Drop some armor abilities

Sprint is good
Jet pack adds a new element to the combat that very unique ( though I can’t stand it)
Armor lock is trash and needs to be removed from the game
Invisibility if it’s kept it needs to jam all radar in range
Hologram just plain sucks

I’d rather all of them be removed so we can get back to the Halo roots. But if not the need some serious work

> Sprint is good
> Jet pack adds a new element to the combat that very unique ( though I can’t stand it)
> Armor lock is trash and needs to be removed from the game
> Invisibility if it’s kept it needs to jam all radar in range
> Hologram just plain sucks
>
> I’d rather all of them be removed so we can get back to the Halo roots. But if not the need some serious work

Pick ups?

Really its how that thing called equipment worked, remember that?

> > Sprint is good
> > Jet pack adds a new element to the combat that very unique ( though I can’t stand it)
> > Armor lock is trash and needs to be removed from the game
> > Invisibility if it’s kept it needs to jam all radar in range
> > Hologram just plain sucks
> >
> > I’d rather all of them be removed so we can get back to the Halo roots. But if not the need some serious work
>
> Pick ups?
>
> Really its how that thing called equipment worked, remember that?

Pick ups but not on demand like they are now

> > > Sprint is good
> > > Jet pack adds a new element to the combat that very unique ( though I can’t stand it)
> > > Armor lock is trash and needs to be removed from the game
> > > Invisibility if it’s kept it needs to jam all radar in range
> > > Hologram just plain sucks
> > >
> > > I’d rather all of them be removed so we can get back to the Halo roots. But if not the need some serious work
> >
> > Pick ups?
> >
> > Really its how that thing called equipment worked, remember that?
>
> Pick ups but not on demand like they are now

Agreed, I understand that 343i doesn’t want to copy MLG but the system is more balanced.
Everyone starts with sprint and other AAs can be found on the map

Get rid off all abilities…if you haven’t noticed all the previous halo’s excluding Reach have been a great success without them.

How about we just get rid of ALL the armor abilities. Even sprint. Sprint ruins that intense CQC gameplay because everybody just sprints for a melee or they sprint out of the fight. Go play some Halo 3 and you’ll know what I’m talking about.

You spelled “all” wrong. Armor abilities do not belong in Halo because they add nothing beneficial to gameplay. They only take away from it.

> > > > Sprint is good
> > > > Jet pack adds a new element to the combat that very unique ( though I can’t stand it)
> > > > Armor lock is trash and needs to be removed from the game
> > > > Invisibility if it’s kept it needs to jam all radar in range
> > > > Hologram just plain sucks
> > > >
> > > > I’d rather all of them be removed so we can get back to the Halo roots. But if not the need some serious work
> > >
> > > Pick ups?
> > >
> > > Really its how that thing called equipment worked, remember that?
> >
> > Pick ups but not on demand like they are now
>
> Agreed, I understand that 343i doesn’t want to copy MLG but the system is more balanced.
> Everyone starts with sprint and other AAs can be found on the map

I dont play much MLG but that would also turn the ability spawn point into a new control point during the game. Adding another competitive element to the game. Sounds good to me

> Get rid off all abilities…if you haven’t noticed all the previous halo’s excluding Reach have been a great success without them.

Sprint is a very handy feature and great for Machinima.
Same with Jetpack, it even creates more diverse Custom Games.
Even AL has its fun uses outside of combat (but inside its a -Yoink- if available on spawn)
AAs are great. Still the standard values on speed and jump height have to be changed back to the H3 ones, since we are playing its sequel.

> You spelled “all” wrong. Armor abilities do not belong in Halo because they add nothing beneficial to gameplay. They only take away from it.

Who? Whoever did I’m sure they appreciate your spelling lesson
Or he ment Armor Lock

> You spelled “all” wrong. Armor abilities do not belong in Halo because they add nothing beneficial to gameplay. They only take away from it.

Lets remove pws while we are at it, and heck why not the entire idea of wearing armor.

Reach had great ideas but they were implanted wrong (aldo wrong is a euphemism here).

The game still gives a layer of skill with 85% bloom, the pistol is finally in its role.
Only thing left to improve are Kill times and the MM system.
Halo 4 should be able to fix both easily (also the movement thing, but that can be fixed regardless).

> Sprint is a very handy feature and great for Machinima.
> Same with Jetpack, it even creates more diverse Custom Games.
> Even AL has its fun uses outside of combat (but inside its a -Yoink!- if available on spawn)
> AAs are great. Still the standard values on speed and jump height have to be changed back to the H3 ones, since we are playing its sequel.

Sprint being “handy” doesn’t change how badly it affects gameplay. It creates hectic games because it forces linear aggression. The map designs suck when Sprint is factored in and Halo has the shield system which already allows for movement from cover to cover. Sprint doesn’t add anything to gameplay besides getting from A to B faster, which isn’t a good thing when you look at all the problems it causes.

Edit: Everyone says that Reach has good ideas they just need to implement them better in Halo 4. It’s not that simply and when you realize the game plays better without armor abilities it just seems like a lot of wasted effort.

> > Sprint is a very handy feature and great for Machinima.
> > Same with Jetpack, it even creates more diverse Custom Games.
> > Even AL has its fun uses outside of combat (but inside its a -Yoink!- if available on spawn)
> > AAs are great. Still the standard values on speed and jump height have to be changed back to the H3 ones, since we are playing its sequel.
>
> Sprint being “handy” doesn’t change how badly it affects gameplay. It creates hectic games because it forces linear aggression. The map designs suck when Sprint is factored in and Halo has the shield system which already allows for movement from cover to cover. Sprint doesn’t add anything to gameplay besides getting from A to B faster, which isn’t a good thing when you look at all the problems it causes.

You do release the kill times are longer right?
Bloom + 5 shot DMR = long time shooting
Just buffing the weapons can help this problem.

And rather then just saying there are problems, give me an example at the least.
Sprint isn’t usable for an unlimited time and not everyone is smart enough to run away and recover.

Armuor lock is a bit on the over used side although can be used very tactically, holograms are pretty fun in my opinion :stuck_out_tongue:

ARMOR ABILITIES AS A WHOLE HAVE TO LEAVE THE HALO SCENE.

Anyone who thinks Armor Abilities are a good thing, you are belligerent to what Halo is. Halo is a game where everyone starts on the same playing level in a match, same movement speed, same movements, same jumping height, start with the same weapon, we start equal in game mechanics to one another. Halo 1,2, and 3 took the players own knowledge of Halo(i.e aiming ability, decision making, etc.) to advance themselves in the game and past other players, creating a skill gap.
Players didn’t rely on an Armor Ability, or as I like to refer to them as “Perks” (yes perks, and I’m referring to them from your guys’s favorite game, call of duty), to get them a kill, flag cap, oddball time.
Armor Abilities ruined this game because if a player made a bad decision he could use “Sprint” to sprint away from his situation, or he could use “Armor Lock” to delay his should-have-happened death. “Hologram”, being able to deceive your opponents without thinking strategically about map movement but by simply pressing a button. “Active Camo”, I don’t even need to talk about the utter stupidity of this addition to the game. “Evade”, this Armor Ability could have played out better than it did, but, players can evade ridiculously long distances. Evade past grenades, rockets, incoming warthogs, Scorpians. This Armor Ability Did nothing to help level the playing field. “Jetpack”, reaching unfair vantage points on players doesn’t help level the playing field. Although I do enjoy the immovability when a player ascends with a Jetpack. “Dropshield”…what the -Yoink-?
I hope some of you new fan boys realized that Bungie caterred this game to Cod Fanboys, they make you pick classes before the start of the game, classes with “abilities” (aka perks), the medals that they give us watered down the feeling of when you Actually get a medal worth getting (not killing someone when they are reloading, or get a headshot on a sprinting opponent) <-----rant

I dont think you can argue that you dont start from a level starting point anymore, you start from a level playing field when you choose your loadout and its completely up to the player and is part of the decision making process…

> I dont think you can argue that you dont start from a level starting point anymore, you start from a level playing field when you choose your loadout and its completely up to the player and is part of the decision making process…

Original halos all players start exactly the same the win or loss was decide by player skill and team work. Abilities need to go

> You do release the kill times are longer right?
> Bloom + 5 shot DMR = long time shooting
> Just buffing the weapons can help this problem.
>
> And rather then just saying there are problems, give me an example at the least.
> Sprint isn’t usable for an unlimited time and not everyone is smart enough to run away and recover.

Shortening kill times (by a lot) prevents people from running away with Sprint for the most part, but that isn’t even the worst thing about sprint. Sprint can only be used to move forward. That creates hectic linear gameplay in which players constantly rush towards areas where the last battle occurred in order to clean up kills. This leads to every map having the same aggressive focus instead of the unique encounters the first trilogy allowed. Sprint changes Halo so much to the point that it doesn’t feel like a Halo game because all strategy is thrown aside because playing aggressive is the only effective way to play. It may not change gameplay much at a casual level but when you’re playing at a high level it becomes very apparent.

> > You spelled “all” wrong. Armor abilities do not belong in Halo because they add nothing beneficial to gameplay. They only take away from it.
>
> Who? Whoever did I’m sure they appreciate your spelling lesson
> Or he ment Armor Lock

I don’t think you understood what he said. He was correcting your thread title, saying that ALL armor abilities should be removed.

> > > You spelled “all” wrong. Armor abilities do not belong in Halo because they add nothing beneficial to gameplay. They only take away from it.
> >
> > Who? Whoever did I’m sure they appreciate your spelling lesson
> > Or he ment Armor Lock
>
> I don’t think you understood what he said. He was correcting your thread title, saying that ALL armor abilities should be removed.

All isnt in the thread title…