I’ll admit it. I’m a part of the competitive community, and frankly I don’t need much to get excited about another Halo game.
Well what do I want? The usual stuff the competitive community wants (I don’t think I need to explain what that is lol).
However that’s not the focus of this thread, what I’m going to illiterate is that Bungie/343 ignored the vast potential of alternative game modes, and unwisely chose to appeal to the masses by joining the pack in regards to game play, rather than give us something new and exciting.
SPACESHIP SHOOTERS
It’s essentially a dead genre, but Halo: Reach excited us all when they showed us a well made section of the campaign taking place inside a “Sabre Starfighter.” When the game came out, and people finally got to this part of the campaign, they must of been incredibly excited about a radical new direction they thought Halo was taking. However, after just a couple of minutes, you’re plopped back onto your feet, and unless you wanted to replay the same part of the game, you’d never again venture back into your Sabre, as it wasn’t in multiplayer at all.
WHY?!
People get angry all the time in our community when our developer hints that they want to appeal to casuals, however NO ONE WOULD HAVE COMPLAINED ABOUT SPACESHIP MULTIPLAYER! Halo: Reach could have been SO much more than what it was, which should be frustrating to any Halo fan, especially because Bungie was so close to achieving it. But they didn’t chose to make spaceship multiplayer a thing, and instead they tried to appeal to casuals by adding the now hated mechanics of armor abilities, and bloom. What a disaster!
It’s because of those two mechanics, that people look at appealing to casuals in severe disdain, but it doesn’t have to be that way. Does anyone really think it would have made a difference to casuals if they couldn’t use a Jet Pack, if they got Sabres in return? For those of you who’ve spent quite a bit of time looking at the vast amount of different space craft that the UNSC and the Covenant have, you should understand the incredible potential that this had. Halo: Reach could have been the next Battlefront! What else could possibly appeal to casuals more? In my opinion, if Halo: Reach didn’t have Bloom and Armor Abilities, and it had spaceship multiplayer; Halo: Reach would have been the dominant title on XBL until the release of Halo 4.
In Halo 4, we were again teased with brief spaceship combat in the Halo 4 campaign, but we never got to have it in multiplayer. 343 Industries ignored the vast potential that this has in appealing to casuals, and instead followed Bungie’s route of appealing to casuals by giving them familiar game play in the on foot combat. If you’ve checked Halo Charts recently, you understand that the strategy back fired tremendously, as Halo 4’s population fell rapidly after launch, because in trying to appeal to casuals, 343 alienated their core audience. Now currently Halo 4 can’t even crack the top 10 games on XBL, and anyone showing support for 343 wanting to appeal to casuals is viewed as essentially a heretic (especially by the competitive community that I’m apart of). This has fractured the community, which has done untold amounts of damage to the Halo community on the internet.
343, when attempting to increase the size of your audience, please do not fundamentally change the core game play that made the Halo series popular in the first place. Give us new things like spaceship multiplayer that would not only appeal to casuals, but would make your core, existing audience incredibly excited, and ready to purchase the new game you’re making.
