Drop wall needs to be looked at again

Just as the title says, I’m not asking for bubble shield level of durability but something that doesn’t go away in two shots, its practically useless and that really sucks cause its a cool item! But I would rather go for a sensor launcher than a drop wall.

Thoughts?

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It’s a small advantage, but not a guaranteed win. It’s good to throw down in strongholds and total control when you are capping and expecting a fight.

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The dropwall is by far the weakest equipment, both it’s hour long deployment time and frailty contribute to this. An idea of how to fix it would be to have it far more resistant on the outside of the curve than inside to keep the shooting through it aspect though how easy to implement, or even if it would be good eludes me.

The dropshield is broken. It needs to deploy faster, and have more life. Ideally I’d like if it popped as a whole instead of in segments, but it seems like someone at 343i was really excited about that idea so I doubt they’ll change it.

It’s supposed to be proactive not reactive, so the idea is you throw it before you need it to stop explosives or a shot or two. Enough to win a 1v1 fight every time.

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Yes, each panel can only soak up a shot or two, but you can strafe inside its protection and easily win fights while your shield absorbs through multiple panels. Making it faster to deploy would allow someone that is losing a fight to drop the shield right before they are about to die and get away free. I know ttk is long(ish) but it doesn’t need to be that long.

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Only problem with that is its paper, it cant help with any fight before or during a fight, so copy and pasting the devs is kinda useless in this argument

It blocks explosions real nice though, Idk what you mean. It’s supposed to be timed right as you’re about to get hit with the explosion/first bullet.

I have a great idea to fix it we bring back the bubble shield. I don’t know if you noticed but in Halo 3 all the equipment was a double-edged sword. A bubble could either screw you or help you. Same thing with the energy drain I don’t know why 343 decided to move away from all of that. I mean after all I did take them 11 years to give us reach customization. So I really don’t know what their thinking is.

And i get that but it takes to long to deploy for that. And I get that its for pre fights but its useless even for that cause people cut through it like soggy paper. Like i said i dont bubble shield type of durability but it needs to be stronger than what it is now.

If they do that, they’d have to take it out of ranked. It’s already pretty decent for the role it fills so it would probably be too powerful then. You can already cheese a 1v1 fight pretty hard with it, if it was stronger you just wouldn’t lose a fight ever.

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Yes I did notice that all equipment was neutral. I used to advocate fore neutral equipment on the old forum.

Let’s not pretend like the bubbleshield was actually a good idea now, it has all the problems people say they hate Armour Lock for.

We don’t have Reach customisation, we have Reach aesthetics but the system itself has very little to do with Reach.

Look at it this way - 1-2 shots per panel plus what, 4-5 panels wide? If you manage your placement behind the panels during a duel you are basically given a free 0.5-1 kills. More if you drop a second one or can crouch behind the lower row. It’s very powerful if used correctly.

The way i see it imho is that it’s practically useless, its basically a soggy paper wall that offers little protection before or during a fight, only thing its good for is maybe stopping 1 gernade or 1 rocket and thats about it, if it was maybe slightly stronger (not by much just a tad bit) i would be more inclined to use it.

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I personally feel it’s just far too outclassed by every other utility item in the game you can pick up… the only time I’d ever use this is if there is literally nothing else on the field, and even then, because of the deployment start up and end frames being so long, as well as it’s cooldown being fairly long, it’s more detrimental to me in a gunfight than it actually is helpful…

IF it were to be changed, personally I’d like it to be heavily resistant to bullet type weapons, but take heavy damage from plasma weapons and instantly be destroyed by explosives, this would at least give it SOME usefulness if you get caught in a 2 or 3v1 while also giving it counterplay, which also in turn gives weapons like the currently very underperforming Pulse Carbine, a reason to pick it up…

if that is too much, then at the very least make the drop wall reflect bullets back at the person shooting it, so that if someone is up close and another person deploys it, they will have to think twice before instinctively pulling the trigger to take the shield out if they have say, a bulldog, so that they don’t accidentally shot themselves in the face, which in turn also gives the player who deployed it more precious seconds to think about the situation they’re in, which is honestly the purpose of the drop wall in the first place, to buy the deployer a bit of time…

but if the shield is completely destroyed by the time the animation of the one who deployed it is just finishing, then what is the point? You’re basically giving the opponent a free kill…

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The drop wall is completely useless. The only time I throw it is to look at the cool animation of it deploying and to get rid of it for another better equipment

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yeah literally this.
It’s enough to get the an extra shot or 2 on an enemy coming round the corner. I feel like it’s fine the way it is

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I do like the idea of a shorter cool down. Is it currently possible to have more than 1 active at a time?

No, ive dropped two to make a double layer and the first one destroys itself. Sadly