I assumed that was the intention of it. Maybe it wasn’t, and I’m wrong. But if so, it seems strange to me that they kept it as it was then, for an entire year and a half before changing it to function as intended.
People keep saying it only affects competitive players, but I’m proof that’s not true. I’m not a competitive player, and I used it sometimes, when I remembered it existed at the right moment. And I can’t be the only casual player who used it.
Not really.
This is the first time I’m hearing about it, so has it been widely used in the meta since beta-release?
Then there’s the question of other higher priorities which they’ve dealt with. They could also have been gathering more data on how it affects the gameplay and the outcome of that, discussed if that’s how they want it etc.
It’s not just a person going “NO FUN ALLOWED HERE YA NO-LIFERS”, and then changing game mechanics.
Remember that they’ve recently also had a rather large layoff as well as the entire game having issues and there’s certainly been a lot of internal discussions on Halo Infinite’s many problems, what direction to take and how to do just that.
That’s the point. They probably didn’t intend for dropping to be faster but it turned out that way.
Nerfing skill jumps is a far bigger concern imo. Shows their mindset of MP for Halo
Apparently the drop weapon nerf broke flag juggling.
There’s an achievement for dropping a power weapon for a teammate to pick up - Do You Even Gift?
Considering they “nerfed” the drop speed one can assume that quickly dropping your weapon for higher DPS was an unintended side-effect of the more likely reasons they implemented weapon dropping:
- Have it as an option to toss away unwanted guns
- Give certain (power) weapons to teammates.
Eh, it’s difficult to be honest mate.
If something is seriously negatively effecting the competitive acspect of the game then it makes sense to remove it since it’s not something you could fix by simply adjusting settings. In this rare case, the competitive community should take a higher priority over the casual community as it’s more likely to be used in their matches.
However, this is only if the Majority of high level competitive players want it removed.
I personally see it as a cool tech which adds to the game, however since I’m not playing Infinite all that much due to the game being the worst feeling Halo title to date, I don’t get too much of a say. I’d have to leave it to the 900 players still playing the game.
It’s like the tank gun in campaign though. No one wanted that to be removed but 343i did so anyways. It’s unfortunate, but 343i has their vision of Halo. If anything is found which wasn’t intentional, even if it drastically improves the game, they must remove. It is their vision, no one elses.
Honestly, I thought weapon dropping was added to stop people from using the BXR exploit in the flights, i wonder if nerfing it has just made that viable again.
Agreed. You can drop your gun to switch to your other more quickly, but then you’re left with 1 gun, so you’re at a short-term disadvantage. Both players can do this too. I’m not sure that I’ve even seen it in Casual though.
It makes more sense in practice as well, as the Spartan isn’t spending the time replacing the gun for the other, but isn’t just drops it, and draws the other immediately. It would save you a bit of time. Although, gameplay comes first, of course. It’s a neat detail regardless — intentional or not.