crouch/jump on the bottom paddles
melee/use equip on the top 2
Looks like they are just leaving it “as-is” for Charlotte.
https://twitter.com/Tashi343i/status/1626408656077201408?t=7Auh1zYS-oBWLVSEtKlDgw&s=19
One of these days 343 will understand what “emergent gameplay” is.
Honestly, kinda sounds like a good thing
It will be interesting to see if it’s actually a bad change for overall gameplay. Regardless of the result, it’s a pretty big mistake to release a patch so close to a major event that causes unintended changes to major game modes.
“Play testing? Quality Assurance? Never heard of them. We just ship the updates as we make them. You get it as is. Take it or leave it.” -343i
Have they released a single update that hasn’t broken something or been controversial?
Definitely this, especially after not having a big event for a while…
So apparently even after the drop weapon “fix” that broke flag juggling, it’s still faster to drop than to switch…
https://twitter.com/Bradek_/status/1626443756433014785?t=4oMczkOZK9yQdPDq0ZIcJQ&s=19
I would like to add that the red racks are in all of multiplayer now, not only ranked as 343 said. Saw them in the Bot playlist and Quickplay
lol so we lost some modes in Ranked Arena as a side effect of something that didnt even get ‘fixed’ properly… I cant
O7 hello fellow bumper jumper. Jumping bumper first into hell.
That’s a really good setup.
Solid update–lost Recharge and Detachment, glitched out objective dropping and punted on fixing it, no visible performance or server improvements. But grenade damage reduction is okay I guess–now can we get improved consistency on grenade timers? Or… maybe functional collision?
Nah, but to be fair–flag juggling still works fine with switch weapon. Honestly that’s how I always did it. Just sprint, jump, look up, switch, catch. This doesn’t really break anything. I didn’t even really notice it in oddball–the drop advantage was always basically small enough to only be relevant to pros or Onyx folks.
HCS and ranked being the same thing seemed like a good idea, but again and again we’re seeing changes to balance etc. that are totally irrelevant for 98% of game population.
I have crouch, reload, swap weapon. I’m working on jump but that one seems to be harder for me to adjust to. i started by adding one paddle at a time until I got used to it and then added another and so forth. It’s awesome how easy those paddles go on and off. so I’m running two paddles on the left side and only one on the right. I also like the tall stick on the right analog especially for longer aiming it’s way better but sucks at close range
Y’all would hate my setup. I have sprint, equipment, change weapon, reload/pickup, ping, and switch grenade all on paddles. Top left paddle is “shift” key which switches the function of the other 3.
I wasn’t entirely sure how the shift key worked - that makes sense.
Hadn’t thought of that.
Probably too late for me in terms of muscle memory.
But that’s a great idea.
Played some CTF today - and people seemed to be juggling the flag ok.
Which suggests “switch” weapon works fine?
I would have had a go myself - but I am really rubbish at doing it and it’s just embarrasing when you leave the flag behind. ![]()
It’s still possible, but you’ve got to ensure that you’re clicking ahead of the planned jump or slide. It’s harder to complete.
Pretty bad timing the week before the kickoff to Season 2 for HCS. I’ll be interested in seeing how the players work with this new challenge.
Bad timing aside I find this to be a rather non-issue. You can still juggle the flag just as easily as ever by switching weapons, same way people have done for years and years in the franchise.
To me, objective games should be, one runs the play, while team protects. Juggling breaks this a little. You should be on the offensive or playing the goal. Not both.