Yup. You guessed it. I heard it’s a rarity, but sometimes host can leave before the Pregame Trigger starts ingame (before the blurry map screen and countdown) and all Forgable objects spawn a 2nd time. Most notable, is vehicles stacked on each other.
Well I thought the game was fine besides that, until about a minute or so ingame. All the base capture terminals, shield doors, and vehicle terminals doubled. As in, there were 2 Alpha bases, 2 Bravos, 2 Charlies. You had to break shield doors twice since there was 2 stacked in each doorway, and there were now 6 bases to claim at any given time.
There wasnt really any lag, but there was a massive delay after a player dies. Theyd be dead but their model would shoot for 2-3 seconds longer and then they would just vanish out of thin air.
This ever happen to anyone else?