Hey guys, I was bummed to find out you are unable to post pictures on these boards, but I made an image displaying my most wanted tweaks and additions to loadout weapons to the next Halo FPS entry. Link below:
http://i.imgur.com/gcyb6Fd.png
I’ll start off saying that 343’s implementation of fully customizable loadouts breathes new life into Halo 4’s multiplayer, and they did an exceptional job on balancing the loadout weapons against one another. I’ve logged thousands of hours on Halo’s multiplayer ever since 2001, and this entry seems to have the best balance between weapons for how many there are (especially post-patch).
I hope (and strongly believe) this trend will carry on to future entries.
That said, for anyone who doesn’t feel like opening the image, here are my ideal weapon lineups and some of the key changes:
STORM
NEEDLE RIFLE:
Acts as a counterpart to the DMR. Full auto with significant accuracy drop at top rate of fire (as in Reach). Slight fire rate drop from Reach, but now with a slightly stronger, 2.5x zoom.
COVENANT CARBINE:
Largely unchanged from Halo 4, but with a small reload speed boost.
STORM RIFLE:
Largely unchanged from Halo 4, but takes a bit longer to overheat, and its effective range just a tad closer than Halo 4’s Storm Rifle.
PLASMA PISTOL:
Largely unchanged from Halo 4, but uncharged bolts now cost 1% battery (as opposed to 2% in Halo 4)
FORERUNNER/PROMETHEAN
LIGHT RIFLE:
Unchanged.
SENTINEL BEAM:
Replaces the suppressor. This would serve as an interesting counterpart to the Storm and Assault rifles. Similar kill times to the two, battery operated, scopeless, and fires a constant beam as it does in Halo 2 and 3. It would overheat about 1/3 faster than the Storm Rifle. It would also slightly benefit from headshots, meaning if the beam was aimed at the enemy’s head, it would do slightly more damage than if aimed at the body. This is an attempt to redeem the Sentinel Beam (as it was less than popular in its previous incarnations) and introduce an automatic headshot weapon that functions differently than any other in one fell swoop.
BURST SHOT:
Replaces the Boltshot. (It is my hope that they remove the Scattershot and replace it with the Boltshot as a power weapon, perhaps with increased range and decreased charge time). The Burstshot close range, battery operated sidearm that functions similarly to the Storm Rifle. The user can choose to hold the trigger for a powerful burst, or feather the trigger for smaller flurries of bolts. The gun would overheat 2/3 faster than the Storm Rifle.
UNSC
DMR:
Largely unchanged from Halo 4, with a slight drop in either rate of fire or reload speed.
BR:
Largely unchanged, with a tiny drop in fire rate.
ASSAULT RIFLE:
A 4 round increase to magazine capacity, putting it at 36 rounds per mag.
MAGNUM:
Unchanged.
I have a few ideas floating around that are maybe to wacky for the next Halo, such as:
-SMG and/or Plasma Rifle as sidearms (Smaller mags and closer effective range than H4 suppressor)
-Keep the Suppressor, scrap the Sentinel Beam, throw in the Bishop Beam as the Forerunner sidearm, and bump Boltshot up to power weapon status with tweaks.
-Possibly separate STORM and SEPARATIST loadout factions.
Maybe STORM: Needle Rifle, Storm Rifle, Needle Pistol (See: Needle Pistol | Halo Alpha | Fandom), Fire Grenade?
SEPARATIST: Covenant Carbine, Plasma Repeater, Plasma Pistol, Plasma Grenade.
Anyway, PLEASE give me some feedback as I’ve only had a few buddies to kick these ideas around with.
And remember, If you have ideas or critiques, SHARE THEM HERE.
Thanks! Hominix.
EDIT: Removed the youtube footage of -Yoink- that was on Halo 4’s disc which apparently is “posting links to modded content” cus 343i/Microsoft has a giant stick up their -Yoinks!-.
I mean honestly, the people who mod your game, especially to check out stuff like that are the people that love your game the most, and you’re punishing them instead of supporting them?
Dumb
I fully encourage you to search for footage of the scrapped “Burst Pistol” and “Bishop Beam”