Double xp WEEKENDS IN HALO 4

Double Xp weekends were epic

I called in Sick to work for the DAY just to play RANKED living dead
peopel loved these kinds of thing’s Bring them back

Double EXP Weekend Playlists

Just to name a few
<mark>Both Ranked and Social</mark>

■Grifball - (Social and ranked)

■Living Dead - (Social and Ranked)

■Legendary Brawl - (Ranked)

■Mythic Brawl - (Ranked)

■3 Ball - (Social)

■Fiesta - (Social)

■Team Melee - (Social)

■Rocket Race - (Social)

■Team Flag - (Social)

■Living Dead (Ranked and social)

■Valentine’s Day Massacre (Valentine’s Day) (Ranked)

■Turkey Day (Thanksgiving) - This playlist featured 9 players FFA. (social)

■Ranked Big Team Battle - (Ranked)

Also I think EXP per playlist should return As I LOVED IT

Any input is Good

THANK’S for your Time Halo 4 Community

Yes I agree.

Double XP weekends were epic.

I remember playing Grifball all weekend in Double XP Weekend. Good times…

Yeah, I loved them.

It would be awesome to have DXP weekends again.

> ■Grifball - (Social and ranked)
>
> ■Living Dead - (Social and Ranked)

Again, no.

I’m not a big fan of grifball, but it and infection are popular enough playlists to remain permanent among the other competitive ones.

I’m fine with double exp weekends for the other gametypes like the rest you listed, but there should always be an outlet for more casual fun gameplay for an alternative to all the competitive modes. Grifball and infection are two that have proven to deserve that role.

They could possibly have the more basic variants of infection and grifball permanent, and add unique variants as double exp events. I wouldn’t mind that.

Yes these definetly have to come back. Double exp weekends was what i looked forward to every week. I hope they make living dead in double exp weekends only cause thats when it was good, it was unique and fun because we only got to play it every 2 months or so.

But now in reach since i can play it whenever i want i never feel compelled to play cause i know it will always be there. Too much of a good thing is a bad thing. Plus they need better maps and gametypes for zombies other than alpha zombies and brains. Bring back speed demons and creeping death.

> > ■Grifball - (Social and ranked)
> >
> > ■Living Dead - (Social and Ranked)
>
> Again, no.
>
> I’m not a big fan of grifball, but it and infection are popular enough playlists to remain permanent among the other competitive ones.
>
> I’m fine with double exp weekends for the other gametypes like the rest you listed, but there should always be an outlet for more casual fun gameplay for an alternative to all the competitive modes. Grifball and infection are two that have proven to deserve that role.
>
> They could possibly have the more basic variants of infection and grifball permanent, and add unique variants as double exp events. I wouldn’t mind that.

I disagree with you on that, because I think they should be double xp weekend playlists.
these playlists are used in reach to level up very fast, especially grifball, because you get a huge amount of cR if the game takes long.
also, these playlists take a huge part of the population of people who play Halo who could actually be playing some real playlists such as team slayer or objective to keep this game alive.
something like this is more fun to play in xp weekends because the less you play it the more fun it is when you do, and again, the people who constantly play grifball are mostly cR whores.
This is basically why I think that grifball and infection shouldn’t be a permanent playlist, and rather be a double xp weekend playlist.

and another reason may be to be looking forward to the weekend even more because of the grifball/infection playlist.

and to counter your argument, I’d say that there still is action sack as a casual playlist, and in Reach there’s only 1 competitive playlist(2 if you count Arena), and you can play better infection maps in custom games anyway. and then there’s still spartan ops.

Infection and grifball just shouldn’t be permanent playlists because they are abused too much. I got a friend who has almost gotten from forerunner to reclaimer thanks to the bloody grifball playlist. 20k + cR per game = about 10 games to reach cR limit.

but I could live with infection and grifball not being rewarding playlists, like action sack in H3 where you don’t get any XP even if you win.

I would like to see Race weekend playlist too. It is so underrated in Reach that I think it deserves some luv in Halo 4. :slight_smile:

Double EXP Weekends would be amazing to have again! :slight_smile:

> I could live with infection and grifball not being rewarding playlists, like action sack in H3 where you don’t get any XP even if you win.

How many credits you earned from infection/grifball didn’t matter in reach because the ranks didn’t make a difference in reach. In halo 4, with unlocks that affect gameplay, it will make a difference. By all means, reduce or remove the payout from playing these casual gametypes. Problem solved. (also like stated in other threads, they should not affect stats like k/d and w/l)

> also, these playlists take a huge part of the population of people who play Halo who could actually be playing some real playlists such as team slayer or objective to keep this game alive

The competitive playlists are no more real than infection or grifball. This is a trending point people make in this argument and it’s severely unintelligent. I’ll quote a comment I made in another thread so I don’t have to repeat the whole post:
"I know, it’s horrible. People playing playlists they like instead of settling for other playlists because what they prefer isn’t an option.
The fact that’s it’s as populated as it is, is the very reason it should remain a permanent playlist. Competitive gametypes like team slayer might be the more traditional halo, but if there’s thousands of people enjoying infection then let them play what they enjoy.
This is the same lame argument people use against a custom game browser. “If there’s a custom game browser it will kill the matchmaking population.” Really? People being able to play what they like is a problem?
People are just worried that their competitive playlists will drop in population and it will become harder to find decent games, so their solution is to deny alternative options that people might enjoy more so they’re forced to settle for something less appealing.
Why not make forging an option only available on certain weekends too? That way the matchmaking playlists will be far more populated. I’m sure forge is taking away a lot of players from the matchmaking pool. And theater. People are wasting too much time watching replays when they could be better spending their time filling your game of Team Slayer."

> something like this is more fun to play in xp weekends because the less you play it the more fun it is when you do

In your opinion. Yet for thousands of others that may not be the case, and you want to take away one of the few unique alternative gametypes available away from them because it means more to you that way.

> and to counter your argument, I’d say that there still is action sack as a casual playlist, and in Reach there’s only 1 competitive playlist(2 if you count Arena), and you can play better infection maps in custom games anyway.

Power Slayer? Dino Blasters? Action sack typically has weird variants of the usual gametypes, at least in reach. Yes there are a couple unique games like Halo ball and Hockey, but as far as I can tell the odds of those coming up are very low. Action sack is not enough. Infection is unique and popular enough for it’s own playlist. And any gametype can play better in custom games. It’s not easy for everyone to get large groups together for custom games though. But you know that. This was a lame counter to my argument.

> and then there’s still spartan ops.

Spartan Ops will not have the same replayability as multiplayer gametypes like infection.

> Yes these definetly have to come back. Double exp weekends was what i looked forward to every week. I hope they make living dead in double exp weekends only cause thats when it was good, it was unique and fun because we only got to play it every 2 months or so.
>
> But now in reach since i can play it whenever i want i never feel compelled to play cause i know it will always be there. Too much of a good thing is a bad thing. Plus they need better maps and gametypes for zombies other than alpha zombies and brains. Bring back speed demons and creeping death.

Agree I think these types of playlists SHOULDN’T BE PERMANENT playlists – as I feel they lose a lot of the magic from the past double xp weekends- thats why soooooo many people played Ranked zombies because it wasn’t out every day …

That and many others were great and I want them back .

Rumble or Team Armory Weekend would be nice.

> Rumble or Team Armory Weekend would be nice.

Team Armory ???
What is this game type you speak of

Team flag

Yeah they were great hurr durr, but no. Halo 4 looks already like it’s going to be too easy to rank up and gain OP loadouts before hitting max rank as is.

Who knows what Specializations is going to do to gameplay?

Living Dead and Grifball should NOT be in Double XP Weekends. you want to have 10,000 people mad at you!?

though I do like everything else you’ve said, and I do to want Playlist EXP Ranks also. also, I want Maption Sack; that playlist was amazing and was one of my most played/favorited Double EXP Weekend playlist (right below Living Dead).

> Living Dead and Grifball should NOT be in Double XP Weekends. you want to have 10,000 people mad at you!?

Thank you.

I feel that once a playlist maintains a certain level of popularity it has earned the right to be a permanent playlist. I’m all for removing or reducing the payout from the non-competitive gametypes, and them not affecting your k/d and w/l. Then when players can no longer exploit the playlist to pad stats and level faster, see how popular it remains. If it’s still one of the most populated playlists, it obviously deserves to be permanent.

> Then when players can no longer exploit the playlist to pad stats and level faster, see how popular it remains. If it’s still one of the most populated playlists, it obviously deserves to be permanent.

Good point, but Living Dead is a prime example of a non stat padded / level faster playlist, yet it still holds one of the highest playlist population counts. So are you saying that players who only play this gametype should not be rewarded? That’s basically saying FireFighters should be reset or not be able to reach Inheritor.

Yeah, Double XP weekends need to return. It gave me something to look forward to, and it was very competitive! I remember when my cuz and I wrecked in Rocket race on sandtrap! Also, Stockpile for xmas. ( collect all the presents/flags)

Double XP weekends need to happen. Good times…

I 100% agree. Double XP Weekends actually made Infection and Grifball worth playing, since they weren’t always around like they are in Reach.

Wow, ironically, i logged on to post the exact same topic. Less work for me I guess.

I would completely support the return of Double EXP weekends. Not only did they support an incentive to actually play on the weekends, but they also made a greater variety of gametypes available.

It was fun in halo 3 to play grifball, infection, rocket race etc. because it was a rare occurrance. With infection and grifball having their own playlists in halo reach, they lost their spark. When they only popped up once a month, they felt fresh and special to play, and were generally more interesting than they were when given to us permanently.

A side effect of this was that it also cut down on the amount of playlists in matchmaking, which meant the community would be more packed in the playlists available. Once a week this would drop, and many would flood into the extremely fun gametypes that were present in double exp.