Let me guess, some higher ups and management are responsible for this too. Not the mediocre coding staff. /sarcasm
Someone in the multiplayer design team probably decided this and some other people there agreed on this one, then they told the coders to apply this change to the game.
Management is not just the CEO, but also the team leads and heads of the different departments. The coders are just people doing their 9-5 job, applying what their higher-ups tell them to do.
At least the top management got a shift now and the new people now have to clean up the whole mess, with the current situation it will probably take a few more months until we see the ship turning
It will be interesting to see if it’s actually a bad change for overall gameplay. Regardless of the result, it’s a pretty big mistake to release a patch so close to a major event that causes unintended changes to major game modes.
Solid update–lost Recharge and Detachment, glitched out objective dropping and punted on fixing it, no visible performance or server improvements. But grenade damage reduction is okay I guess–now can we get improved consistency on grenade timers? Or… maybe functional collision?
Nah, but to be fair–flag juggling still works fine with switch weapon. Honestly that’s how I always did it. Just sprint, jump, look up, switch, catch. This doesn’t really break anything. I didn’t even really notice it in oddball–the drop advantage was always basically small enough to only be relevant to pros or Onyx folks.
HCS and ranked being the same thing seemed like a good idea, but again and again we’re seeing changes to balance etc. that are totally irrelevant for 98% of game population.
I have crouch, reload, swap weapon. I’m working on jump but that one seems to be harder for me to adjust to. i started by adding one paddle at a time until I got used to it and then added another and so forth. It’s awesome how easy those paddles go on and off. so I’m running two paddles on the left side and only one on the right. I also like the tall stick on the right analog especially for longer aiming it’s way better but sucks at close range
Y’all would hate my setup. I have sprint, equipment, change weapon, reload/pickup, ping, and switch grenade all on paddles. Top left paddle is “shift” key which switches the function of the other 3.