Drop-in, Drop-out problem...MAJOR

So, even though I’m not big on the “drop-in/drop-out” addition to Halo 4 mp, I’ve accepted it. However, there is a GLARING flaw in the execution.

Since launch, nearly every single game I’ve STARTED, my team has been a man down to begin the game. I’m pretty sure I know why this is. Party priority. Because I’m playing with a party, the MM system attempts to match us with a party. Only problem? If I’m playing TS with a party of 3, it finds a party of 4. If I’m playing CTF with a party of 4, it matches us with a party of 5. We have no hope from the beginning of the match.

Is there anything that can be done about this? I don’t mind players dropping, and then being replaced. I also don’t mind being dropped into a game that’s about to end. But STARTING a brand new game and it can’t make even teams to start? Unacceptable. It’s sad, as this is the best MP I’ve played in a VERY long time, and this could kill it entirely.

Wow this board moves fast…bumping as this is an important problem.

I started a 5-1 it was oddball and they had already nearly won by the time my teammates had spawned.