzone. See, 343i made Warzone for fun. It’s not a super competetive playlist, there’s no ranks, it’s social. This is done for a reason. Warzone is a place a player can go to kick back and relax to play. The REQ system isn’t made for super competetive play, it’s made so people can have fun. Why do you think that none of the REQs are allowed in Arena gametypes? Sure, it’s balanced to an extent, so you’re not one-shotting people with a heat-seeking, instant-hit magnum, or something.
> >
> > If dual wielding is too much of a problem to balance, it could be remedied by putting specifications on what could be dual wielded, although I strongly believe this shouldn’t happen. I guarantee that a ton of players would be incredibly encouraged to stay playing Halo 5 with its diminishing population, as they get more and more impatient.
> >
> > You know what would help the population even more? An offline-accessible firefight mode that is paired with the REQ system, but can also be accessed online (with friends up to w/e number) and also offline (in case your internet goes out/343i’s servers keep ruining your day/you just aren’t in a place with solid wifi and don’t wanna play only the campaign). But I’ll save that for another time.
> >
> > I’d love to hear your opinions on it, since I know dual wielding is a highly regarded aspect of Halo.
>
>
> Great idea, here’s the problem. Dual wielding would be useless in Warzone. It’s a BR fest. You could still do it, but you’d get mowed down by the 50 billion BR bursts flying at your head.
>
> It’s more of an Arena style thing as a specific game mode where everyone dual wields, like a Dual Wield Slayer or something. Now that would be a ton of fun. Really, I would love to have dual wielding come back, but in Warzone, the maps are too big for it to be effective. But, on a smaller arena type map, it would be perfect.

I think I’m gonna have to disagree with you, here. See, while most of the outdoor areas are BR controlled, I’ve definitely been able to capture objectives with a shotgun and a magnum. It is possible to walk around with a close range setup and live.

> 2533274840624875;4:
> Well an armor mod is meant to always be applied once you activate it so would the dual wielding apply to all weapons or just some?
>
> Definitely interesting idea for it

Honestly, I probably should’ve specified that. I was more talking about small weapons. Weapons that’ve been dual wielded in classic Halo (more Halo 3, bc dual wielded needlers in Halo 5 would make me want to die). I was thinking SMGs, Magnums, plasma pistols, etc. It’d be on until you changed the armor mod you have equipped, so if you died, you needn’t worry, just find some other one and pick it up again! Enough people dying around in Warzone with SMGs.

> 2533274857640962;5:
> > 2533274803929503;3:
> > > 2533274857640962;1:
> > > Alright, so I have a thing with dual wielding. I enjoyed it, but I think it was inherently broken, which is why I think Bungie scrapped it in Reach, and why 343i never came back to it in Halo 4 and 5. In case you don’t understand, let me explain. A gun that’s balanced on its own when dual wielded is incredibly broken and OP. While a gun that’s balanced for dual wielding is garbage when wielded singularly. On the other hand, you could put it so that it’s slightly overpowered when dual wielded, but a little weaker when not dual wielded, but with all of the weapon combos and whatnot, it’d get cumbersome.
> > >
> > > Now that I’ve explained, lemme get to the meat of what you’re here for. I’m proposing we bring back dual wielding as an armor mod to be used in Warzone exclusively. “But,” I hear you say, “Won’t it still be unbalanced and hard for 343i to manage?” Why yes, my friend, yes it would be, if balance was an issue in Warzone. See, 343i made Warzone for fun. It’s not a super competetive playlist, there’s no ranks, it’s social. This is done for a reason. Warzone is a place a player can go to kick back and relax to play. The REQ system isn’t made for super competetive play, it’s made so people can have fun. Why do you think that none of the REQs are allowed in Arena gametypes? Sure, it’s balanced to an extent, so you’re not one-shotting people with a heat-seeking, instant-hit magnum, or something.
> > >
> > > If dual wielding is too much of a problem to balance, it could be remedied by putting specifications on what could be dual wielded, although I strongly believe this shouldn’t happen. I guarantee that a ton of players would be incredibly encouraged to stay playing Halo 5 with its diminishing population, as they get more and more impatient.
> > >
> > > You know what would help the population even more? An offline-accessible firefight mode that is paired with the REQ system, but can also be accessed online (with friends up to w/e number) and also offline (in case your internet goes out/343i’s servers keep ruining your day/you just aren’t in a place with solid wifi and don’t wanna play only the campaign). But I’ll save that for another time.
> > >
> > > I’d love to hear your opinions on it, since I know dual wielding is a highly regarded aspect of Halo.
> >
> >
> > Great idea, here’s the problem. Dual wielding would be useless in Warzone. It’s a BR fest. You could still do it, but you’d get mowed down by the 50 billion BR bursts flying at your head.
> >
> > It’s more of an Arena style thing as a specific game mode where everyone dual wields, like a Dual Wield Slayer or something. Now that would be a ton of fun. Really, I would love to have dual wielding come back, but in Warzone, the maps are too big for it to be effective. But, on a smaller arena type map, it would be perfect.
>
>
> I think I’m gonna have to disagree with you, here. See, while most of the outdoor areas are BR controlled, I’ve definitely been able to capture objectives with a shotgun and a magnum. It is possible to walk around with a close range setup and live.

Until the corridor you’re in gets flooded with grenades 2 seconds later lol

> 2533274857640962;6:
> > 2533274840624875;4:
> > Well an armor mod is meant to always be applied once you activate it so would the dual wielding apply to all weapons or just some?
> >
> > Definitely interesting idea for it
>
>
> Honestly, I probably should’ve specified that. I was more talking about small weapons. Weapons that’ve been dual wielded in classic Halo (more Halo 3, bc dual wielded needlers in Halo 5 would make me want to die). I was thinking SMGs, Magnums, plasma pistols, etc. It’d be on until you changed the armor mod you have equipped, so if you died, you needn’t worry, just find some other one and pick it up again! Enough people dying around in Warzone with SMGs.

true that, i was just curious cause after reading the OP all I imagined was dual rockets or dual fuel rod cannons lol

> 2533274840624875;8:
> > 2533274857640962;6:
> > > 2533274840624875;4:
> > > Well an armor mod is meant to always be applied once you activate it so would the dual wielding apply to all weapons or just some?
> > >
> > > Definitely interesting idea for it
> >
> >
> > Honestly, I probably should’ve specified that. I was more talking about small weapons. Weapons that’ve been dual wielded in classic Halo (more Halo 3, bc dual wielded needlers in Halo 5 would make me want to die). I was thinking SMGs, Magnums, plasma pistols, etc. It’d be on until you changed the armor mod you have equipped, so if you died, you needn’t worry, just find some other one and pick it up again! Enough people dying around in Warzone with SMGs.
>
>
> true that, i was just curious cause after reading the OP all I imagined was dual rockets or dual fuel rod cannons lol

Lmao, for some reason I think that’s a little unbalanced for even Warzone.

NOTE: I think I should add, however, that this would apply to REQ power weapons, such as the Whispered truth, and Voids Tear, as well as boltshots, and the like. I feel as though this was quite obvious, but maybe not.

This armor mod would be awesome, but I dont see how well it would work with Warzone (power weapon variants). In previous games when dual wielding two weapons each weapon was nerfed for more balanced gameplay. With weapon variants, this will be a lot harder.

Yes please give it to us 343

I really enjoyed the dual wielding, what they should do is make it for small weapons only though, magnum, boltshot, plasma pistol, smg, and needles. And they should make it where you can only dual wielding the defaults. That way nobody dual wields talon of the lost and voids tear.

You can have duelwield loadout and can keep both weapons when using another weapon and can be the smgs , can have weapon attachments and projection like scope.

Mechanics wise, I think it would be impossible to balance as a standard weapon/ feature/ armor mod. HOWEVER, if it were a mythic or Legendary req that can justify (lets say) the power of firing 2 smg’s at once with special perks then I think it could definitely happen. My idea:
Dual Halo 2 SMGs (since we got the Halo 2 BR):

  • Power of 2 SMG’s (you’ll be gunning people down like crazy in CQC and taking over bases)
  • The standard range of an SMG (you’ll be screwed beyond the SMG range and BR’s can easily take care of you in the open)
  • You can’t melee or throw grenades (standard Halo protocal/ mechanics but these can be tweaked since it hasn’t been around in a while)

So 343 doesn’t need to do too much work reworking the controls you would have to treat it like a standard gun so the grenade button (I use the Halo 4 setting so this would be LT) wouldn’t fire the 2nd SMG but both would be fired by RT.

You definitely have a point and I think it could definitely be done. I would think that it wouldn’t comeback in the “classic” style but something can definitely be made if 343 puts in the time

I had a similar idea. However it involved Dual Wield weapon variants. And yes was Warzone exclusive. I think halfway through the year or in December 2016. We should get a Classic Halo update. Where we get a whole bunch of Classic weapons like the OG Plasma rifle, Brute weapons, Classic Armor styles and a map or two that also comes with Dual Wielded Variants for certain loadout weapons like the SMG and Pistol, and normal REQ weapons like Plasma Pistol, Plasma Rifle, etc etc. Instead of being an OP armor mod. So yeah basic idea. Classic update with a whole bunch of classic stuff.

Can I haz Recon?

i mean dual wielded vorpal talon and whispered truth? XD

I actually like the idea of a dual wielding game mode. Interesting at least.

> 2535465785483482;11:
> This armor mod would be awesome, but I dont see how well it would work with Warzone (power weapon variants). In previous games when dual wielding two weapons each weapon was nerfed for more balanced gameplay. With weapon variants, this will be a lot harder.

I’d thought about that, too, to be perfectly honest, however, it’s kind of something that I’d decided wasn’t a big deal. I just kinda thought, “Eh, make it a legendary REQ.” With that, it’d at least be more difficult to come across.

I mean, are you really expecting a lot of balance out of the gamemode that brought about the birth of a SAW that, when paired, with a damage boost can kill an enemy in three shots (Not impossible, I’ve done it before). And not many more without the boost? I don’t think it’d be that big of a problem.

> 2533274879407634;13:
> I really enjoyed the dual wielding, what they should do is make it for small weapons only though, magnum, boltshot, plasma pistol, smg, and needles. And they should make it where you can only dual wielding the defaults. That way nobody dual wields talon of the lost and voids tear.

I don’t know, I mean, with the Whispered Truth, you would have to first off have two, which would cost ten REQ points. The max in a game is 9, so it’d be difficult to pull it off. Boltshots are low range, so it’d be semi-balanced there. I honestly think it’d be fine to let people dual wield things like that, since it’s only Warzone.