Am I the only one who can’t stand this at times? It still pisses me off to no end that Reach lacked the option to turn off aim assist. Who needs auto aim on a damn rocket launcher?!!? You have no idea the number of times I’ve had my multi kills in firefight ruined because of that -Yoink-. I try to swing around quick and the damn rocket launcher decides it wants to target the phantom or the enemy by itself when I’m trying to aim at the groups. Same thing with sniping really. I’m trying to pick off those red heretics cause they’re more dangerous, but the blue ones running back and forth cause the damn reticule to pull one way or another just enough to ruin shots.
I have noticed it being a pain in the behind at times also. My concern is tis though, is Aim Assist in Multiplayer? Be it Reach, Halo 4 or any other Halo?
There should be no magnetism on the Rocket Launcher.
> I have noticed it being a pain in the behind at times also. My concern is tis though, is Aim Assist in Multiplayer? Be it Reach, Halo 4 or any other Halo?
Yes it is, console shooters are frustrating without it. It was one of the only reason Halo CE worked.
Go into customs and try shooting your team mates, it’s much harder. Aim assist is necessary for the game to work.
Yep, I absolutely hate it when I’m shooting someone and someone else on their team bolts in front of them and it pulls my sights off of the guy I’m shooting. Uuuuugh.
For every 1 time aim assist has frustrated you, I can guarantee that there are 100 other times it has saved you from frustration. The thing about aim assist is that, by design, there are two ways you can notice it exists: when it fails to work, and when you don’t have it. When it does it’s job right, which is making the difficulty of aiming reasonable, you never notice a thing. But in reality, aim assist prevents more frustration than it causes.
Well playing without Aim Assist will be a lot more difficult I feel that there should be an option to allow people to play without aim assist.
> Well playing without Aim Assist will be a lot more difficult I feel that there should be an option to allow people to play without aim assist.
Why should that be an option?
If it was an option then maybe people would see their wrong and turn it back on… or die a lot I guess.
Aim assist should be tune at a good amount to not make it too easy but not too frustrating either. The right spots.
Sadly, Aim Assist is unavoidable on the consoles. The Analog sticks are simple not as accurate as a Mouse. As a result, Aim Assist comes in to make it’s easier.
As long as Halo is a console exclusive, Aim Assist will always be there.
But that doesn’t mean that the amount of Aim Assist has to be ridiculously high.
I would suggest that it is toned down for Halo 5.
> For every 1 time aim assist has frustrated you, I can guarantee that there are 100 other times it has saved you from frustration. The thing about aim assist is that, by design, there are two ways you can notice it exists: when it fails to work, and when you don’t have it. When it does it’s job right, which is making the difficulty of aiming reasonable, you never notice a thing. But in reality, aim assist prevents more frustration than it causes.
There are some ways aim assist could be improved:
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Slow projectiles (i.e., rockets, fuel rod) - unnecessary and could be turned off for those weapon types. Might make shooting down aircraft a little trickier - which I think would be cool. Magnetism should remain, though (albeit perhaps reduced).
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As long as the reticle would still be red were it to stay put, the sticky reticle should not follow the nearest target. Rather, it should follow whatever target results in it staying red with the least movement.
These would entirely resolve the issues the OP states, while retaining the existing function of aim assist.
> > For every 1 time aim assist has frustrated you, I can guarantee that there are 100 other times it has saved you from frustration. The thing about aim assist is that, by design, there are two ways you can notice it exists: when it fails to work, and when you don’t have it. When it does it’s job right, which is making the difficulty of aiming reasonable, you never notice a thing. But in reality, aim assist prevents more frustration than it causes.
>
> There are some ways aim assist could be improved:
>
> 1. Slow projectiles (i.e., rockets, fuel rod) - unnecessary and could be turned off for those weapon types. Might make shooting down aircraft a little trickier - which I think would be cool. Magnetism should remain, though (albeit perhaps reduced).
>
> 2. As long as the reticle would still be red were it to stay put, the sticky reticle should not follow the nearest target. Rather, it should follow whatever target results in it staying red with the least movement.
>
> These would entirely resolve the issues the OP states, while retaining the existing function of aim assist.
This would be a great fix, I think.
The problem with this is that consoles pretty much require an aim assist mechanic, because an analogue stick just is nowhere near as accurate or precise as something like a mouse. Sure, aim assist might be a pain in a select few occasions, but it is because of aim assist that you have as many kills as you do. Bullet magnetism is another way of compensating for this lack of accuracy. Getting rid of either would make aiming a lot harder.
Original Poster---- I FEEL YOUR PAIN!!! Don’t let people tell you “console games are unplayable without aim assist.” There are shooters that let you turn it off completely and you just learn how to cope without it and then you don’t constantly -Yoink- up sniping/rocketing/etc. I have been playing Halo since 2002 and seriously— aim assist is not necessary. For every player who says “analog sticks are just not as accurate as mouse”, I counter with how -Yoink- I am at shooting on keyboard & mouse and how great I’ve been in games I’ve confirmed have no aim assist turned on by testing it out myself on console. Personally, I’ve always wanted to take it a step further and be able to completely assign your entire controller button layout manually like you can in Oblivion and Half-Life 2 on console. I was so happy when finally in Halo 4 you had the option to use the Call of Duty controller scheme so that you didn’t have to unzoom automatically any time you take damage-- what is the logistical explanation for zooming out when you take a bit of damage? I never understood that either. But yes ---- Down with Aim Assist!!
Maybe when you pull out your gun (Ex: rocket launcher), you could press a button to turn on and off Aim Assist or the targeting thing or whatever so that
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> I try to swing around quick and the damn rocket launcher decides it wants to target the phantom or the enemy by itself when I’m trying to aim at the groups. Same thing with sniping really.
this ^ doesn’t happen.
Halo 2 and 3 were by far the most competitive Halo games to date, yet they both had a significant amount of aim-assist. So if removing aim-assist to increase competitiveness is your argument, I would disagree. However, aim-assist for certain weapons with AOE damage, such as the Rocket Launcher, Fuel Rod, Plasma/Grenade Launcher, etc… is understandable, and I agree that aim-assist or magnetism can be frustrating in scenarios with those types of weapons.
Console games need some sort of aiming mechanic; whether it be aim-assist, bullet magnetism, or any small combination of the two. If not the game would be too hard, and only cater to the massively hardcore competitive fan-base. Try playing a 1v1 game of slayer against a guy on the same team as you - that’s not exactly a quick, fun, or easy task… Not to mention the result of no auto aim mechanics would only encourage grenade spamming.
Halo 5 offers an interesting situation though… The Beta had a large amount of bullet magnetism - which had me going “WTF! how did I kill that guy?” and “That’s BullShh! How did he kill me?” multiple times. That being said, due to the remarkably fast movement of Halo 5, aim-assist could be extremely problematic because it will pull a players reticle along with a player using thrusters. I’ll leave this issue for the dev’s to figure out.
Halo 5 has next to none aim assist. There’s that for you.
> 2533274832290972;17:
> Halo 5 has next to none aim assist. There’s that for you.
The problem is that the bullet magnetism is too high (which can be compared to Halo 4).
What a lot of gamers don’t realise is that you need some form of aim assist if you’re using thumbsticks in an FPS (or any game that requires precision aiming), because thumbsticks can only provide a constant force, or, an omni-directional analogue lever. They are not a pointing device - unlike a mouse.
What 343industries should’ve done is reduced the bullet magnetism to (practically) nothing, and increased aim assist to account for the inaccuracies of thumbsticks.
Halo 5’s Beta had very little aim-assist, actually. However, it did have a lot of magnetism, which desperately needs to be toned down in the final product.
EDIT: I just noticed that this was posted before the beta came out, so never mind, I guess.
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> > 2533274832290972;17:
> > Halo 5 has next to none aim assist. There’s that for you.
>
>
> The problem is that the bullet magnetism is too high (which can be compared to Halo 4).
>
> What a lot of gamers don’t realise is that you need some form of aim assist if you’re using thumbsticks in an FPS (or any game that requires precision aiming), because thumbsticks can only provide a constant force, or, an omni-directional analogue lever. They are not a pointing device - unlike a mouse.
>
> What 343industries should’ve done is reduced the bullet magnetism to (practically) nothing, and increased aim assist to account for the inaccuracies of thumbsticks.
I agree. I’ll take a little extra aim-assist over crazy magnetism.