Game name “Pelican Wars”
Min player count 16
Max player count 24
Duration: 45 min – 1 hour
-league of legends/ capture the flag
-Kill’s(person and vehicle and bot) = points - -assist’s=smaller amount of points - -points=game advantages levels(vehicles,weapon,upgrades) - -3 capture’s win the game - - capturing the flag reset your teams level (not to zero but give the other team a chance for a rebuttal) -pelican has capture flags hanging from it… just for style
-A and B pelican’s
-Each team has a pelican that stores the team’s flag - -pelicans can be shot down for easy access to the flag (flag can be stolen while in air but is hard) -Pelicans have to hover over the flag to reset it
-teams must stand near pelican to repair pelican (more team mate on the repair zone faster it repairs) - -pelican can be upgrade for heavier weapons ,more armor and speed - -4 team mates can be riding (upgrade to 5 seat) - -Driver, left ,right and rear gunner (fifth seat canon)
-large map layout
-with buildings low ceilings - -In team A’s start point two building will allow the Team A’s pelican to travel through them but not team B’s and vis-versusa - -mid map is where bot’s will be for easy kill’s - -ambush area’s will force the pelican low to making the flag vulnerable - -team’s start with: - -two warthog’s - -two spawn point’s one under the pelican and other at the base - -If pelican is down then no one is allow to spawn on it.-Upgrades
Both team (vehicles armor and weapon) and map (trap point for gathering the enemy flag and more spawn points) can be upgraded - - map bots that both teams kill can be upgrade to be more difficult to kill but allow more points when you do kill them
A game mode where there is an objective… maybe a sphere type object of some sorts.
You have to take this “sphere” to the other team’s base and…maybe hold it in this area for a set amount of time before you “plant” it. It then explodes and your team gets a point.
Ground pound infection: zombies can only GP to kill, city themed maps where zombies spawn on rooves.
Legendary fiesta: Fiesta with tier three and up weapons.
Lead Armor: walkspeed 0%, thrust distance 300%, use thrusters to move.
Breakout action sack: I.E. shotty swords, grifball, richochet, hammers, one bomb assault, etc.
I want to have maps where certain map elements temporarily disable thruster based movements. Shoot X and a EMP goes off, all radar and thrusters gone for 30 seconds for anyone in the range of affect.
> 2533274799527886;3:
> A game mode where there is an objective… maybe a sphere type object of some sorts.
> You have to take this “sphere” to the other team’s base and…maybe hold it in this area for a set amount of time before you “plant” it. It then explodes and your team gets a point.
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> I can dream.
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> Assault. I miss it.