I’ve recently been thinking a lot about verticality in FPS gameplay and I know a lot of developers have tried to implement this in different ways. I know for one that implementing more vertical play experience onto the traditional horizontal one was a big goal for Bungie in creating Destiny. And you can see them start experimenting with that concept in Halo: Reach with the jetpack.
Whatever your opinion about the jetpack is (mine is that either it should be forge-only or a standard feature like sprint), increased vertical maneuverability would be a good thing for Infinite. Could a good middle ground potentially be a double-jump action? Basically just pressing A again after jumping to trigger an additional jump action. I think it would interesting to explore in custom games at the very least, and I think it improves on a lot of the issues people had in Reach with the jetpack. Thoughts?
> 2533274983363198;2:
> This should only be in custom games, if at all. We already have clamber in Infinite and a double jump is just so unnecessary.
I honestly think Clamber is an essential movement feature in 2021, just like Slide. I don’t feel it takes anything away from Halo. With that said yeah they went overboard with abilities in H5. Def get rid of groundpound. I think the boost should stay as it’s quite fun but maybe only in custom games. Anyways I think double jump could be something cool for Halo, even if only as a custom games option, along with jetpack as they offer two unique movement abilities.
But yeah they should probably just simplify the base play experience to your point and then go ham on the H3 style equipment for all the wacky stuff. Maybe something like Armor Abilities from Reach (i.e. a jetpack) could be forgeable objects as well as it is not really ‘Equipment’ so far as H3 defines it.
This is more of a map issue than it is an actual game play issue.
Also, isn’t Chief rocking the HookShot now? Seems like that should open up some interesting vertical gameplay
Imo the jetpack in Halo was a miss from the beginning, as I believe it gave players too much control over verticality and made maps suffer
I like the grappling hook because it requires the player take into account terrain as well as positioning when you get to your final destination-without giving players an easy way to just float over everyone’s heads and get pretty much free headshots (let’s be honest)
> 2533274816803169;5:
> This is more of a map issue than it is an actual game play issue.
>
> Also, isn’t Chief rocking the HookShot now? Seems like that should open up some interesting vertical gameplay
>
> Imo the jetpack in Halo was a miss from the beginning, as I believe it gave players too much control over verticality and made maps suffer
>
> I like the grappling hook because it requires the player take into account terrain as well as positioning when you get to your final destination-without giving players an easy way to just float over everyone’s heads and get pretty much free headshots (let’s be honest)
Yes the grapple shot or w.e it’s called is a good point. That’s definitely a case of 343i trying to implement a verticality based movement mechanic that works in Halo and one the community will accept. Hopefully it works!
I completely agree with the jetpack. It would be cool to see a modded version of Halo: Reach where Sprint & Jetpack were standard features besides whatever Armor Ability you pick up. Or just without Armor Abilities, either way.
The jetpack was ok for scooping some cheap kills but tbh I found it difficult to do much of anything other than flying when I use the jetpack because of the default button layout. Plus I find that you basically become a bullet sponge on bigger maps. IMO you could cheese a lot harder using H5s floating aim mechanic.
Jetpack should never be in Halo, period. Especially not as a default ability. A double jump? No. Definitely not. How would you even justify that lore wise? Double jumps would literally require magic (which Destiny has). I don’t have a problem with changing things in Halo, but you are proposing something that fundamentally changes the ground work of the game. Further, it is an impossible thing to implement at this stage, because the maps have already been designed. They would need to completely rework every single map from the ground up to implement a gameplay element, that is frankly unnecessary and would be detrimental to the game as a whole.
I’m sorry, but nothing would look more ridiculous to me than a 1,000 pound super soldier doing a little fart hop in the air to get to another platform. So no.
The only way double jump could work in Halo is with a jet pack or thrusters. Otherwise it makes no sense at all. I personally would rather have seen the jetpack make a return than the grapple shot be added but the grapple has already been built into the gameplay. As far as jet packs and the grapple “breaking the map” I really don’t see an issue as people have exploited the cartoonish explosion mechanics of Halo to gain an advantage by not limiting themselves to the basic movement that was intended to be used in the original games. Grenades, fusion coils, and rocket launchers can all be used to break the maps and those things are all part of core gameplay mechanics.
> 2533274916698000;9:
> Jetpack should never be in Halo, period. Especially not as a default ability. A double jump? No. Definitely not. How would you even justify that lore wise? Double jumps would literally require magic (which Destiny has). I don’t have a problem with changing things in Halo, but you are proposing something that fundamentally changes the ground work of the game. Further, it is an impossible thing to implement at this stage, because the maps have already been designed. They would need to completely rework every single map from the ground up to implement a gameplay element, that is frankly unnecessary and would be detrimental to the game as a whole.
>
> I’m sorry, but nothing would look more ridiculous to me than a 1,000 pound super soldier doing a little fart hop in the air to get to another platform. So no.
Slightly gruffly put but agree with the underlying thinking entirely
This is the first I’m hearing of clamber (obviously missed it), and I’m pretty damn sad about it I prefer higher jump height. I want weapons up as much as possible.
I would honestly like to see less vertical movement. The jetpack in Halo Reach destroyed map balance because it made harder to reach power weapons a breeze to get.
Jetpacks is primarily an armor ability, Halo Infinite doesn’t seem to be touching on that with equipment being incorporated into the game. Double Jumping is not 100% impossible in Halo if you want to split hairs but it’s not necessary. I doubt 343 wants to thread into Star Wars and Metroid (particularly the Prime series) territory if they added that to gameplay.
> 2585548714655118;15:
> Clamber works best when it’s a penalty for mis-timing the jump. It slows you down, makes you a target, and delays you pulling the trigger.
That’s actually a really interesting point, I never thought about it like that.
> 2533274838687111;1:
> I’ve recently been thinking a lot about verticality in FPS gameplay and I know a lot of developers have tried to implement this in different ways. I know for one that implementing more vertical play experience onto the traditional horizontal one was a big goal for Bungie in creating Destiny. And you can see them start experimenting with that concept in Halo: Reach with the jetpack.
>
> Whatever your opinion about the jetpack is (mine is that either it should be forge-only or a standard feature like sprint), increased vertical maneuverability would be a good thing for Infinite. Could a good middle ground potentially be a double-jump action? Basically just pressing A again after jumping to trigger an additional jump action. I think it would interesting to explore in custom games at the very least, and I think it improves on a lot of the issues people had in Reach with the jetpack. Thoughts?
In general, it’s relatively difficult to introduce verticality due to it being much more difficult to move upwards in the vertical axis due to gravity. On the other hand, few mechanics that can be used in order to introduce verticality is gravity lifts, zones with inversed or reduced gravity or elevators.
I don’t think we really need it. Ever since Halo 3 customs have always had the option to reduce gravity for higher jumps, and with the grappling hook we have another means of creating more advanced verticality than Halo already has at its core.
Let’s not forget that even before the introduction of advanced mobility Halo was already a very vertical game. CE maps like Prisoner and Halo 2’s popular trick jumps on maps like Lockout are a testament to Halo’s verticality even without Jetpacks or clambers.