So one thing I keep hearing among friends is that Warzone Assault is unfair. Honestly I may agree. The main issues seems to be that if you are on the defending team you have a disadvantage, mainly in the req department. The only way you can increase your req points, and there for get better weapons, is to get kills. On the other hand the attackers get points for getting kills and taking bases. Now this may not seem like a issue but if the defending team loses their first base they now have to deal with a even more powerful enemy team now with better weapons and resources, but the defenders are still stuck with less req points.
For example I was in a game and we were defending. We ended up losing and by the time we did most of us only had 2 req points while the attacker had 3 to 4 times as much. Its hard to make a come back when the only way we get req points is out slaying a team with better weapons. Because of this it isn’t as fun to have to be on the defending team.
How could we “fix” this problem?
I think a simple solution would be to give the defending team a single req point when they lose a base. It would make sense that once we lose a base and have to fall back that we call in for “reinforcements”. Perhaps after a min of losing a base the defending team are given a req point in order to help them better defend their next base?
Now I realize a lot of people might think that you shouldn’t be “rewarded” for losing a base, but I see it more as a logical tactic so the attackers don’t snowball so easily after taking just one base.
Now this may not be that big of a deal but I still thought it might be a interesting thing to discus and bring up. So what do you think? Do you think that the defending team have a unfair disadvantage in Assault? Do you agree with my suggestion?